Third Heroic Age
Last Updated: 4/30/13|
Armor Angel added.
Back to the ASH gallery
Having split the Second Heroic Age stuff off onto its own page, I of course
had to go back and do the Third Heroic Age as well (and Fourth Age, etc). As
usual, please don't copy or hotlink without asking.
These pieces were done for the original ASH campaign, and may no longer be
truly accurate representations of how the characters are in the new
continuity. Drawn between 1989 and 1992.
- The Colonel: In the wake of the Paranormal
Warfare Treaty, most governments set to work trying to find loopholes.
Project Electric Warrior was one of America's attempts, and while The
Colonel's cybernetics were successful, it was later ruled that he still fell
under the treaty's provisions. So he was ASH's original leader and
government handler, but later moved to the Capital Patrol, a group of
"former" military supers acting as civilians...but conveniently supporting
U.S. foreign policy abroad. Felt tipped pen and colored pencils.
- Bubba da Gargoyle: He pissed off the wrong magical
entity and got cursed to slowly turn into an unliving stone gargoyle. In the
meantime, though, he could turn into a living, moving gargoyle. But every
time he used that power, he brought his final petrification closer. In this
picture, he has failed in a prank war, having asked the wrong team member for
a paintgun gadget and having it literally go up in his face. The thing by
his feet is one of the Trikes...children of Sluggo the Buggo (TEEHEE the
CLOWN Car in the original Champions campaign) and the
Colonel's flying motorcycle. Felt tipped pen and colored pencil.
- Strafe: A criminal who stole a suit of power
armor, only to find that the cybernetic control system forced him to be a
hero. Felt tipped pen and way too much gray colored pencil.
- Strafe III: During a summer crossover (a
non-gamed summary of what happened over break), Strafe was nearly killed, and
had to be cyborged to survive. After a brief and ugly Strafe II period (not
scanned), he upgraded to this. Felt tipped pen and colored pencil.
- Barnstormer: Light-controlling mistress of
distraction, and also CLOWN's mole inside ASH (hence the Trike). Yes, one of
the PC heroes was also a member of a villain group. Felt tipped pen and
- EMerald: Power-suited long-time member and
eventual leader of ASH. Her original suit was built by her boyfriend, who
used it to control her into committing crimes (he was the original
Doublecross, but this has since been retconned). After destroying that suit,
she modified a Rocket Ranger armor (I had a crossover with the Torg RPG) for
her own purposes. Felt tipped pen and colored pencil, with marker for the
- Hellbound: Originally the First Heroic Age
teleporting daredevil Johnny Angel, he was banished to Hell by an evil
sorceror, where he was tormented for decades and slowly corrupted...but his
heroic core remained intact, and when ASH defeated that sorceror, Johnny was
freed to become the flame-powered half-demon hero Hellbound. Felt tipped pen
and colored pencil. And inappropriate Sharpie.
- Set: Meek archaeologist Myron Telix became the hose
for one of Set's avatars...the heroic one. Longest-term member of ASH, and
before Rad came along he was the villains' Special Friend...if you didn't
drop him hard on segment 12, he made you eat your accessible foci. Felt
tipped pen and colored pencil.
- Rad: Radioactive member of ASH, son of Ladyhawke
(father never revealed in-play), his 5d6+1 Energy Killing Attack guaranteed
that villains give him their full attention...to the point that the "-31 or
below" Stun range was known as "Rad-Land". Felt tipped marker and colored
pencil. The most day-glo pencils I owned.
- Banshee: Sonic-based power armor heavily ripped
off from Bubblegum Crisis. Along with EMerald and Ravenfire (who I've never
drawn, her player was a better artist than I), she was one of the "Armor
Angels" or "Terrible Trio" subteam. Felt tipped pen and colored pencil, with
marker for hair.
- Devastator: The blind man who would slay the
world, master of forces, and probably the most dangerous person in the Third
Heroic Age. Felt tipped marker and colored pencil.
- Annihilator: One of Devastator's cyborg
minions, as seen in ASH #5. They work in teams of five, with the ability to
link power feeds and channel insanely nasty blasts (40d6 in Champions terms,
usually using about 10 dice for "spreading"). Felt tipped pen and colored
While some continuity has changed from the Raiders campaign to ASH, the ASH
stories grew pretty directly out of the Raiders stuff, so most of this work
can be considered still canonical. Drawn from 1992 to 1994.
- Tymythy Twystyd: Mark Friedman's second PC in the
campaign, this twisted spatial mage became a major player in ASH's backstory.
Seen here with the aardvark demon Naobata. Inked in technical pen, colored
in a mix of marker and colored pencil. The vest says NSSA, or National
Super-Security Agency, which I later renamed the Department of Super-Human
- The Wanderer: Tym's mentor, an unaging Romanian
mage who was around in the Second Age, but didn't really do the "superhero
thing" until the Third Age. Done in technical pen and marker.
Unfortunately, I can no longer remember the name of the player. Brian, I
- Avatar: One of the last survivors of the magical
civilization of Alpha Centauri, mentioned in the Arcanovore story early in
ASH. Technical pen and colored pencil.
- Blitzkrieg!: A Scytharian Defense Unit cyborg,
and a deliberate Liefeld parody. Chris Tatro's second PC in the game.
Technical pen and marker, the text at the bottom says "a fromage".
- Rechtigkeit II: German for "Justice", she's
the second known hero to wield that axe. As seen in the ASHistory story Justice. Colin Shaw wields it in the Fourth Heroic Age.
Inked in technical pen and thin Sharpie, colored in markers and colored
- Herr Stark: The evil son of the original
Rechtigkeit, he slew his own father (hence the ghostly image behind him) but
failed to get his hands on the Axe of Justice...a pity, the axe might have
made him a better person. Brought into ASH via the WarStar series. Costume
in Crayola marker, flesh and hair colored pencils. Rechtigkeit's ghost done
in colored pencils as well. Inked in technical pen. 9/27/93.
- Lord Ebon: A Ditko homage, in case it wasn't
obvious. Technical pen, marker and colored pencil. Major recurring threat
to the Raiders, and he got an entirely new origin for them (the one faced by
the original ASH was the Black Paladin character from Champions
post-apotheosis-scheme). Inked in technical pen, colored in pencil.
- Doublecross: After his fall from grace, but
before being transformed into the Lord of Living Light, Bennett Rush was the
powersuited hologram-using villain Doublecross, master of espionage and
betrayal. Technical pen and marker.
- Onslaught: Herr Arnold Zugmann, who would be
the figurehead of Khadam in the early 21st Century, was originally the
patriotic super-soldier "hero" of Khadam, with genetic enhancements and alien
technology grafts. Drawn in technical pen and marker.
- Challenger, Horus and Strafe: Three members of the
original Conclave of Super-Villains, "Curseworld" versions of Solar Max, Set
and Strafe. Triton wears the armor of this evil Strafe, and the 2020s
Challenger was named in part after this one. Inked with technical pen,
colored in a mix of markers and pencil.
Stuff drawn since 1994, either by me or by other ASH creators.
- Brightsword II
- 1996 Design: Not
actually done as a part of the ASH Universe, she was created for my Modern
Knights RPG, but Coherent Super Stories retconned the family line into the
ASH timeline. Her father was the first major superhero of the Second Age.
Technical pen and colored pencil, done on 6/10/96, before I got the hang of
drawing blond hair.
- 2008 redesign: Redesigned with a
deliberate Bruce Timm look and feel. Made the sword consistent with her father's sword. Inked in gel pen, colored in
Prismacolor markers and pencils. 4/10/08.
- City of Heroes version: With the addition
of a downward pointing sword chest emblem, I decided to see how close I could
get to Brightsword 2008 using the CoH costume generator. Domino masks don't
come with eye lenses, so I faked it using one of the "mystic" faces that has
blank white eyes. I didn't actually make this as a playable character, as I
was experimenting using the advantages of a level 50 character on the test
server at the time. June 2011.
- Darkshield II:
Same as with Brightsword, he got retconned into ASH along with his father.
Mostly "colored" with a Sharpie, plus colored pencil highlights and marker
for the FX.
- Lady Lawful II: Co-star of LL&DD and daughter of the version active in
the First and Second Heroic Ages. Andy Burton's character, he tends to
commission art in addition to using City of Heroes for conceptualizing.
Commissioned works moved to the Commissions page.
- City of Heroes
image by Andy Burton.
- Drawing by Dave Van Domelen. Just as
Brightsword above was based off a Bruce Timm Harley Quinn piece, this one is
based off one of his Poison Ivy pieces. Just, you know, to encourage the
femmeslash premise. ;)
- City of Heroes Comic
#1: Using City of Heroes screenshots and a comic-building program, Andy
made a comic with the CoH versions of LL&DD.
- Super Hero Squad Lady Lawful: A Super Hero Squad She-Hulk modified into
Lady Lawful II. Super Hero Squad is a semi-chibi line of toys, in which the
female figures have child-like heads, big hands and feet...and adult breasts
- Lady Longear: A colored pencil sketch of
Lady Lawful as a bunny anthropomorph. Utterly non-canonical, at least as of
August 2010 when Dave drew it.
- Doctor Developer: A young, non-paranormal mad
scientist specializing in deathtraps, as seen in Time Capsules #9 and the
LL&DD series. Pencils. Yes, it's meant to be a
Rube Goldberg homage. Fine point writing pen and Prismacolors. 3/31/07.
- WarStar: You may have read about his Astro Spear
being used in various stories, now here's the man himself, in all his
pseudo-Kirby glory! This picture was so large it wouldn't fit on the scanner
plate, so I had to scan my 68% reduced photocopy "test" version instead. I
also learned that if you're going to use a marker to do heavy Joe Simon
imitation inking, it's probably best to add the black last...the "original"
picture of WarStar's kinda greyed out. Oops. For a sense of scale, the Astro
Spear is 2.1 meters long, not counting the plasma torch flame. Yep, WarStar
is BIG. 2/12/00
- Challenger: Evil version of Solar Max,
leader of the original CSV. He's decked out in armor built to help him avoid
assassination in the literally cutthroat world of Khadamite politics. The
boots are extra-long (so his feet are actually pointed inside them) to give
him the ability to tower over a larger fraction of the population. 6/5/08.
- Design Sketch: Kinda skinny, but mainly
intended to get the basic shapes and colors worked out. I decided after
finishing this that I didn't like the boots.
- Pencils: The pencils for the finished work,
scanned mainly because I didn't want to ink the energy effects but wanted a
reference to add them back in. I did change the crown after this scan,
Antiochus V: I never drew what AV looked like during his swan song, just
had some general ideas described in WarStar. So I decided to see how close I
could get to that general idea using the City of Villains costume generator,
and made Antiochus V up as a Robotic/Forcefield Mastermind with Mystic origin
so he could throw some spells around. I'd have liked the lines to be a
little more sigilistic, but the "Circuit" pattern came closest to what I
wanted. April 2009.
- Solar Max: 1989-1994 progression. This is actually a mix of "at the
time" art and new stuff, but I figured I'd put it down here rather than up in
the top section. This Solar Max is the ASH universe version of me (Dave Van
Domelen), who was born in 1963 rather than 1970 so that he could have a PhD
by 1989, when he showed up in my ASH campaign as a "GM Character".
- 1989: When he first got his powers, all
Solar Max could do was generate droplets of solar plasma. He could throw
them at people, sure, but he preferred to use them to power supertech
devices. The "high concept" here was "normal clothing costume", a kick I was
on in spring of 1989. The original drawing is painfully bad, I'd gone off on
a weird anatomical tangent at the time, and don't really wanna scan it in.
And yes, I really had facial hair like that in 1989, although it was a bit
scragglier. I figure 7 extra years would have let it fill out. No
intentional resemblance to any member of any heavy metal band. The pose here
is meant to emphasize his lack of experience, as he's surprised to be shot at
while he's reloading his laser torch. Drawn May 2009.
- 1990: When the campaign shifted to 4th
Edition Hero System, I remade Solar Max and gave him a more traditional
supersuit. The anatomy is still rather iffy, but I liked the general costume
design enough that all subsequent versions use some variation on it. Drawn
in late 1989, but I'm saying that in the current ASH continuity Solar Max
didn't get this outfit until 1990. He learned to internalize his power, and
could "power up" for about an hour a day (most powers with the new "Only in
Hero ID" limitation, but the suit was a small EC with flight, force field and
- 1991: A more heavily armored version
influenced by Larry Stroman's art on the Double Dragon comic that came out
that summer. My second attempt at using a quill and ink for inking, a style
I'd continue to use until spring 1992 (by which point I was really sick of
ink spatters). Drawn in the summer of 1991.
- 1994: By the real world 1994 I'd moved on to
JakZak, so I never really established how Solar Max I settled on a final
design that held him until his acquisition of the space armor in 2000. So
here it is, a compromise between the armor of 1991 and the smoother lines of
1990. I'd always intended for the sun rays to be red lines, but didn't get a
good red inking pen until after 1991. Fully covering, since it's got to be
spaceworthy. By this point, the same attack that panicked him in 1989 is
calmly deflected. Drawn May 2009.
- Vencedora: Unsanctioned Brazilian "flagsuit"
in the mid-1990s, something of a rabblerouser who deliberately took the name
of the Second Age sanctioned flagsuit Vencedor as a way to tweak the Powers
That Be. Picture is unfinished because it wasn't working the way I wanted
(details on the drawing). Drawn May 2010.
- Edouard, the Catman: The original Champions
campaign version was pretty much exactly Oedi from the Dreadstar comic, so I
decided to distance Edouard a bit more from the source by changing his cat
species. I picked Russian Blue because, well, Two Lumps webcomic. :) This
was also an experiment using my new fineline gray marker for inking, and I
used a lot of marker and pencil to try to capture the look of the Russian
Blue's fur. Drawn October 28, 2010.
- Armor Angel: A
superheroic identity crafted for the Jenny Doll (as seen in Coherent Super Stories #28) in 1989 as part of a failed
comic tie-in. Drawn April 30, 2013.