Dave's Transformers Animated Rant: Voyager Wave 4 Shockwave (Longarm/Crane/Tank) Skywarp (Starscream redeco, not reviewed) Permalink: http://www.eyrie.org/~dvandom/BW/TFA/Voyager4 By my totally arbitrary labeling, this is wave 4. Judging by the cosells, it seems to ship with Grimlock as well, possibly others. http://www.eyrie.org/~dvandom/BW/TFA/Voyager1 has the Starscream mold. CAPSULES Shockwave: Has some achilles heels as far as stability goes, and the Longarm mode has weak legs, but it's otherwise a fairly impressive bit of engineering. Recommended. $21.99 at HasbroToyShop.com. Yeah, this reflects the line-wide boost in prices that may take a while to trickle down to the retail level. Skywarp: Original mold was recommended, but I think I'll stick to Activators for the recolors on Starscream. $21.99 at HTS.com. RANTS Packaging: Same as Wave 1. The co-sells on the left side are for Skywarp and Grimlock. The bottom co-sells are Swindle, Swoop, Blurr and Blazing Lockdown, Deluxe wave 5 in my parlance. DECEPTICON: SHOCKWAVE Altmodes: Tank (Decepticon), LONGARM (Autobot), Crane (Autobot) Function: DECEPTICON Deep Cover Spy Previous Name Use (Shockwave): G1, Cybertron Previous Name Use (Longarm): Armada, Cybertron, Movie Previous Mold Use: None Callouts: (front) "4 modes!" (upper right) "SHOCKWAVE goes undercover as the AUTOBOT LONGARM!" (back) "4 modes!" "Switches from AUTOBOT to DECEPTICON!" Motto: "Secrets are the foundation of power." Galactic Powers & Abilities: > Expert code breaker and thief. > Enjoys blackmailing AUTOBOTS in positions of power. > Stole his AUTOBOT identity from old historical files. SHOCKWAVE is the ultimate spy. Able to change his voice, energy signature, and even his appearance at will, he has spent years infiltrating the AUTOBOT power structure. Graduating near the top of the class from the AUTOBOT Academy, he moved through the ranks of the Elite Guard, eventually becoming head of the Intelligence Division. Not once did anyone suspect the bright, friendly AUTOBOT known as LONGARM of being a devious enemy spy. We've had a Double-Spy before (Punch/Counterpunch), as well as a multichanger who had Autobot and Decepticon altmodes (Doubledealer), but this is the first time a spy has had two more or less distinct robot modes and two vehicle modes. That alone is impressive, regardless of how well it's actually executed. Packaging: It's in tank mode here, and you can clearly see where Longarm's disguise might have problems, due to the prominent Decepticon symbol printed on the gunbarrel. :) The instructions are inside the right side flap, be careful you don't lose 'em while opening. One twist-tie goes through all the way to the back of the inner tray, but you either need to cut the tape holding the blister piece down or use wirecutters to get at the other five rather stout ties. Additionally, a rubber band holds the gunbarrel to the blister. Another rubber band keeps the head together. The art on the box is all of Shockwave, who has an even spindlier look than the actual toy. Longarm gets no line-art love. Tank Mode: Your basic "H-tank" mode, like Armada Megatron. You can even enhance the resemblance by flipping out Shockwave's horns and retracting the head cover. The main body is 6.5" (16.5cm) long and 4.5" (11.5cm) wide. The turret piece is 2.25" (6cm) wide and a total of 5.5" (14cm) long. Mainly medium cool gray and black, with a few ghost gray bits, metallic blue accents and red bits on the secondary cannons and turret vision slits. The main barrel vaugely resembles G1 Shockwave's pistol barrel, but also has design elements in common with TF:A Megatron's cannon. Most of the toy is made of a cool medium gray plastic, at least most of what's visible in this mode. The turret is mostly black plastic (the trigger button is gray, and a bit of hook sticking out the top is ghost gray), and a bit behind the turret is also black plastic. A few bits are made of ghost gray soft plastic, but they're pretty much all parts dedicated to other modes, so I'll leave 'em out for now. The treads are painted black. Metallic light blue is used on the top center of the turret, as well as on some vents on the barrel. There's a bit of metallic blue on the head cover, possibly intended as a window for a driver (making this a mega-tank). The barrels of the secondary guns are painted red, as are a pair of slits flanking the secondary guns. A Decepticon symbol is printed on top of the barrel in ghost gray. Unfortunately, this mode depends on two little tabs that are easy to overlook and sometimes hard to get snapped into place for most of its stability. If they pop out, this becomes a floppy mess that drags its belly when you try to roll it along on the usual little wheels embedded in the treads. Another stability issue is the turret, which is merely pegged in, and will fall off if you spin it too fast. Transformation to Crane Mode: Pretty simple. The treads bend down a notch to lift the vehicle up a bit. Folding over the main gun barrel makes a crane arm snap out (you can pull back on a slider tab to go back to the gun barrel), and the secondary barrels just fold away into the crane turret. Crane Mode: His Autobot vehicle mode. Since the torso is lifted up a bit, it looks even more like a robot laying down than the tank does. On the other hand, it's a bit more stable in this configuration even if those vital pegs are unhooked, perhaps in part because it has no wheels to slide around on. 5.75" (14.5cm) long, same width, and a bit taller of course. Looks essentially the same, but manages to look like a futuristic mobile crane rather than just a mangled tank. It'd work a little better if the crane could extend farther beyond the treads, though...it's not even as long as the gun. Transformation to robot modes in general: You do need to work from reference here, if not the instructions, because there's two different robot modes here, and there's lots of ways to play mix and match (i.e. Shockwave's legs with Longarm's upper body, or vice versa). You can see this as either frustrating, or an opportunity for creativity. :) Punch/Counterpunch lacks this ambiguity, of course, but he also lacks articulation or really much difference besides "turn around, deploy different arms and flip the helmet". :) Transformation to Infiltration Mode: This is simple to get to directly from either vehicle mode, since all you really have to do is straighten the limbs and do some extension and fiddling. The hip armor is pegged together in vehicle mode, and needs to be moved around once it's unplugged. IMPORTANT: there's a couple of little tabs that fold in along his flanks, made of black plastic. This is mostly a cosmetic thing for the robot modes, but if you forget to flip them back out in vehicle mode, the stability goes straight into the slagpit. It can take some Excessive Force (TM) to get the pegs to seat firmly when going back to vehicle mode. Infiltration Mode: This is Longarm's robot mode. Great disguise, other than the Decepticon symbol on the crane that hangs down between his legs. 6.5" (16.5cm) tall at the head, a little bit higher if you measure to the tops of his tread-shoulders. With the painted black treads facing forward, plus the additional black plastic visible in this mode, it's a generally dark color scheme, with the medium gray mainly on the torso, forearms and toes. He has hands in a relaxed open-palm pose. The middle abdomen, upper legs, inner shins face and elbows are black plastic. There's a clear red plastic hemisphere on his forehead. The chinstrap sides and hands are soft ghost gray plastic, as are details on his forearms (which become Shockwave's claws). In this mode, the crane turret just stays on his back, he has no weaponry. Most of the face is painted ghost gray, with metallic blue eyes. The forehead and rings around the eyes are left black. There's also metallic blue at the ear end of his chinstrap, and in strips on his abdomen. The chest is painted ghost gray in a sort of wing-shield pattern. At the center is a black piece of plastic molded with the Autobot symbol, which is chromed silver. Neither the head nor the waist turn, due to the way he transforms to Shockwave. The shoulders are more or less universal joints, soft-ratcheting on 8 points on the swivel part. Smooth swivel above the hinge elbow, and the arms can lengthen for transformation or also to weakly simulate his namesake ability. The hands are on ball joints, but their soft plastic is both high-friction and bendy, so you have to be careful to not twist the wrist apart while trying to move it. The hips have 8 point soft ratchets forward and back, and smooth hinges out to the sides. The knees have smooth hinges, but unfortunately have them in both directions. His knees will bend sideways with little provocation, and the panels on the insides of his boots don't snap into place to prevent this sideways motion. The thigh armor doesn't really stay put very well either when you do this. There's an 8 point soft ratcheting swivel below each knee. The toes and heels are hinged, with the heels being loose smooth hinges and the toes being incredibly stiff 8 point ratchets. Functionally, you get two useful positions for the feet. The legs are generally the inheritors of the tank mode's floppiness, with the arms being much less of a problem. The hips don't lock into position, the knees bend sideways, etc. It can be tricky set the toy down without a leg giving out. Transformation to Spy Mode: The instructions have you go to Infiltration move first, but neglect to show the step where you transform his face! Simple enough, though...just pull up on the head to stretch the neck, and the faceplates will close over Longarm's face automatically. Lengthening is the general theme of this transformation. Pull out the arms, pull down the flanks and move the thigh armor up, pull the head up, etc. And then flip down panels on the shoulders and rotate the faction symbol on the chest. The lower legs rotate around as well, mainly to change the color balance. The forearm "decorations" become claws, while Longarm's hands become thumb claws. Spy Mode: This is Shockwave's robot mode. He's built more like Lockdown in his lankiness, reaching 8.5" (22cm) at the top of his horns. Two inches in height gain is pretty impressive. Also, a lot of the leg stability issues are minimized in this form. The gray comes into better balance with black here as well, with the shins reversing to be gray in front and the black of the shoulderpads getting broken up by flip-out modules. He doesn't have a cannon arm, but there's peg holes on both forearms to hold his turret. The faceplate is now entirely black, with the forehead having dropped and a piece rising up out of the chinstrap to cover the lower face. The clear red forehead dot now lines up with lightpiping (the back of which is now uncovered), giving him a glowing red eye. The flipped faction symbol is now molded into Decepticon shape. The fingertip claws are soft ghost gray, with black plastic on the root joints of the fingers. The lengthened arm bits are black plastic. Pods on the shoulderpads are painted metallic blue with red fronts, and the Decepticon symbol is chromed gold. No other new paint apps here. Jointing is radically different. The old hip joints are concealed within the thigh armor (which clips on securely), and the old elbows now become joints to let him fold his forearms inward. The new neck has both a swivel and a bending-forward hinge. The shoulders haven't changed, but there's new hinge elbows (the upper arm swivel is the same joint as before, interestingly). The claw fingertips are independently hinged but the black finger root is one piece on a hinge rather than being separate. The thumb claw lacks any meaningful articulation in this form. The hips are new smooth universal joints, the other leg joints are the same (although heels become toes and vice versa). The shortness of the new toes makes it harder for Shockwave to point his gun forward without falling over, though. You can take advantage of the heel spur joint to pose him leaning backwards while holding the gun forward, though. (You can see this rocking-back pose here: http://www.dvandom.com/images/tfashockwave.JPG) The non-ratcheting nature of the hips can make extreme poses dicey, though. Defect List: The Longarm mode has rather floppy legs that would have been fixed by pegs locking his boot panels closed. The vehicle mode depends a bit too much on a couple of pegs to keep it from turning into a dishrag. Overall: Two reasonably distinct vehicles, two very distinct robots (really only sharing the chest in terms of major characteristics), a pretty impressive accomplishment. It works in an automorph on the face that doesn't mess with stability, and has a spring-activated weapon gimmick (for transformation) that doesn't cause the toy problems or send pieces flying in random directions. All told, some stability issues are a minor price to pay. And now to put in the framework for Skywarp in case I either review him or get a guest review. :) I got some stuff off HasbroToyShop.com's entry, with the function and motto being made up by me for now as placeholders. I've also made some comments based on the official pics, but keep in mind that those get so heavily photoshopped (and are often based on hand-painted prototypes) that they're unreliable. DECEPTICON: SKYWARP Altmode: Fighter jet Function: Rear guard. WAY in the rear. Like, over on that other planet. Previous Name Use: G1, MW, Universe, Armada, Cybertron, Classic Previous Mold Use: TFA Starscream Callouts: (front) "Double missile blast!" (upper right) (back) Motto: "NOT IN THE FACE!" Galactic Powers & Abilities: > > > SKYWARP wouldn't call himself a coward. He'd call himself smart. So what if he runs away from combat? Fighting is dangerous! All those missiles and lasers could really hurt someone! As a clone of STARSCREAM, he's got all the power and skill of the leader of the DECEPTICON air forces, but none of the courage or ambition. He could easily be one of the most dangerous DECEPTICONS of all time, but since he screams and runs away the second a shot is fired, he's mostly just a joke. Packaging: Color Swaps: Based on photos, it seems that blue-gray becomes black or maybe charcoal gray, black becomes violet, and the clear plastic is yellow-orange. The head is black, which may be black plastic, or violet plastic painted black. The soft nosecone tip is violet. Paint Apps: Silver paint used extensively: face, pecs, shoulderpads, tops of the launchers, pelvis. Gold Decepticon symbols on the wings. Violet stripes on the wings and tail, on the top intakes, stripes on the upper arms. The hands are painted so that the claws are black and the palm section is violet, whichever way that needs to be based on the plastic swaps. :) Other Notes: Overall: Dave Van Domelen, notes that Activators Thundercracker has a color scheme awfully close to Voyager Skywarp's.