Donnerjack: Character Generation
by Tony Pi, pi@eyrie.org
Character Creation
- Genesis Scramble (bid on Attributes)
- Anima
- Genius
- Proge
- Will
- Purchase Core Personae
- Greater Persona (25 points)
- Lesser Persona (15 points)
- Demi-Persona (10 points)
- Purchase Loci
- Site (1 point)
- Wild Site (2 points)
- Ancient Site (4 points)
- Mount Meru (8 points)
- Deep Fields (16 points)
- Purchase Advantages
- Patron (-1 to -10 points)
- Favor (1 to 10 points)
- Seed (5 points)
- Algorithm (1 or more points)
- Verité and Virtù
- Verité is the real world, whereas Virtù is mankind's greatest art: a cyberrealm that taps into the human collective unconsciousness. Virtù was created when the master programmer Warren Bansa crashed the Net, by accident or by design. Over the next hour (real time), the Net reconfigured itself into Virtù, but this Genesis Scramble for power over the nascent realm seemed an eternity to the aions.
- Aion
- An aion is a god-like artificial intelligence of Virtù,
the cybernet of the 22nd century. They are the most powerful class of
complex proges (virtual lifeforms or programs). During the Genesis
Scramble, the gods fought for control over the various domains in
Virtù. A special subclass of aions is the genii loci, who are
aions that have near-total control over their sites but cannot leave their
domain. Aion deities may travel anywhere in Virtù but only the most
powerful can fight a genius loci in their place of power. Gods dwell on
Mount Meru, their elevation on this mountain indicating the degree of their
power.
- Attributes
- There are four Attributes to bid on in the Genesis Scramble: Anima,
Genius, Proge, and Will. These are ranked in order of area of
effect. Anima taps into the anima mundi (the soul of the
world); Genius grants control over the local site and tapping of
local energy; Proge allows the creation of animate programs to do the
aion's bidding; Will indicates the aion's degree of self-control and
willpower. Default rank (no bid) is Virtù rank, or you can
sell down to Verité (-10 points). Each Attribute has a free
virt power associated with it, which can be used only if you have at least
Virtù rank.
- Anima
- Anima allows you to tap into the collective knowledge of humanity.
This Attribute indicates the degree to which an aion is tied to human myth.
For instance, Celerity, who is Hermes personified, has a high Anima score,
whereas a phant (a construction proge) has less mythic resonance, and has an
Anima score of Virtù. Anima is useful for seeking information
of all types and also embodies the aion's connection to myth (and therefore
his or her notoriety and rank). It is thus similar to Psyche, and its
influence is pervasive throughout Virtù. Virt power:
dataseek
- Genius
- Certain sites in Virtù grant power. The Genius Attribute
indicates an aion's connection to a particular locus. For a god, this is
typically a tie to Mount Meru, and the higher the Attribute, the higher up
on the mountain of power the aion has achieved. Thus, it is similar to
Endurance, but also confers an ability to affect the environment. Genii
loci typically have very high Genius ratings, and only the most powerful
among the aions can battle them successfully on their turf. Thus, deities
prefer to negotiate with genii loci rather than use force. Specific
Loci may be purchased (e.g., Mount Meru, Deep Fields, Wild Sites). Aions
may occasionally be boosted with sweetened charges from more powerful gods,
but in exchange for the power, they lose some degree of autonomy. Genius
also controls transport across sites in Virtù, but its range is more
restricted than Anima. Virt power: siteshift
- Proge
- Proge is the ability to create and control proges (programs) that
perform duties independently. Most proges are assigned a task (e.g.,
construction, recording, seeking, fighting). An aion with a high Proge
rating is able to create multiple servants or invent autonomous programs to
handle a variety of tasks. The number of Proges and the success of their
actions is dependent on the originating aion. It is most like Warfare in
this respect. Virt power: telekinesis
- Will
- Will indicates the degree of self-control the aion has over his or her
own manifestation(s). This includes speed and proficiency in virt
shapeshifting and close-quarter combat, as well as the degree of resilience
against attacks, such as Chaos Factor weapons and Death's
moiré effect. Virt power: shapeshift
- Core Persona
- In addition to Attributes, aions may purchase Core Personae.
Each Persona is a webpage (length and content approved by the GM), and
constitutes a set of characteristics, skills and affinities that is at the
core of the aion. For example, Skyga may have a Persona based on www.weather.com and one based on a NASA page, among
others. These Personae permit Skyga to (among other things): use Anima to
spy from the sky; use Genius to create a storm in a specific locus; create a
watch Proge that keeps precise time; use Will to manifest as a semi-tangible
cloud being.
A Persona with its own domain (e.g., www.eyrie.org,
www.yahoo.com) costs 25 points, and is called a Greater Persona. A
Lesser Persona is a page one level lower than the domain (e.g.,
www.eyrie.org/~pi, www.chass.utoronto.ca/linguistics), and costs 15 points.
A Demi-Persona is any page at levels lower than Greater or Lesser.
These point values are added to actions that invoke a Persona, boosting the
stat that is being used.
- Loci
- Loci indicate the types of sites that you can draw power from. A Site
(1 point) is a known place with its own genius loci, who is friendly towards
you. You are able to ask favors of it. A Wild Site (2 points) is a
lesser-known site, hidden from others. An Ancient Site (4 points) has a
very powerful genius loci who tolerates you. All gods should take Mount
Meru as a Locus (8 points). Deep Fields (16 points), which is Death's
realm, cannot be taken by an aion as a Locus during the Genesis Scramble,
and must acquire it through play.
- Advantages
- A Patron can be chosen to gain extra points. However, patronage
also means that the Patron has some degree of control over you. The Patron
must be one of 13 Greatermost Gods (other GM's pantheons may differ):
Death, Skyga, Seaga, Earthma, Sunra, Moonsha, Agrima, Warga, Keyga,
Zooga, Pragma, Oddma, Songma.
Favors may be bought from the
Greatermost as well, but these are depleted through use (at GM's
discretion). At most you can have one Patron, but any number of Favors.
Favors and Patrons normally cannot exceed +/-10 points. You can buy off a
Patron only with Favors you have gained from that Patron.
Seeds (5 points each) are distillations of your
essence, and may be used to create new things never before seen in
Virtù. They may be traded to others to use at their discretion.
- Algorithms
- Advanced rule. See Game Mechanics.
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Last modified July 28, 2000