- Alternative angle-brackets
A thought experiment about a simplified markup language like XML, but without the need for backward compatibility with SGML. NML has no attributes or entities, uses single-character end tags, but can still express pretty much everything XML can. (2003-10-06)
- More NML
An astute query from Mitch “Dread” H. leads to some background about NML and some consideration of optional element end-markers. (2003-10-07)
- The spoiler problem
There are two reasons I haven’t put up character guides for my Sfstory work. First, I’m lazy. But second, writing a description which is helpful for current readers without spoiling newbies is hard. (2003-10-07)
- Freshness-dating ZedneWeb
A neat little extra (well, I think it’s neat): ZedneWeb entries now indicate how long ago they were posted. (2003-10-21)
- Missed opportunities
Two sad revelations: my computer is already too slow to play some of the newer games coming out, and I’ve probably waited too long to buy a game I once looked forward to getting. (2003-10-24)
- What’s the next step in 3D games?
Wolfenstein 3D, Doom, and Quake all were quantum leaps in terms of the worlds they could simulate. Is there still room for improvement? (2003-10-30)