What's In A (City of Heroes/Villains) Name?
version April 10, 2010
by Dave Van Domelen
Okay, so you want to make a character on City of Heroes (or Villains, or
Going Rogue...for the rest of this piece assume "City of Heroes" means the
whole ball of wax), but you're having trouble with names. There's two
reasons it can be hard to find a name, one little and one insanely
huge...although both seem to cause equal hassle.
The little reason is that the admins of City of Heroes play it more strictly
than trademark law requires when it comes to names that are already in use
with major publishers. Trademarks are limited to particular sectors of
commerce, and generally require more than just a word. For instance, the
archer Hawkeye™ at Marvel Comics® (okay, I'll stop that now, take
trademarks and stuff as read from here on out) is trademarked. But to count
as infringement, you have to be close enough that a reasonable consumer might
be confused as to whether your creation is the same as Marvel's, and it has
to be in some area where Marvel does business. You could probably sell a
purple and blue car called the Hawkeye without getting sued. But certainly
not a comic, nor a toy or game, as Marvel has recent releases in all those
areas. If you created an Archery Blaster with a Mohican appearance and
called him Hawkeye, you'd be ripping off James Fenimore Cooper, but you
wouldn't be violating any active trademarks (Last of the Mohicans is
public domain). However, if the admins see an Archery Blaster named Hawkeye
they're likely to generic you just in case. Heck, if you make him an Axe
Tanker based on Cooper's Hawkeye, you still might have trouble, since Hawkeye
is a sufficiently high-profile name for Marvel that the admin might decide
it's better safe than sorry.
The big reason, of course, is that the playerbase is HUGE. All the obvious
names like Paladin or Enforcer or Sidewinder are taken on every server. You
might get lucky and snag one during a brief interval between the old one
getting deleted and someone else trying it, but most of the good names are
taken on all servers.
The rest of this article concerns ways to get around the "namespace" problem.
Some are good, some are bad, some depend on how you use them. I will also
use examples from my own roster to illustrate the
various methods.
Aggressive Obscurity
Obviously, the best way to get a name that's not taken is to pick something
that no one would think of. At the extreme end, this can mean picking names
that are totally unconnected to your character concept, just to be weird.
But at other times, you might find an old character of yours from some other
game who you suspect might be meaningful while being too obscure to have been
taken.
For instance, my Inv/SS Tanker "Enforcer 1003" is NOT a case of the
"numerical suffix" trick explained below, picked after seeing that there were
hundreds of Enforcers already. When I first came up with the character in
the mid 1990s, he was Enforcer 1003 from the word go. Similarly, a lot of my
characters come from my own (not very widely read) writing, so I can be
pretty sure no one else would have thought of it (Acton Lord from my Legion
of Net.Heroes stuff going back to 1992, Antiochus V from various things
starting in the mid-90s, Rechtigkeit from Academy of Super-Heroes, Kopikat
and Per Annum from Legion of Net.Heroes).
Of course, the problem with this approach is that you might not be as
creative as you think. I thought I was being so clever to call an Earth/Elec
Dominator "TerraRize" only to find it was taken on every server already. (I
first renamed him TerraRyze, then later Terra-Rize.)
No Codename
Sure, it's a superhero setting, but you don't have to have a
codename. You could put in your info entry what codename you use in RP
(roleplaying) context, with the understanding that you're unlikely to ever
run into the character who has your preferred name. Or you could simply say
that your character never bothered with a codename...there's so many supers
in the CoH world that some will certainly keep their regular names.
The main advantage of the "no codename" approach is that if the name you
picked is taken, you probably don't have a lot of emotional investment in the
specifics and can change it easily. Geoff Johnson already taken? Try Jeff
Johnson, or Geoff Johannsen, or Carl Smith. It's something of a cheap way
out, but if you don't want to bother with finding open namespace it turns the
phone book into a random name generator you can use.
Note, a "not codename" that happens to be some sort of pun really faces the
same problems as codenames, because you've picked a specific name for a
reason, and if you can't get it you're stuck. For instance, my first
character was named Sharon Venturi as a mixed reference two 1980s Ms. Marvel
Sharon Ventura and the rocket element "venturi", since the concept was for a
flying scrapper. In the unlikely event the name was unavailable, I'd have
had to try a different server or a new pun. Similarly, my Ice/Ice Tanker
Penny Gunn is penguin themed, my Sonic/Mental Blaster Mike Sounders is a
reference to Mic Sounders XIII from GaoGaiGar, and my Longsword/Willpower
Scrapper Bertie Page is a mix of "male Betty Page" and Bertie Woostere. So,
while not codenames, they Don't really get around the namespace problem other
than by being obscure.
Similarly, if the "not codename" is taken from a pre-existing character, you
might have too much attachment to it to want to change it. For example, my
Dark/Regen Scrapper Jimmy Nishimura is based on a Scion character I played a
while back. I suppose if the name were taken on all the servers I could have
tried Jim Nishimura, but my heart wouldn't have been in it.
Yeah, it turns out I have no characters who are really in this category. All
of the "real name" characters I have are acutally some sort of reference, and
being unable to get the name would have messed up my plans.
Job Title
Related to "No Codename" and very common among Arachnos archetypes, the idea
here is to pick a regular surname and then prepend a title like Operative,
Agent, Doctor, or any military rank. This has the same advantages and
disadvantages of "No Codename", although it does shrink the namespace a
little since you only have surnames to work with. Or personal names, as in
the case of my self-insertion Grav/Rad Controller Doctor Dave. While titles
like Doctor or Captain are common parts of actual codenames, the fact that
you use a regular name as part of it makes it easier to avoid the
over-subscribed names. Sure, "Doctor Devastation" may be taken already, but
"Doctor McGinnis" is probably available.
My first two Arachnos were named Operative Brubaker and Operative O'Hara, so
I followed the convention there. But, as with the "No Codename" characters
of mine, they're actually references (Brubaker to a government agent I wrote
in my SuperGuy stories, O'Hara to
Mig O'Hara aka Spider-Man 2099). Even Doctor Dave is supposed to be me, so I
couldn't really have named him Doctor Steve. I guess I've just managed to
get a lot of mileage out of Aggressive Obscurity.
Synonyms/Translations
If you have a really big vocabulary, or at least access to a good thesaurus,
you might be able to pick a codename that means the same thing but is an
obscure enough word that it won't have been picked. This can get awkward
pretty fast, though, as most of the good synonyms are good codenames in their
own right and will have been taken too. Sometimes you'll know in advance you
have no shot at a name and can spend some time thinking about it (i.e. when
converting an old character named Sidewinder, I looked up the official
designations for the missile he was named after, and ended up calling him
AIM-9). Other times you might have to figure it out on the fly (I had
already figured out the powers and costume for a conversion of my Crucible
City MUX character Myrmidon when I found the name was taken on all the
servers, so I scrambled and eventually named him Phthian because the
historical Myrmidons were from Phthia).
Related to this, you can always translate your codename into another
language, or pick a codename that's not in English to start with and
translate it back into English. For instance, when I made a Kekko Kamen
homage, I simply named her Splendid Mask (one way to translate "Kekko Kamen"
into English). My Optimus Prime homage is named Peaceseeker, a very loose
translation of Orion Pax (one of the names Prime has had in fiction before
being rebuilt into a leader). On the other hand, I've had a character named
Rechtigkeit kicking around since college (I took a year of German in
college). Just be sure that you know exactly what you're doing if
translating a codename into another language, you may run afoul of idiomatic
usage that wasn't covered in Japanese 101 or high school French. And
certainly beware of asking a friend to translate for you, especially if they
have a twisted sense of humor! Being informed that your L50 Warshade's name
really translates to "I have a social disease" can be...bad.
Name Mangle
So, you've got a codename you want to use, it's taken on every server you're
interested in playing on, but you still want to use your chosen codename,
somehow. The obvious move is to mess with it enough that the server
considers it a different name, while keeping it reasonably clear what you
meant. The following are all methods I've seen, although I haven't used them
all. Some of them I hope to never use, because they're kinda weak.
One warning, regarding pretty much all of these methods. They may make it a
little frustrating for people to send you tells or invite you to teams. Yes,
it's possible to click on your name in chat or in person to send a tell or an
invite, but a lot of players prefer doing things manually (i.e. /invite
playername) and if you've used any of these tricks they might get annoyed as
they waste time typing in what they thought your name was.
- Punctuation insertion: Put a period or a hyphen or (if you're feeling
Rikti today) a colon into the name. Examples I've used include Terra-Rize
(for TerraRize), Solar.Max (for Solar Max), Pala-Dyne (for Paladyne). The
advantage of this is that it's still pretty clear what you were shooting for.
The "period at the end" version is particularly subtle and susceptible to the
mis-tell issue. Also, extreme examples of this like D.a.r.k.s.t.a.r. or . o
O (Mind Master) can get stupid.
- Numerical Suffix: If you transfer a character to a server where the name
is already taken, you'll get a number tacked on until you take the time to
permanently change the name. For instance, when I moved my original
TerraRyze to another server, he was suddenly TerraRyze1 and I had to rename
him Terra-Rize. Sometimes people who use a numerical suffix will work the
number into the concept, but often it's just a tacit admission that they
can't be bothered to come up with a different name and they'd rather be
ElfLord24 even knowing that there's a bunch of other ElfLord characters on
the server. While I have some numerical names, though, they're all tied to
the concept somehow rather than being a way to get around the name being used
(Enforcer 1003 and AIM-9 explained above, I also have Woody 40 who's dressed
like a can of WD-40).
- Letter Suffix: Similar to the numerical, although these are always taken
on purpose rather than being the result of server transfer renames. X is a
good letter to put at the end...if Swordmaster is taken, how about
Swordmaster X? Mysteeeeerious! Again, I don't have any characters where I
used this to get around the namespace, but I do have some letter suffix
codenames for other reasons (Artemis A is a riff on Dianan D from Mazinger,
Carnivore X is named after an as-yet-unnamed dinosaur). A sort of fusion
between this and the numerical suffix has the trailing number spelled out as
a word.
- Portmanteau: This is a term for words that are mashups of other words
(not the same as a simple compound word like Nightstrike or Flametalon).
Superhero/villain codenames often use these, like how I mixed "Paladin" with
"dyne" (okay, it's a unit of force rather than energy, but my
character wasn't a scientist and wouldn't know the difference) to get
PalaDyne. Too bad someone else came up with the idea on multiple servers
first. :) Similarly, my perky Warshade Nyxi mixes the goddess of night Nyx
with the spritely nixie.
- Vowel Swap: The letter y is popular here...replace an e or an i with a y,
for instance. I considered making Myrmidon into Murmidon or Myrmydon before
changing his name entirely, but I generally don't care for simple vowel
swaps, trying for a portmanteau at the least. There's a lot of vowel swaps
out there, though, especially of vowels that are schwa'ed to begin with and
won't sound any different with a new letter. At least this usually doesn't
look like simple inability to spell.
- Intentional Misspelling: This is sometimes hard to distinguish from
unintentional misspelling, and usually makes you look ignorant. It can
sometimes be used effectively, though, especially if the misspelling is
itself a reference to something else (i.e. my Skwirl Torch's spelling comes
from how the writer of the webcomic "The Devil's Panties" spells squirrel) or
if the character is clearly someone who can't spell (again, Skwirl Torch is a
transformed squirrel and is pretty illiterate). I've been informed that some
people take advantage of the sans serif font in the game to replace capital I
with a lower case l or vice versa, to get around a claimed name. However,
it's possible to change fonts, so you might end up looking stupid to anyone
who isn't using the default font.
- Unintentional Misspelling: Okay, the player thought that "Infirno"
was the correct spelling of "Inferno" and was surprised it wasn't taken yet.
Alternately, the player's fingers slipped on the keyboard, but they didn't
notice the error. If the mistake isn't pointed out very quickly, the player
faces the choice of abandoning the leveling already done, paying for a name
change, or just living with the typo.
- FR34KSP33K: Also known as L33T or B1FF, it's canonically used in the
names of Freakshow Bosses. Full-on L33T isn't possible because some
characters are reserved for command purposes, but there's still a lot of
latitude for character replacement. If you're willing to look exceedingly
stupid or are playing a character who's a current or former Freakshow, this
method may be for you.
- Stupid Forum Tricks: Web boards devoted to specific properties also run
into namespace issues, because everyone wants to be Optimus Prime on a
Transformers board or WedgeAntilles on a Star Wars Board. In addition to the
above tricks, board users who refuse to give up a name also wrap their names
in (usually symmetric) strings of characters, often using a leading and
trailing x or -. (The system will only let you have one non-alphanumeric
character: . ? - ' and only one of them, so full stupid tricks are limited to
the ones using letters.) You might see a -Defender running around the Rikti
War Zone or xXx StarLord xXx hanging out in Pocket D. Some of these can get
particularly baroque, not to mention broken, and they make it hard to /tell
to the character manually.
Note, the parser for names is not case-sensitive, so you can't be paLAdIn if
there's a Paladin on the server already. But you can try Palladin
(intentional misspelling), Paladyn (vowel swap), PalaDawn (portmanteau, more
appropriate to a female character or a Peacebringer), Paladin. (punctuation),
Paladin-8 (numerical suffix), Paladin X (letter suffix), P4L4D1N
(FR34KSP33K), or xPaladinx (stupid forum trick). Or you might just get stuck
with Plaadin (typo).
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