Donnerjack: Game Mechanics
by Tony Pi, pi@eyrie.org
This page goes into more depth about Donnerjack game mechanics.
Attribute comparison remains a crucial part, but there are significant
differences from the ADRPG.
- Death
- Even gods die. True death is near when you are touched by the
moiré, a shimmering effect. Death is personified in
Virtù, and dwells in Deep Fields. By a tacit agreement, Death
will not set foot on Mount Meru to claim a god, so long as that god has
not trespassed in Deep Fields.
- Haque
- Actions in Virtù are resolved through the use of Attributes
and Core Personae. For example, if Seaga wishes to create a whale, he
would haque (gods don't hack; too coarse) his Proge
attribute. Each haque takes one tick (unit of
Virtù time). Since only one Attribute is used, the whale proge
takes one tick to haque into existence. On the next tick, the
effects of the haque take effect. You may haque as you
go, but your actions may be disrupted or blocked by other aions. For
example:
- Tick One: Seaga haques Proge to create his whale.
- Tick Two: Whale proge may act independently. Seaga haques
Genius to empower his whale with sweetened charges from Mount Meru.
- Tick Three: Whale proge is now empowered. Seaga haques
Anima to draw upon the Moby Dick legend, making the whale into an even
more formidable creature.
- Tick Four: Seaga now controls Moby Dick.
Haquing a Core Persona means you can draw upon a special skill or
power, justifying your haque to your GM, who determines whether
or not your active Persona (i.e., the webpages) is capable of doing so.
For example, Skyga's avatar (www.weather.com) may be able to
haque a lightning power, but can't haque an earthquake or a big,
nasty sword. Core haques are always linked with an Attribute,
but the choice of Attributes is determined by the GM according to the
situation. For Skyga to call lightning, for example, the ability may be
linked to Genius (site manipulation) or Proge (creating a storm proge
where the genius loci is hostile to Skyga). In a sense, you are
putting a part of your being into the action. While this provides added
power (and has the advantage of being undisruptable), you risk losing that
part of your being if destruction comes. You cannot haque a Persona
to more than one act or proge, which makes multiple Personae an advantage.
- Avatars
- If you have more than one Persona, you may manifest separate
avatars. Each Persona may manifest as an avatar, but can draw only upon
the powers of that particular Persona. You may bind more than one
Persona into any one avatar, giving it more power, or keep certain
Persona dormant in your primary form on Mount Meru. Naturally, the more
avatars you manifest, the more divided your attention and mana are. If
you decide to change your avatar/personae assignments, you must first
unhaque the Persona from its manifestation (making it dormant),
then haque in the new Persona; this takes 2 ticks.
- Lost Personae
- If an avatar is destroyed, the Personae associated with it becomes
lost, meaning that they may be salvaged by others to add to their Core
Personae. The death of an avatar will attract attention, but only those in
the vicinity of the death and those that have been keeping tabs can Bid for
the lost Personae. The god who lost the avatar may participate in this bid
as well.
- The GM determines who is eligible to bid. Generally, if the aion that lost
the avatar has a Patron, that Patron will likely bid from afar.
- All eligible bidders write down a silent bid. The GM bids for all
NPCs.
- If the highest bid is a tie, the Persona has been ripped apart in the
struggle and is destroyed.
- Otherwise, the highest bidder claims the Persona, and must pay the points.
- If the highest bidder cannot pay with hoarded points, he can cash in
Favors or Seeds. If he still cannot pay for the Persona, he automatically
owes the second highest bidder a Favor equivalent to the amount overbid.
- Attack, Defend, Disrupt
- Instead of a haque, you may attack, defend, or
disrupt. An attack inflicts damage on a chosen foe
using the appropriate Attribute. For example, a physical assault by an
aion uses Will, while a psychic overwrite attack uses Anima.
Defend permits you increased defense against a specific type of
attack (specify the Attribute). Defend lasts until it is disrupted
by a powerful attack. Disrupt maneuvers target specific
Attribute uses to interfere with. For instance, Earthma may decide to
Disrupt Will against Seaga, whom she thinks is trying to shapeshift, by
sinking him in quicksand. If Seaga was in fact trying to use Will that
tick, he fails. However, if he was creating a sea snake proge by
haquing Proge, he succeeds. Disrupt thus works best if you can
guess what your opponent is up to, or if there are enough of you to
coordinate your disruptions. Disrupts do not work against Core
haques, Attacks or
Defends (but a Defend disrupts an Attack). The degree of success is
dependent upon Attribute ranks and other factors determined by the GM.
- Algorithms
- Algorithms are uninterruptable, preset strings of
haques, and are bought during character generation or
advancement. An Algorithm is minimally two actions, and may not be
Disrupted once it has begun. While it cannot be disrupted by others,
neither can it be terminated by the aion once it starts. Opponents may
make use of their time to perform actions (such as Attacks, haques,
Defends), but their Attacks are discharged simultaneously at the end of
the Algorithm. Such mass Attacks make long Algorithms unwieldy, even
though they amass much more collective power. For example:
- Tick One: Seaga initiates his Summon Kraken algorithm, which is
3-tick. This tick, he creates a Kraken proge. Skyga Attacks Seaga with
a lightning bolt (channeling energy using Genius). However, since
Seaga's actively using an algorithm, the lightning bolt cannot be
discharged against Seaga or his Kraken.
- Tick Two: Seaga continues, unable to abort his algorithm even if he
wants to. The next step in his algorithm is empowering it with energy
from the datastream (haquing Genius). At this stage it is simply
a big cuttlefish, not quite the legendary Kraken. Skyga knows what's
coming, so he launches a second Attack haquing Genius to create a
blast of frigid air to freeze the Kraken. This too will not trigger
until the end of the algorithm.
- Tick Three: Seaga finishes imbuing his Kraken with Anima. Skyga
gets one more freebie, so he decides to initiate his own algorithm:
Cloud of Death (2-tick), tapping Genius to create the cloud. At the end
of this tick, Skyga's lightning and blizzards fire simultaneously.
- Tick Four: Skyga will complete his Cloud of Death by linking in a
Core ability from his avatar persona. Seaga decides to hide in the
datastream, and commands the Kraken to stall Skyga.
An Algorithm costs 1 point per. For each Attack, Defense or Disrupt
that is in the queue of the Algorithm, double the current cost. Thus, a
multi-attack algorithm (4 attacks simultaneously) costs the aion 16
points. It may be worth it to be able to attack multiple times, but it
also gives your opponents lots of time to plan a defense and launch
counterattacks! Shorter algorithms may be more useful in the long run.
Much thanks to Dave Van Domelen for his input on game mechanics.
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Last modified July 27, 2000