From: 000REVIEWS Posting Assistance Department Subject: 000REVIEWS To: superchat@awenet.com (Superchat) Reply-To: superchat@awenet.com (Superchat) Errors-To: postmaster@awenet.com Precedence: bulk Date: Thu, 18 Jan 1996 02:09:32 -0500 (EST) X-Mailer: ELM [version 2.4 PL25] Forwarded message: Date: Thu, 18 Jan 96 02:01:45 EST From: mgerber@ao.net (Matthew Gerber) Reply-To: mgerber@ao.net (Matthew Gerber) Subject: 000REVIEWS Special thanks to Mike for posting this set of Reviews for me. Comments, flames, and other various and sundry go to Matthew Gerber (mgerber@ao.net). Spoilers for episodes from Team M.E.C.H.A. Journal #10 through Team M.E.C.H.A. #64. The "review crew" consists of myself, Mason Kramer, Jon Lennox and Rick Rechowicz. Mason and Rick do not review episodes they're affiliated with and anyone can choose to abstain from any review. I still write the capsules. Catch-Up Mode: Very few issues will receive capsules, and those capsules will probably be very short. This will persist until I have the backlog under some degree of control. Story types: 1: Full-tilt wacko 2: Generally humorous with serious elements 3: Equal balance of seriousness and humor 4: Generally serious with humorous elements 5: Lethal serious, perhaps with flashes of humor Rating scale: 0: Abysmal (Utterly and completely without merit. Shouldn't be on Superguy, shouldn't be on the Internet, and shouldn't exist.) 1: Very Bad (Thoroughly wretched. May have very dim life signs.) 2: Bad (Still bad, but the glimmer of something amusing may exist.) 3: Very Poor (Might have potential, but needs a lot of work.) 4: Poor (_Does_ have potential, but still needs work.) 5: Mediocre (Okay. Not _good_, but not bad either.) 6: Good (Good read. Basic Superguy.) 7: Very Good (High basic Superguy. The difference between 6 and 7 can be slim.) 8: Excellent (Very high quality writing.) 9: Exceptional (Really _excellent_ writing. Can have no serious flaws.) 10: Perfect (The kind of thing that leaves you sitting there in front of the screen going "whoa...." for a while. These are VERY, VERY RARE.) /// [Superguy] Team M.E.C.H.A. Journal #10 (Chris Meadows) /// /// Type 4, 7.00 oil derricks /// Matt: 7 Rick: 7 Jon: 7 /// [Legion of Net.Heroes] Dvandom Force #54 (David van Domelen) /// Kooks Of Magic (while good) doesn't figure into this review. And, as Jon put it.... did the world really, really _need_ Sixteen Stone Warrior Sailor Goon? :) /// Dvandom Force #54: Type 3, 7.00 truly hideous Sailor Moon parodies /// Matt: 7 Rick: 7 Jon: 7 /// [Superguy] Team M.E.C.H.A. #63 (Chris Meadows) /// An absolutely beautiful prelude leading into a solid episode-long action sequence. (And, yes, if you're wondering, the Bahamode Sigma transformation sequence _should_ look familiar....) /// Team M.E.C.H.A. #63: Type 4, 7.67 splash pages /// Matt: 8 Rick: 7 Jon: 8 /// [Superguy] Jackson Six #6 (Roger Christman) /// Jackson Six episodes #6 and #7 will receive seperate sets of numbers, but this capsule is to cover both. Um. Apparently this column has successfully driven an Author (further) off the deep end. We here at 000REVIEWS would like to send our deepest regrets to the unfortunate victim's friends and family. Unfortunately, we can't, because our legal team has advised us to deny the entire incident. More seriously: The slightly surreal quality J6 had suddenly goes straight off the deep end, successfully leaving us wondering what the heck(sm) is going on. (Oh, and yes, there _is_ more humor now....) /// Jackson Six #6: Type 3, 6.67 Mad Planaria /// Matt: 6 Mason: 6 Jon: 8 /// [Superguy] Jackson Six #7 (Roger Christman) /// /// Type 2, 7.33 anime-derived sidekicks /// Matt: 7 Mason: 7 Jon: 8 /// [Superguy] Tornado Knights #5 (Jesse Taylor) /// ....um. (Gee, I'm saying that a lot.) Things get.... weird. Very, very, very weird. We're obviously building to something here, but there's no easy way to tell what.... there are a few tantalizing hints here, mixed in with vague foreshadowings and a decent helping of the usual Taylor weirdness. /// Tornado Knights #5: Type 3, 6.75 chessboards /// Matt: 7 Mason: 7 Rick: 6 Jon: 7 /// [Superguy] Bus to Somewhere #1 (Ben Brown) /// This.... is very, very difficult to describe in any conventional sense. Pure, unadulterated, highly amusing weirdness reminiscent of early SFStory. /// Bus to Somewhere #1: Type 1, 6.75 theme song /// Matt: 7 Mason: 7 Rick: 6 Jon: 7 /// [Superguy] Preteen Patrol #16 (Greg Fishbone) /// No matter where you are, no matter what timeline you're in, idiotic telephone operators are just as annoying. (And who the heck _is_ Ammy, anyway?) /// Preteen Patrol #16: Type 3, 7.75 teaser questions, yay! /// Matt: 8 Mason: 8 Rick: 7 Jon: 8 /// [Superguy] Spotlight On: Another Midsummer Night's Dream (#11) (Chris Angelini) /// The characters from "Sweet Dreams" return in this gently tragic and nicely done episode. This actually could have been a short arc; hopefully this won't be the last we see of Amanda and Ray. /// Spotlight On... #11: Type 4, 7.00 wedding bands /// Matt: 7 Mason: 7 Rick: 7 Jon: 7 /// [Superguy] Team M.E.C.H.A. #64 (Chris Meadows) /// Another solid action sequence, and as DeFacto throws Sigma, the Destructoid, everyone inside them, Phobos, and Sally to the hyperspatial winds, the Grand Tour begins. Looking forward to the ride. /// Team M.E.C.H.A. #64: Type 4, 7.00 voice-activated attacks /// Matt: 7 Rick: 7 Jon: 7 -- Matthew Gerber mgerber@ao.net (preferred) mbg84022@pegasus.cc.ucf.edu