The Curse of Foreknowledge

or "How Knowing What's Coming Can Mess Up A Story"

by Dave Van Domelen, copyright 2022

    Knowing what's coming is always tricky in storytelling, and many a promising story founders on the shoals of foreknowledge. Sometimes this is purely a matter of the reader knowing (as opposed to merely suspecting) where the plot is going, but the real trouble comes when the characters know, or think they know.

    Let's get the reader foreknowledge out of the way first. For purposes of this essay, the "reader" is whoever is experiencing the story, be it in text, audio, video, interactive game, or whatnot. There's two main ways the reader can know for certain what's coming: spoilers, and the prequel/interquel/side story effect.

    A writer can't really stop spoilers from happening, but spoilers are really just a weaker form of "the reader has read this before." A work that has good re-reading potential is also pretty resistant to spoilers. Depending on a plot twist to be enjoyable is certainly a valid form of storytelling, but it does mean that foreknowledge can hurt the readers' enjoyment.

    More challenging are stories set in an already existing canon, where the new story has to fit into the known plotlines. At the time the new work is released, its events do not take place after the end of the existing canon, which constrains how things can go. Prequels are entirely before the previous start, and if they use the same characters you already know where they'll be by the end. Prequels set far in the past, however, have freer rein because there isn't the "Why aren't the characters around in the original movies?" question. Interquels and side stories are similar and a bit overlapping, but both take place between or alongside scenes from previously released works. An interquel generally involves main characters, while a side story focuses on new characters (although main characters might make appearances). Black Widow is a MCU interquel, while the Mandalorian is a side story.

    Still, all of these are matters of managing reader expectations. The easiest way to tell a compelling story under such constraints of foreknowledge is to focus on characters who have no reason to have shown up in the previous releases, so their fate isn't already known. Or you can go for the higher degree of difficulty and try to tell a story where it's about the journey rather than the destination.

    (Brief aside: computer games can blur the line between reader and character, since the character is at least somewhat controlled by the reader. That's beyond the scope of this essay, though.)

    But then we get back to those pesky characters having read the spoilers....


    To be clear, foreknowledge is only a dramatic problem if the characters have good reason to believe it's reliable. If there's significant doubt about the veracity of the source, then the drama naturally follows from that uncertainty. A warning from a time traveler is a lot easier to dismiss in a realistic setting than in a fantastical one, for instance, and the story can focus on whether the "time traveler" is insane, scamming, or maybe telling the truth.

    The main way that character foreknowledge becomes a problem for the writer is that a story with foreknowledge tends to become a story about the mechanism by which the information is known, rather than about what the characters are doing. Gimmick twist stories are easy to fall into, and there's a minefield of tropes specially prepared to catch the unwary. Granted, there's twists and tropes in any kind of story, but stories where characters think they know the future are subject to some that may be less obvious to the writer going in.

    Most foreknowledge comes in two flavors: prophecy and time travelers. There's certainly some overlap...a time traveler could have gone back and planted a prophecy, for instance.

PROPHECY

    This category runs from the almost-scientific to the purely magical. At the former extreme you have things like Mentor's Visualizations from Lensman or Hari Seldon's Psychohistory. The magical sort can be delivered live by an oracle or unearthed on ancient clay tablets or stone stelae. Some prophecy can actually be a sort of divine threat, less self-fulfilling and more "Poseidon is angry with you and will make sure this prophecy comes true."

    Here's a non-exhaustive list of the flavors of fictional prophecy, and how they can make life hard on the writer who chooses to indulge in them.

TIME TRAVEL

    As noted above, several kinds of prophecy can be the result of time travel, especially things like the Harbinger. But in those cases, the protagonists themselves are not time travelers, they merely "benefit" from the foreknowledge brought to them from the future. Or that claims to be from the future, in the case of a Fake Prophecy. This section refers to situations where the protagonists themselves have knowledge of the future because they've been there, or could potentially go there themselves to check the stories of other time travelers. As before this list is not exhaustive, but does cover most of the bases, hopefully.


IN CONCLUSION

    While each of the above ways in which characters can believe they know what the future holds has its own pitfalls, one thing they all have in common to one degree or another is this question:

"What am I supposed to do with this foreknowledge?"

    Regardless of the plot conflict the writer thought they were using (Man vs. Nature, Man vs. Author, whatever), the story has also acquired "Man vs. Expectations" as a core conflict. The character has expectations about what the future holds, and the story demands they deal with those expectations in some fashion...rare is the story in which there's a great prophecy and the protagonists don't care about it at all, even if they don't plan to do anything about it. The "Threat" style of prophecy is probably the least at risk here, since those tend to be obvious "Man vs. God(s)" conflicts, but even those can fall prey to unnoticed conflict.

    When a writer isn't acutely aware of the conflict in their own story, and assumes that the character foreknowledge is just a plot motivator or a gimmick, the entire story can be fatally weakened.

    As foretold.

Dave's Philosophical Natterings

Dave's Online Nest.