So, here's a sample setting that just goes through and grabs some of every element in the order presented in the Worldbook. NAME: Cosmo Gundam THE FACTIONS EG: The League of Humanity, a Chinese-dominated polity that arose shortly before the move to space. It has become static and inflexible, with an immense bureaucracy that ensures order and harmony at the cost of those who fall through the cracks. CS: Ritterkreuz, first founded by a cadre of explorers operating out of Lagrange One. These explorers became very wealthy and started buying property in Lagrange Four, eventually building up a military force of Mobile Knights that conquered Lagrange Five and moved on to Earth. Their bone of contention is the view that mankind should be free to explore its potential, not bound by bureaucracy. Of course, they end up rigidly military pretty quickly, but it's nice rhetoric. "Neutrals": The smaller Cluster at Lagrange Two claimed neutrality, but their large Chinese population made them sympathetic to the League. Also, the semi-independent nation of Australia has never cared for the League, and offers the Ritterkreuz aid under the table. True Neutrals: Switzerland, shockingly enough. Mars Station is also neutral, mainly because it's almost a year away from everything and too marginal to afford to get involved in politics. New Factions: The Helvetican Guard emerges during the Muddle, after Switzerland is stomped flat by Ritterkreuz forces AND sold out by the League. CONCEPTS The Calendar: Restarted at year zero when the League of Humanity's charter was ratified. It is now League Year 65. The first Colony opened in LY12. The War: Started early in LY65 by the lightning-fast conquest of Lagrange Five. The Atrocity: Lagrange Five's main defensive system was Fort Zemin. An asteroid was maneuvered to smash into it, but an insufficiently effective defense by the Fort resulted in two civilian Colonies being hit by enough debris to destroy them. Each side blames the other for the civilian casualties. The Plot Device: The Graviton Generator. It allows for reactionless movement in space as well as limited flight on Earth (thrusters are often added to increase speed and maneuverability). However, it interferes with inertial guidance systems and has an additional side effect of interacting with the GravitoWeak Force, slowing nuclear reactions just enough that critical mass cannot be achieved (although atomic power plants still function, albeit at reduced efficiency). The Counter Plot Device: Homo Cosmo, the man of space. They get brief flashes of the future, letting them fire missiles on ballistic paths so that they will arrive on target without the need for guidance systems. The Mutant Pilot: Homo Cosmo. Those born in the Lagranges are somehow less connected to linear time, possibly a result of radiation unlocking a dormant human potential. Their glimpses of the future make them excellent pilots and fighters, but also make social interactions difficult. This is because they sometimes respond to things not yet said, and generally seem "dreamy". In the Endgame, there are a few artificially induced Homo Cosmos, but the extreme radiation used to trigger their talents also means they will likely die in months, if not weeks, so they tend to be suicidally insane. No Homo Cosmo can see more than a few seconds ahead, however. At the start of the story, the existence of Homo Cosmo is only a rumor circulating among certain scientists. The Apocalypse Plan: The leader of Ritterkreuz has, in desperation, made himself an induced Homo Cosmo. He becomes convinced that he has had a long-range vision of humanity elevated to the status of Homo Cosmo, but he needs to stop Earth's dynamo in order to allow enough radiation to reach the ground to accomplish this. To that end, massive magnetic cannons are constructed in L4 and L5 in an attempt to harness solar flares to destroy Earth's magnetic field. THE GEAR The Space Colony: A standard cylinder-with-mirrors design for civilian Colonies. Resource asteroids are irregular in shape and mined out inside, they generally lack spin-induced artificial gravity. Military installations are closed-type O'Neills. The Colony Cluster: Simply referred to by their Lagrange points. L4 and L5 are large clusters, with dozens of Colonies. L1 is smaller and more scientificially oriented, with perhaps five or six Colonies. L2 is the smallest, with only one major Colony, but a large number of resource asteroids. The Mobile Suit: The SR-12 (StahlRitter) Stefan is the first combat- ready suit deployed by Ritterkreuz in their attack on L5. It resembles a suit of medieval plate armor with cylindrical helmets. Rank and file are black with silver accents, while officers are silver with black accents and a particle accelerator weapon resembling a lance. The League begins with aerospace fighters in space and tanks on the ground. The Mobile Armor: Ritterkreuz MAs are generally built as troop carriers with some offensive capacity. The most fanciful model resembles a horse, and is ridden by officer SR-12s (and later suits). The League develops Mobile Armor before mass-produced Mobile Suits, generally built along the lines of aerospace fighters and tanks, but larger and carrying Graviton Generators. The Gundam: Secret factories hidden among the resource asteroids of L2 work on project Sun Wukong, the stone monkey of Chinese folklore. The first prototype is SW-01X, also called the General Utility Neo-Defense Assault Machine, or GUNDAM. It uses the Graviton Generator to produce a true defensive screen integrated into its armor, making it immune to most weaponfire. It also has the Gravity Staff, which generates a glowing blade of gravitic force at either end, for close combat. An array of machineguns and rocket launchers round out its initial complement of weaponry, although it later gets equipped with the Gravity Bazooka for a greater ranged punch. The Other Gundams: The SW-01M is a somewhat less powerful version produced on Earth in limited numbers. The Cygnus acquires a trio of them during the Muddle for the Kids to pilot. They are nicknamed Sandy, Baije and Tripitaka. After the destruction of L2, the Ritterkreuz captures enough plans and materiel to build the SR-18 Leopold, which is comparable in power to the SW-01M, but looks like an upgraded Stefan. The Boss Gundam: The SR-23 Wilhelm harnesses the power of an artificially generated black hole. Squat and powerful, it lacks the stylings of the other StahlRitters, because it is rushed into service with armor just bolted on to cover as much as possible. The White Ship: The Cygnus was built on L2 to carry the prototypes to Earth, and to launch them in combat if absolutely necessary. A sort of Q-ship, it looks like an unarmed transorbital ferry, but can deploy a reasonable assortment of anti-aircraft weaponry. It is later equipped with a larger version of the Gravity Bazooka. THE CHARACTERS The Hero: Gee Four, son of brilliant gravitic engineer Joon Four (the family name is later revealed to be common among those who abandoned their old homes to take up residence in an L4 Colony...there's a lot of Fives on the L5 Colonies, too). His mother divorced his father shortly after he was born, and still lives in the L4 colonies. Joon moved with his son to L2 in LY57 to work on the Graviton Generator, and soon found himself part of Project Sun Wukong. Gee has become something of an engineering prodigy in an attempt to have some basis for interaction with his somewhat distant father, and has an amazing intuition when it comes to the Graviton Generator. Only his young age has kept his father from bringing him in on the GUNDAM project. It turns out that constant work with graviton experiments during adolescence has amped up his natural Homo Cosmo nature, but at the start of the story Gee thinks of his glimpses into the future as just being a vivid imagination and good intuition. The Kids: Jack Five - Gee's best friend on L2 growing up, he's a jock who dreams of being a fighter pilot. He gets his wish on the Cygnus. Surilia Myan - Neighbor of the Fours, she often plays big sister or mother hen to Gee when he gets too wrapped up in a project and does things like forget to eat. She ends up the de facto nurse on the Cygnus. Antonio Vasquez - Raised on Earth, he's only lived on L2 for a few months, and still hates it. He's a scrapper and a loner, but flourishes under military discipline as the Cygnus's radar operator. Bobo - Not his real name, but the only one he'll answer to. Withdrawn mechanical genius (on a practical level, to Gee's more theoretical understanding), he ends up in the hangar bay. Karen Sonntag - School friend of Gee's, would be his girlfriend if he'd just notice. Drifts towards Haile Smith once she realizes that she has no chance with Gee. The Junior Officers: There was no official crew for the Cygnus at the time of the attack on L2, just a few technicians from the League who were there to supervise the final fitting-out. Lieutenant Sara Jameson - Head of the tech team, she was a washout from command school...but the only member of the team with any combat command training at all. Sgt. Jianjun Pi - Aging and gruff techie, he ends up running engineering. He has a lot of experience in his area of specialty, but has never seen combat before, so he has trouble dealing with it at first. Ensign Ray Potter - Navigation systems specialist, which means he gets to be helmsman. While he knows how everything is supposed to work and can fly things on shakedown cruises, he doesn't know combat piloting for squat. Ensign Jamie Potter - Ray's twin sister, her specialty is environmental control, which means she's generally on damage control. Rarely without a smudge of grease on her person somewhere. The Mysterious Woman: Karen Sonntag. She doesn't know that she's actually the niece of Hermann Kleinmann, the head of the Ritterkreuz. When she finds out, she tries to keep it secret, but eventually it comes out. She's torn between loyalty to family and to friends. The Veteran: Haile Smith. He was going to be the Gundam's test pilot, and he resents that Gee flies it better than he could hope to. He eventually gets to pilot Sandy (Jack Five and Karina Maastrict pilot the other two SW-01M's). Initially uncomfortable with Karen's attentions, he will eventually be willing to give his life to save her from her uncle. The Masked Nemesis: Jacques Fermin, the Emerald Knight, starts off piloting a green Stefan command type, later moving to a Leopold. He's secretly Gee Four's MOTHER, Jacqueline Four (nee Champion), but always wears a full suit of stylized armor that conceals her gender. She's a natural pilot, but not a Homo Cosmo, and rose quickly through the Ritterkreuz after the divorce. It turns out the real reason for the split between Gee's parents was her politics, not Joon's work. She will try to woo Gee over to the Ritterkreuz over the course of the story, but recognizes that he's too dangerous to be allowed to live as an enemy, so will regretfully kill him if she gets the chance. The Protege: Jason Champion, nephew to the Emerald Knight and cousin to Gee Four, is also a Homo Cosmo. He suspects that the Emerald Knight is someone close to him under that armor. Once he finds out he's related to Gee Four, he becomes conflicted, and this conflict results in his death (possibly saving Gee from a death blow administered by the Emerald Knight). The Peacemaker: Suizanne Grolier, daughter of the Elector of Switzerland. She has a minor role, mostly as a rallying point for the Helveticans after the destruction of Switzerland. Noble Enemies: Baron Gerald Lombard, commander of the 23rd Mobile Cavalry stationed in Afghanistan, also known as the Desert Bear. Getting past him is the last major obstacle before reaching "safety" in India, and Gee and Karen spend a few days as his guests while pretending to be refugees (he knows better, but lets them get away with it). Pathfinder Karina Maastrict starts as one of the Emerald Knight's scouts, and eventually commands her own unit during the Muddle. She never loses sight of the ideals of the Ritterkreuz, and it gets her a knife in the back as she's sent on a suicide mission to stop the Gundam. She finally switches sides and joins the Helveticans. Scummy Enemies: General Subramanian of Hyderabad Base doesn't trust the crew of the Cygnus, and tries to use them against the Desert Bear while denying them sanctuary. Baron Rudolph Kleinmann (cousin to Karen Sonntag) is a vainglorious fool who tries to use dirty tricks against the Cygnus on several occasions before being killed (secretly) by the Emerald Knight, who considers him an embarrassment to the Ritterkreuz. THE STORY Pregame: Events as related above. The Opening Moves: The Emerald Knight leads a small task force of Stefans to investigate reports of the Gundam being transported to the civilian colony at L2 for testing. Things get out of hand, and the colony has to be evacuated. Gee and the Kids end up in the hangar holding the Cygnus, and an intuitive flash tells Gee he needs to get into the Gundam. Doing so, he fights off the Stefans as the Emerald Knight watches, impressed. The Run To Earth: Harried by the EK's forces, the Cygnus whips around Earth to the L3 colony, only to find it has just declared neutrality. Turned away after loading minimal supplies, they hide among some of the destroyed L5 colony debris and find some usable aerospace fighters in the ruins of Fort Zemin. An orbital counterattack by the League gives them a chance to make it through the low-orbit cordon set up by the Ritterkreuz, but they don't get to choose where they land. The Midgame: Landing in northern Africa, the Cygnus must fight through Ritterkreuz-controlled territory to the Hyderabad base in India. Once there, they manage to re-equip and pick up some SM-01M units, but there is a lot of subterfuge and backbiting. It seems like the Cygnus is only being resupplied so it can be a better stalking horse...the League leadership likes having Ritterkreuz forces diverted by chasing it around. They get some new crew members, mostly misfits that the military would like to get rid of but can't be bothered to court martial. The Muddle: Battle lines shift and flow on Earth, and the League draws the Ritterkreuz into attacking Switzerland in order to shut up an annoying voice for peace. The League gets the SM-02R series of Mobile Suits into play, and the SR-13 Fritz units are deployed to match them. However, the League's superior resource base is coming into play now that initial confusion and bureaucratic delays have cleared up. The Helveticans form, and the Cygnus joins them after being jerked around one time too many by the League. The Endgame: The leader of Ritterkreuz tries to put his Apocalypse Plan into effect, although most think it's merely a tactical move to disrupt League communications and power transmission (which it will also do, mind you). The League's SM-03X Dragon King is deployed to hunt down the Cygnus, but its pilot is convinced to go stop the magnetic cannon at L4. At L5, it's a showdown between mother and son (who now both know the score), and the Emerald Knight ends up throwing herself into the barrel of the magnetic cannon to stop the destruction of the Earth. An enraged and tearful Gee pilots his Gundam into the Ritterkreuz flagship, causing it to explode, killing Kleinmann (and a whole lot of others). There is no sign of Gee or the Gundam afterward. The Helveticans, as the only major force left (the League and Ritterkreuz battered each other pretty heavily), guide the battered remains of humanity into a new future. The Side Stories: A tragic tale of a noble Stefan pilot who ends up dying in battle with the Gundam (a fight that takes about 2 seconds in the main story). A romance between an L4 resident and an L5 resident brought together by the invasion, yet unable to get past the events that let them meet. The Sequels: Gee is revealed to have used the black hole generator (taken from the Wilhelm just before it flew off into the magnetic cannon) to create a wormhole, and he popped out near the Mars Station. A group of refugee Ritterkreuz arrive soon after, and he has to get his Gundam repaired with the limited resources available in order to defend the colonists.