From postmaster@awenet.com Thu Jun 29 23:35:16 1995 Received: from vuse.vuse.vanderbilt.edu by marimba.cellbio.duke.edu via SMTP (920330.SGI/920502.SGI) for merlin id AA01030; Thu, 29 Jun 95 23:35:16 -0400 Received: from awenet.com by vuse.vanderbilt.edu (8.6.12/SMI-4.1/VUSE-1.15) id WAA26550; Thu, 29 Jun 1995 22:35:08 -0500 Received: from pegasus.cc.ucf.edu (132.170.243.2) by awenet.com with SMTP (MailShare 1.0fc6); Thu, 29 Jun 1995 20:26:40 -0700 Received: by pegasus.cc.ucf.edu (Smail3.1.29.1 #7) id m0sRWjY-0001yPC; Thu, 29 Jun 95 23:27 EDT Message-Id: Date: Thu, 29 Jun 95 23:27 EDT X-Mailer: Windows Eudora Version 2.0.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: superchat@awenet.com Reply-To: superchat@awenet.com Errors-To: postmaster@awenet.com Precedence: bulk From: ind00597@pegasus.cc.ucf.edu (Matthew Gerber) Subject: 000REVIEWS Status: RO Complete spoilers for: Team M.E.C.H.A. Journal #3 Spotlight On... The New Tribe Of Behn (#8) Spotlight On... Susan (#9) Weird Society #5 Synapse #14 Story type scale: 1: Full-tilt wacko 2: Generally humorous with serious elements 3: Equal balance of seriousness and humor 4: Generally serious with humorous elements 5: Lethal serious, perhaps with flashes of humor Rating scale: (new) 0: Abysmal (As bad as it gets.) 1: Very Bad (Thoroughly wretched, few life signs.) 2: Bad (Still thoroughly bad, but less so.) 3: Very Poor (Might have potential, but needs a lot of work.) 4: Poor (_Does_ have potential, but needs work.) 5: Mediocre ("Eh." Okay, not bad, but not good either.) 6: Good (Genuinely good read. Basic Superguyage.) 7: Very Good (High basic Superguyage. The difference between 6 and 7 is fairly slim.) 8: Excellent (Very high quality writing.) 9: Exceptional (Really excellent, even for Superguy. Can have no serious flaws.) 10: Perfect (The kind of thing that leaves you sitting there in front of the screen going "whoa...." for a while. These are VERY, VERY RARE.) /// TEAM M.E.C.H.A. JOURNAL #3 (Chris Meadows) /// Chris and his mother go on a trip to the bank, and thanks to Joe's "improvements" to the car, end up destroying a decent portion of the bank, obliterating a small church, and getting fired at by the Irregulars. Very funny episode. It's going to take quite awhile to get the image of household-appliance and toothpaste based characters "firing" on a Reliant-based robot out of my head.... Team M.E.C.H.A. JOURNAL #3: TYPE: 2 RATING: 8 mysterious levers /// SPOTLIGHT ON... THE NEW TRIBE OF BEHN (#8) (Chris Angelini) /// The New "Tribe Of Behn" (actually a group of second-tier supervillains) has a mostly disastrous first heroing mission, and Frobozz (the AA one) decides to get serious about getting Dimwater back under control. Dimwater "confronts" the new Tribe to try to end his revenge subplot, and ends up about to join when Frobozz yanks him out of the plotline bodily. Meanwhile, Big Behn has been putting together pieces of something she found in cyberspace, and we find out at the end of the issue that it's some sort of AI infant, that Behn decides (against Slate's suggestions) to build another hologram projector for. Another good issue of Spotlight. Nice to see Dimwater finally get stepped on, and I'm really curious where Chris is going to take this subplot of Big Behn's. Spotlight #8: TYPE: 3 RATING: 7 floating scraps of an AI program /// SPOTLIGHT ON... SUSAN (#9) (Chris Angelini) /// Susan has some angst about working in a convenience store, goes home, calls Aurora about Joe, has some angst about the Tribe, causes a Jehovah's Witness some severe pain, and feeds off her dog. Next day, a fellow named Xavier asks her out at the store, and she decides to go--and ends up losing it and biting him. Fortunately, she doesn't do anything permanent to him, and the fact she didn't gives her a bit more confidence; enough to quit her job at the convenience store. And then Len shows up. Chris is just getting better and better at characterization. Excellent read. Spotlight #9: TYPE: 4 RATING: 8 raw steaks /// WEIRD SOCIETY #5 (Renee Roberta) /// Aftermath of the fight with the substitute teachers; seems the PTA doesn't like the Weird Society very well.... and we get two characters named Robbi and Aaron from 000REALLIFE. Unfortunately, we _won't_ find out what happened next, as Weird Society is history. Too bad, too, as it was improving. Weird Society #5: TYPE: 2 RATING: 6 disgruntled parents' groups /// SYNAPSE #14 (Louise Freeman) /// The group leaves for the manor, and Cory stays behind to drive up because he'll need his car. Unfortunately, before he can leave, he's tragically killed when Dillweed City is destroyed in the fight between Superguy and Number Seven. However, since this ends up never having happened, he leaves and gets there fine (although Mary Agnes is confused because she saw Dillweed City destroyed....) At the manor, Dr. Richards finds out something about Mary Agnes' and Cory's blood samples that's apparently rather important. Oh, and Ludge is leaving for a little while because of a note he got from a church. Yet another excellent episode of an excellent series. I am _very_ curious about what Richards found.... Synapse #14: TYPE: 4 RATING: 8 mysterious blood analyses Matthew Gerber ind00597@pegasus.cc.ucf.edu http://pegasus.cc.ucf.edu/~ind00597/