Dave's Transforming Robot Rant: Cykons Prodigy Arch Quik Permalink: http://www.eyrie.org/~dvandom/misc/Cykon1 As a followup to the massively disappointing RoboRodz, Maisto has come out with a series of 1:18 scale motorcycles that transform into robots. Availability is rather spotty, at least right now, with the only sightings in America being at the HEB grocery chain in San Antonio TX (thanks to Doug Dlin for picking these up for me). CAPSULES Overall: They all share a similar mold plan, simple transformation, and somewhat kibbly and unstable vehicle mode. Mildly recommended on average, but there's some variation. $4.99 at HEB. Prodigy: Kinda garish, and the head of this mold is on the goofy side. Neutral, but the Res-Q version of the mold looks better and would be mildly recommended. Arch: Midrank of the three molds. All three color schemes are decent. Mildly recommended. Quik: Neither chocolate nor strawberry. Probably the best mold, and Quik has a good color scheme. Of the three I got, I'd recommend this the most, but it's still just mildly recommended. RANTS Packaging: These are on blister cards 8" (20cm) wide and 9.75" (25cm) tall, with a mostly red background that has orange and black circuity details. The right edge of the card is pattern cut in a sort of techy look. No Transformers look-and-feel at all, nooooooo. In case it's not obvious, I'm being sarcastic here. The inside of the blister has a cardstock oval with the line logo at the top and a piece of artwork of the robot on the left, with the vehicle mode of the actual toy mostly on the right side of the blister, with its pistol separate in the blister (although it does store in vehicle mode). No twist-ties or rubber bands, everything is held in by the blister. The character name is on a sticker in the lower right. On the back is a repeat of the artwork style from the inside left but always of the character Gas, and either artwork of Gas's vehicle mode or a photo that's been retouched within an inch of its life. There's no actual, clear photos anywhere on the packaging. A line story blurb is on the upper right, and all nine characters are shown in robot mode art on the bottom half. It's blatantly obvious there's only three molds, they just 'shopped three images into three color schemes each, didn't even bother mirror-flipping or anything. The trios are: Quikrip/Cyk-One/Quik (so, is the first a copycat of the third?), Gas/Arch/Maximus, and Grip/Res-Q/Prodigy. There are no individual bio notes on the outside of the package. Here's the line blurb, which is also translated into French (as is every other bit of text on the toy): The evolution of the machine has reached a new level. Mankind has produced what we have all feared...robots that think and feel. There is only one hope for us...CYKONS. These top of the line robots have been built for extreme battlefield situations, with their help we will battle the machines that want to keep us as slaves and return to our daily lives. So do your part and collect them all and maybe... "you can help save mankind!" Okay, clearly this was not originally written in English. Or translated by someone with a firm grasp of English, for that matter. It's not quite Engrish, but it verges on it sometimes. Anyway, these seem to be fighting Skynet or something...all nine characters are heroic, I guess you're supposed to have them fight your other robot toys. The instructions are grayscale photographic things with only four main steps in each direction (and a few insets to clarify how limbs are arranged), but given that these are essentially Cy-Kill with extra shell pieces, that's enough. There's no text beyond things like "motorcycle to robot mode!" on the instructions, so it looks like I'll be coming up with my own techspec stuff for them. :) All the instructions feature Quikrip. One packaging issue is that the front tire can stick to the paint of the aerodynamic cowling and will pull a bit of it away when you free it. http://www.dvandom.com/images/cykon1.JPG for a lame photo of the packaging. Common Toy Elements: These three molds share a lot in common, so I'll cover those elements here, then discuss the specific details at the end. The mold pieces that differ are the windshield/head, the cowling/wings and the seat section. Vehicle Mode: Your basic "crotch rocket" style of motorcycle with aerodynamic cowling that merges into the windshield. The main "breaking the illusion" aspect comes with the big robot boots flanking the rear wheels. The robot fists on either side of the front wheel don't help either, mind you, but aren't as obvious. In general, it looks like a robot kneeled down and got a vehicle Pretender Shell, though. 4.25" (11cm) long, so 1:18 scale makes them 6'5" (about 2 m) long. For reference, 1:18 scale makes a 6" tall person 4" tall, so it's close to GIJoe scale. There's no handlebars, though, so riding it would be tricky for a Joe figure. It'd have to be a ball hip or V-joint hip figure, though, as the H-hip Joes can't get their legs far enough apart. Stability is iffy. The rear wheel assembly is kinda floppy, relying on the ball joints of the knees to hold position (the cowling pegs onto the outsides of the knees, which helps some, but the pegs don't always want to stay in). The front is stable, but if you put the fender in a decent position it tends to ram the wheel up against the cowling if you're not really careful. All three of the ones I have share the same black parts: fists, pistols and the section of the robot chest where the pistol stores. All have the same chromed rims (although I may have simply gotten all silver, and other chrome colors exist in the other six figures) and black rubberized plastic tires. All have windshields made of light smoky clear plastic. I think the seat cushions are all black plastic, but the actual chunks are either partly chromed on two of the molds, or all chromed and then painted black over the chrome. The arms (other than hands), struts for the cowling pieces, main torso (other than the black front piece) and legs are all the same color plastic, which I'll call the "robot frame color" in the individual listings. The cowling, seat and front end may all be the same color, but aren't always. All have some sort of printed headlight details, although some have molded headlights as well. Transformation: The aerodynamic shell on the sides folds open to become wings. The arms are holding the front wheel, and separate then rotate around to get the fist holes on top. Well, fist hole...the front wheel is sort of permanently attached to the right hand. The windshield chunk folds down to make the head, and the rear wheel is between the legs Cy-Kill style (the boots rotate 180 degrees to put the rear wheel on the outside of the left leg). Better than the Robo Rodz, but I'm not kidding when I call it Cy-Kill style. There's a few more twists and turns, but you do end up with obvious fists on the forks in front and big feet in back when in vehicle mode. Robot Mode: Generally evocative of an insect, with the cowling becoming wings and the seat turning into a Waspinator-like thorax. Figure height is abot 4.5" (11.5cm), and assuming no mass-shifting that lets these stand 6'9" (2.07m) tall...somewht imposing, but hardly giant. And since these are supposed to be near future human tech, mass-shifting is probably out. The neck is a ball joint with a hinge on top. The shoulders, elbows, hips and knees are all ball joints, with swivels at the wrists and mid-shin (that are transformation joints, but give useful articulation). The wings are on ball joints at the end of short struts on hinges. All of the joints are reasonably stiff without being too stiff. They can stand stably in fairly dynamic poses. Each has a head formed by the windshield chunk, continuing the Robo Rodz aesthetic, but it looks a little less obvious in this case. The right hand permanently holds the front wheel. All three of mine have black paint on the toes and on conduit details on the shins. Sidearm: They all have the same gun, which folds up on a ball joint for no readily apparent reason (it stows fine without folding in vehicle mode, and the instructions don't even show it folding). It has a peg on one side for stowing, and a too-narrow handle for plugging into the left hand. The hand hole is actually the right size for the stowing peg, and the gun is held very loosely if you use the intended grip. Unfortunately, the stowing peg is on the wrong side to just let you turn the hand sideways and hold the gun by the stowing peg...at least, you can't do it without having it look particularly stupid. You can twist the barrel so at least that looks okay, but the short stock on it is now sideways. The hand grip will fit okay in the chest hole, so you could turn it into a belly gun by rotating the barrel down. Made of black plastic with a red touch of paint at the barrel tip and silver paint along one side of the core. Prodigy: Robot frame color is bright orange, and all the vehicle kibble pieces are coated in metallic blue paint. No chrome on the seat section. The head is wider than most, so it won't rest as flat as on its shoulders. This makes the overall height a little more than the Quik mold (which is what I used for measurement references). Orange "splatter dots" run along the sides of the cowling and behind the seat. Printed headlights and turn signals on the head, for a four-eyed appearance. There's silver paint on the pecs and kneecaps. The wings on this one look kinda uncategorizable. ;) Arch: Robot frame pieces are silvery gray, the wings and gastank bright orange plastic, nose part and seat/thorax are black plastic. There's chrome exhaust pipes on the seat chunk. Orange paint on the pecs, plus orange on his black vehicle bits and black on the orange bits, for a more unified scheme. The headlights are printed on in graytones, black and light blue. He's covered in printed rally stickers: Finish Line, Mike's Machine Shop, Maisto Racing, his own name, and two different Cykon logos (a block C). His wings are sort of robo-bird-like, or like Throwbot wings. Quik: Silvery gray robot frame pieces. The vehicle kibble bits are the same metallic blue as on Prodigy, plus he has chrome tailpipes like Arch. Metallic red paint accents on the pecs, kneecaps, bottom edges of his feet, and stripes on the cowling and head. His name is printed in black and white on a metallic red field on the sides of the seat piece, and the Cykon logo is on both sides of his cowling. His wings look kinda kitelike, and he has the smallest head of all three molds, making him both shorter and better proportioned. Overall: All told, it's really just one toy with nine variations on the theme. They're cheap enough to grab a few if you like the colors, though, and you might want to get one of each mold. Fanfic Background: Okay, since they're all the same faction, but share three molds, I'm going to set up three "classes": Alpha, Beta and Gamma. The Alpha class are thinkers, the Beta class are fighters, and the Gamma class are optimized for speed, with Cyk-One being the fastest of them all. Within each class, the Cykons specialize, and each considers the other two to be his brothers. The Cykons in other classes are considered cousins. The Cykons emphasize family ties as one of the things that separates them from the enemy machines. Class: Alpha (Thinkers) CYKON: PRODIGY Function: Tactician Motto: "Let me think about that." PRODIGY is the deepest thinker of the CYKONS, with both a human-like intuition and emotional range and the speed of a machine. While it scares him to do so, he can switch off his emotions and think like the enemy when necessary to predict their actions. His sidearm can emit pulses of electromagnetic energy that scramble enemy thought processes, or simply blast them with lightning. CYKON: GRIP Function: Containment Motto: "You ain't goin' nowhere!" Not all machines can be destroyed...after all, some of GRIP's best friends are machines! But most non-CYKON self-aware machines are too dangerous to be let loose, so GRIP devises ways to keep them under lock and key, either literally or via software limits. His pistol fires sticky ropes of quick-hardening chemicals to immobilize his targets, but when he needs to bust heads his rotary weapon can rip 'em up good. CYKON: RES-Q Function: Search and Rescue Motto: "No one gets left behind." The war against the evil machines has a lot of innocent victims, and RES-Q does his utmost to save as many of these as he can. With a full medical database and microtools built into his hands, he's a mobile surgical station. RES-Q's gun is a medium-range cutting laser that he mainly uses to help him get through wreckage to those in need, but it'll slice the enemy up pretty well in a pinch. Class: Beta (Fighters) CYKON: ARCH Function: Demolitions Motto: "What goes up, must come down." Where RES-Q may look at a building with an eye towards evacuating it, ARCH sees every structure as something to bring down. Oh, he knows enough not to blow up buildings indiscriminately, but he's always thinking of the most efficient way to destroy any structure in his vicinity. The main problem with this is that he starts to see it as a game, trying to use the least possible charge to do the job, and sometimes he doesn't leave enough margin for error, resulting in uncollapsed structures. His pistol fires limpet mines that can detonate either immediately, on time delay, or on remote command. CYKON: GAS Function: Chemical Warfare Motto: "Better deactivating through chemistry!" You'd think that fighting machines would leave little need for chemical weapons, but there's a large number of chemicals that interfere with machine brains while leaving organics relatively unharmed...and GAS knows them all. He also uses various chemicals to tweak his own fuel mixture, with impressive if unpredictable results. His pistol can shoot streams of chemicals or gas grenades. CYKON: MAXIMUS Function: Melee Specialist Motto: "Come here so's I c'n rearrange yer components!" MAXIMUS owns a gun, but no one is sure what it does because he's never used it. He'd rather get right up in your face (or whatever is the closest approximation for non-humanform machines) and smash away with his arm-mounted rotary weapon. Given how good he is at this mode of attack, none of his brothers and cousins begrudge him his idiosyncratic style, but it can cause him problems if he can't reach a flying target. Class: Gamma (Speedsters) CYKON: QUIK Function: Courier Motto: "When it absolutely positively must get there!" While not as fast as his brother CYK-ONE, QUIK is faster than just about anything else on wheels. He also has excellent short-range sensors, a constantly updating satellite map of the entire planet, and rock-steady nerves. All of these combine to make him the perfect courier for either technology or information that can't be trusted to hackable networks. His sidearm fires simple steeljacketed bullets, because sometimes simple is best. CYKON: QUIKRIP Function: Reconnaisance in force Motto: "So, did I fire five times, or six? Do ya feel...lucky?" For the first few months after his "birth", QUIKRIP imitated everything his brother QUIK did, thus earning him his name as a ripoff of QUIK. Eventually he came into his own, though, but he kept the name. QUIKRIP excels at zipping into a hot zone, gathering information while taking out a few of the enemy, and then getting out in one piece. His sidearm fires powerful plasma bursts, possibly the most potent weapon of all the CYKONS, but it only gets a half dozen shots before it needs recharging. QUIKRIP just makes sure he's not around anymore by the time he fires the fifth shot. CYKON: CYK-ONE Function: Cykon Leader Motto: "Follow me to victory!" CYK-ONE leads from the front, in part because no one can keep up with him anyway. He lets PRODIGY make the plans, but once out in the field he's the one to implement things, and all of his brothers and cousins defer to his instincts. While he lacks PRODIGY's strategic mind, his almost human hunches make him an uncanny tactical thinker. His pistol fires a powerful green laser beam, nearly as strong as QUIKRIP's weapon, but requiring several seconds to cycle power between shots. It's the only way in which he's slow, and it sometimes frustrates him to the point where he'll charge into melee rather than wait for his laser to recharge. Dave Van Domelen, probably put more work into this than it merited.