ASH Alternate Timeline: Cybertank ASH
Khadam's Astrospear class Missile GEVs.
OGRE, GEV, and related intellectual property are Trademark Steve Jackson
Games. Featured miniatures, except where noted, are from the OGRE Miniatures
Second Edition Kickstarter sets.
Heavy Gear is trademark Dream Pod 9, some miniatures where noted are from
the Heavy Gear Blitz Kickstarter set.
With the second Kickstarter set of OGRE Miniatures
about to ship in Spring 2018, I decided I really needed to get around to
painting the first set. But what color scheme to use? I decided to use the
colors of the North American Combine flag for the OGREs...in 1994 I had
inadvertantly recycled OGRE's supernational name for ASH. At least I didn't
also have the Paneuropan Union. I had the Eurasian Union. I toyed with
making all the tanks and infantry and stuff in Khadam's flag colors, but
decided that painting all those blue plastic miniatures yellow would be a bit
too masochistic, so I went with slightly darker blue with yellow rings. I
sometimes went for the full Eurasian Union flag emblem, but hand-painting
tiny yellow stars is not easy.
And, of course, I came up with an alternate timeline that
would explain how all of this came to be.
TIMELINE: 10000 BCE to 2061
A modified version of the mainline ASH Timeline file, but
with a divergence starting in 1998. While the real OGRE game doesn't seen
the MkV until the 2080s, I decided that alien tech and the like would
accelerate things a little. Also, unlike the official OGRE timeline, there
isn't an ending where human governments collapse and the rule of the factory
states begins...there's still hope, if not a lot.
NORTH AMERICAN COMBINE FORCES
OGRE MkIII, MkV
I worked on both of these at the same time, placing
them on plastic card to which I added crushed forest scenery using "snow"
putty and some liquid green stuff. May 2018.|
OGRE Mk IV
Part of the second wave of OGRE Miniatures, this is a faster (relatively
speaking) OGRE that focuses on the use of missiles. Unlike many other
figures on this page, I tried doing the edge highlighting with a brush rather
than with a needle, so the edges are less crisp (the Triton below is an
extreme example of being too crisp). I did shade the white parts with grays,
but it doesn't come out in the photo. The primary battery had a defect, with
the rings only covering half of the barrel, but that's also not apparent in
the photo. August 2018.
EURASIAN UNION FORCES|
These likely carry the immobile "cybertank" battle computers, hence their
extreme importance to the EU forces. After "finishing" it for the first
time, I decided I didn't care for the way the base looked, so I added more
sand to make it look more properly dug in. May 2018.|
These were designed to let you pull figures off the base to
represent damage to the squad, but given how much hassle I had doing this
when they were unpainted, I decided to just glue them into place. 10mm
miniatures with indifferent detail are non-trivial to paint. May 2018.
I decided to get fancy here and try to make the bases look
like the ground was being blown up and away by the hoverfans. A downside of
the various layers of glue and sand was that I managed to contaminate my
rinse water with enough sand (yeah, I should have changed it) to make some of
the paint jobs lumpy. I initially thought I'd mount the vehicles on posts to
get the hovering, but then realized I could just use a second smaller
rectangle of styrene sheet to lift it up, much more durable. May to June
I got a little fancy here, both painting the full EU flag
insignia at an even smaller size than on the Command Post, and letting the
cannons retain articulation. I decided that putting the highlighted edges on
all sides might be a bit much here, and the later tanks picked a sunlight
direction. June 2018.
I did consider leaving the missile racks free to rotate on
these, as the design made it so I didn't have to worry about paint scraping.
However, the pegs themselves are really shallow and I didn't want them
falling out and rattling around the minis transport, so I glued them in.
While the heavy tank turrets held on nicely, the
rectangular design meant that the significantly lighter blue plastic would be
visible if I turned the turrets. So I dyed the chassis pieces a darker blue
to reduce this effect, although it ended up being a little too dark. I also
probably should have made the bases a little wider, it was hard to get the
terrain details on the sides. June 2018.|
Superheavy is as big as the EU forces go as of the early 2060s, but quantity
has a quality all its own. September 2018.
I did toy with making the guns rotatable, but ended up just gluing them in
place. Interesting comparison to the Superheavies, assuming that the command
towers are the same size on both. September 2018.
Being surrounded by a lot of desert and ocean, Khadam tends towards GEVs.
Their own native artificial intelligences weren't very well-suited to being
entrusted with heavy weapons, but with the defection of Derek Radner from the
NAC OGRE program they were able to get their Triton class working.
Khadam's history as a haven for supervillains influenced
the names of their units, although not all of those "honored" made use of
Khadam's services back in the day.
The Triton class generally has a color scheme picked by their creator, rather
than one using Khadam's national colors. The Triton class is built from
OGRE's Fencer/Fencer-B Paneuropan cybertank. To avoid paint scraping while
allowing the turrets to swap out and turn, I put a floor under the peg hole
so that there'd be a small gap between turret and hull. The larger turret
(Fencer-B) is known as the Triton II. August 2018.
While Radner was able to pick the name of his Triton prototypes, the more
powerful production line Cybertanks Khadam produced were named after the
supervillainous nom du guerre of their greatest leader, Onslaught. Built
from the Doppelsoldner from OGRE's small third wave of crowdfunded miniatures
(which was just this and the OGRE Mk VI). This took me six months, mostly
because I wasn't very inspired to paint it. That bodes ill for the rest of
the batch. (Started September 2020, finished March 2021.)|
Named after WarStar's mighty weapon, these are Khadam's strongest
non-Cybertank units, although they are rather limited once they've fired
their cruise missile. Attack 2, Range 4", Defense 2, Mode GEV, Size 3. With
cruise missile, Move is 4"/3". Without the missile it's 6"/4". 18 points
with missile (as per Missile Crawler), 6 without. Effectively a slightly
oversized and slower regular GEV without the missile. These are neither OGRE
nor Heavy Gear miniatures. Rather, it's a blister of resin minis I picked up
in 2001 or so when I was in Michigan, the quality of casting is dubious
(seriously, the castoffs I sometimes pick up from Models & Minis are higher
quality). Made by Fortress Figures, which still exists, mostly through
Kickstarter. Finally finished 6/11/2021, man I hate working with yellow. |
Something like 90% of Khadam's combat units are the cheap but fast Strafe
Class light GEV. Piloted by low-ranking Green Troopers desperate to win
their way into the higher echelons and accustomed to mostly civilian
suppression, they find most of their missions consist of higher level
civilian suppression, but it is in the rare "real" combat mission where the
survivors can hope to get a promotion to the White Troopers or even jump
straight to Gold. (Official OGRE Light GEV figures.)|
- Pictures coming soonish. These are in process.
Only Khadam and the Eurasian Union employ significant numbers of armored
troopers, but Khadam treats them as an elite corps and that means they don't
have to hump it around the battlefield themselves. Wearing Magnum Armor
reverse engineered from that worn by the 20th Century villain, these Gold
Troopers may die gloriously, but they live even more gloriously between
battles. (Note: because the trooper figures are such a hassle to snap in and
out, I just glued them in place. Were I to actually play using these
figures, I'd have to proxy the dismounted infantry.)|
PEOPLE'S REPUBLIC OF CHINA FORCES|
Another Kickstarter I backed but stuck on the shelf (in this case because it
shipped just as I was moving into a new house) is Heavy Gear Blitz. I've
decided to make the "mounts" of the Caprice set into PROC Walkers as
mentioned in the timeline file. However, since they're not OGRE miniatres,
some rules-massaging is necessary if I ever want to play them in a game.|
OGRE lacks walker movement type (WLK), and the simplest way to do it is to
treat it as INF (Infantry) type with the following exceptions:
Provisionally, they cost as much as their equivalent tanks, but it might be
necessary to cost them one point higher for the advantages of the Infantry
movement. Note, however, that in 2061, they're not really a competitive
faction unless they have home ground advantage and a lot of dug in structures
- They go down cliffs as Militia, including the 3-step limit.
- They do not get the Defense bonus from being in rubble, forest, swamp, or
- They are treated as vehicles when entering town terrain.
Introduced in 2054 after years of frenzied catching up, the Gou (Dog) class
of walker cyborg tanks are operated by what amounts to a "brain in a jar"
cyborg pilot, housed in a heavily armored sphere. These spheres can be
ejected if the walker is disabled, and the pilot installed in a new machine
after recovery. Built from the Acco-class Mounts from Caprice in Heavy Gear
Blitz. If you want to try playing them in OGRE Miniatures, assume they have
the stats of a Light Tank, with walker movement mode as outlined above.
I used some of the 40mm bases that came with the set, although those were
more meant for other mechs, since the principle was that walkers could stay
standing on their own. July 2018.|
The heavier Niu (Ox) class walkers entered service in 2056. They are more
widely varied than the Guo, with numerous modular loadouts for different
roles. Built from various heavier Mounts. In OGRE, treat them as "basic"
(no tread points) Superheavy Tanks with Walker movement mode. The "jump
jets" don't actually let it jump like armored infantry, they simply help with
crossing minor barriers and righting themselves if they somehow get turned
turtle. I decided to skip the actual instructions and build what I thought
looked good from parts of two sprues of Caprice walkers. Since the Heavy
Gear set didn't come with any bases larger than 40mm, the bases are 50mm
circles I cut out of sheet styrene and added snow putty to for a
badlands/desert look. July 2018.|
- WIP 1: I decided to
make two medium-leg sets and three heavy legs (one for the Huo Long below).
This picture shows them in various stages of completeness.
- WIP 2: Legs
completed. I later decided that the medium leg sets looked way
too different to be the same class and split them off.
A parallel program to the Niu Walkers, the Hu (Tiger) walkers aimed to
preserve the mobility of the Gou class but with higher firepower, and they
entered service in 2057. Treat as Heavy Tanks with Walker movement. The
"jump jets" function as with the Niu walkers. Built from the other half of
the two Caprice sprues, pretty close to the Bashan Jammer variant but with a
more solid-looking weapon that was supposed to go with a different type of
mount. Also 50mm bases. July 2018.
2059 saw the introduction of the Huo Long (Fire Dragon) superheavy walker,
the closest the People's Republic of China has to an OGRE as of 2061. Built
from the Ammon class Mount. In OGRE terms, it is an optional "tougher"
Superheavy Tank with Walker movement, and it has "leg points" rather than
"tread points." Rather than representing six destructible treads, the first
three lines represent generalized damage to the armor plating around the
legs, and then the other three represent destroying three legs. With only
one leg, it cannot move. Built pretty much to spec for the Support Ammon
Mount from the Caprice faction, although I did toy with the idea of slapping
a few extra missile packs onto the sides. And yes, the lack of
mirror-symmetry is part of the base mold, I only used parts from a single
sprue, so there weren't right versus left versions that I could have mixed
up. Also 50mm base. July 2018.|
PLANETARY CONFEDERATION FORCES|
While lacking supertech, the Santari-dominated Planetary Confederation has
tech that Earth has yet to replicate with their own normaltech, including
Antigravity (AGR) movement type. It probably should increase the cost of any
model using it, but I don't know by how much. AGR functions as GEV movement
with the following exceptions:
- An OGRE-sized model with AGR movement takes the more beneficial of GEV
and OGRE movement in normal movement. OGREs with AGR don't have tread
points, they have agrav points, but it functions the same in terms of
targeting, damage, and going Tracks Down.
- An AGR model can choose to Go High during its move. When it Goes High,
it treats all hexes as clear terrain, all enemy models can draw LOS and LLOS
to it, and it can ignore the Hull Down status of enemy models. It stays High
until its next move.
- An AGR model may escape off the top of the map. It may do nothing
else on its turn, and rolls d6. If the roll is below its current movement
rate in inches, it will escape at the beginning of its next turn. During the
enemy turn, it is considered to have Gone High. If damage to agrav reduces
an AGR OGRE's movement to the point the roll would have failed, it does not
The main way in which Planetary Confederation forces impact the battlefield
of 2061 is with the Planetary Assault Vehicle, which was developed as a
reaction to the battle of 2046. While piloted by a fairly large crew, it
otherwise functions as an OGRE MkIII with AGR movement mode (probably 5-10
points more expensive). Most PAVs are engaged in the ongoing civil war
within the Planetary Confederation, but a few Great Houses divert the
occasional PAV to Earth for various reasons, and the Galactic Warrior Corps
has a limited number hidden in the vicinity of Earth for rapid deployment
either to oppose Santari PAVs or to punish violations of the interdict
(usually against Khadam or China). Built from Heavy Gear Blitz hovertanks
from the Colonial Expeditionary Force set. I might use their mech suits as
something the Santari also develop. August 2018.
- GWC PAV: The highest
ranking color combo for the GWC is yellow and brown, but I decided that would
be too close to the Khadam colors, so I went with their mid-rank colors of
light and dark blue. The whole "UN baby blue" similarity is coincidental,
but appropriate. Yes, there's only two guns to represent four Secondaries, I
figure they're rapid-fire cannons, "destroying" one damages it and drops it
to slower rate of fire.
- GWC PAV underside:
Glowy effects, woo.
- Rogue Santari PAV: More
garish, in the colors of the house standard (inspired by the Aquila banner).
- Rogue Santari PAV
underside: Using neon purple paint turns out to be less effective if the
"regular" purple paint has a stronger UV glow, derp.
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