From postmaster@awenet.com Tue Dec 19 15:58:51 1995 Date: Tue, 19 Dec 95 16:47:19 EST From: mgerber@ao.net (Matthew Gerber) To: superchat@awenet.com Reply-To: superchat@awenet.com Errors-To: postmaster@awenet.com Precedence: bulk X-Mailer: PMMail v1.1 UNREGISTERED SHAREWARE Subject: 000REVIEWS Spoilers for all issues from Wandering Morons #13 to Marie #20. The "review crew" consists of myself, Mason Kramer, Jon Lennox and Rick Rechowicz. Mason and Rick do not review episodes they're affiliated with and anyone can choose to abstain from any review. I still write the capsules. Story types: 1: Full-tilt wacko 2: Generally humorous with serious elements 3: Equal balance of seriousness and humor 4: Generally serious with humorous elements 5: Lethal serious, perhaps with flashes of humor Rating scale: 0: Abysmal (Utterly and completely without merit. Shouldn't be on Superguy, shouldn't be on the Internet, and shouldn't exist.) 1: Very Bad (Thoroughly wretched. May have very dim life signs.) 2: Bad (Still bad, but the glimmer of something amusing may exist.) 3: Very Poor (Might have potential, but needs a lot of work.) 4: Poor (_Does_ have potential, but still needs work.) 5: Mediocre (Okay. Not _good_, but not bad either.) 6: Good (Good read. Basic Superguy.) 7: Very Good (High basic Superguy. The difference between 6 and 7 can be slim.) 8: Excellent (Very high quality writing.) 9: Exceptional (Really _excellent_ writing. Can have no serious flaws.) 10: Perfect (The kind of thing that leaves you sitting there in front of the screen going "whoa...." for a while. These are VERY, VERY RARE.) /// [Superguy] Wandering Morons #13 (Jesse Taylor) /// You know.... Trea's in the _wrong_ business. But as funny as this episode is, we can be glad of it. Add in some suitably mysterious running-plot hints, a decent action sequence, and a lot of general insanity, and you've got a good, basic Taylor episode. Looks like it's going to be crossover time before long, too.... /// Wandering Morons #13: Type 3, 7.00 large, steaming bowls of cabbage /// Matt: 7 Mason: 7 Rick: 7 Jon: 7 /// [Superguy] Bob City Chronicles #6 (Ben Brown) /// Sam and Bert somehow manage to be likable and effective in some ways at the same time as being completely off their rockers in others, and the contrast is part of what makes this episode enjoyable. That, and the fact that it's completely impossible to predict what's going to happen next. Here's hoping Ben writes more before long. /// Bob City Chronicles #6: Type 2, 7.50 family heirloom tanks /// Matt: 8 Mason: 8 Rick: 7 Jon: 7 /// [The Historical Superguy] Half Life Part 2 (Lawrence Brown) /// This is enough to make me wish they still made war comics. Other than that, it's just a darn good Superguy episode. Poor formatting and slight mechanical problems degrade from readability somewhat--Lawrence _really_ needs a better editor--but characterization, particularly on Airwave, is rock-solid, and the situations are more than believable in the context of the 000SUPERGUY altiverse. Well done. /// Half Life Part 2: Type 4, 8.00 very, very _bad_ attempts at German /// Matt: 8 Mason: 9 Rick: 8 Jon: 7 /// [Superguy] Team Cynical #38 (Bill Dickson) /// S.N.U.C.C.I. is genuinely disturbing here simply on the basis of their effectiveness.... although how they'll do in a fight against a group equipped to deal with them remains to be seen. An excellent read, good characterization, and mark your calendar: one of Dog Thing's speeches actually makes _sense_. /// Team Cynical #38: Type 4, 7.50 alternative film tickets /// Matt: 8 Mason: 8 Rick: 7 Jon: 7 /// [Superguy] Marie #20 (Jesse Taylor) /// Ray's got a mech again! Yay! This fact leads to a long but well- handled exposition sequence about the unit's capabilities, followed by more plot advancement.... ....and Wayne is going on a date. Can you say "crossover", kids? Sure you can. This should be.... interesting. /// Marie #20: Type 3, 7.00 really, really BIG water guns /// Matt: 7 Mason: 7 Rick: 7 Jon: 7 -- Matthew Gerber mgerber@ao.net (preferred) mbg84022@pegasus.cc.ucf.edu