Dave's Transformers Animated Rant: Supreme Wave 1 Roll Out Command Optimus Prime (truck) Permalink: http://www.eyrie.org/~dvandom/BW/TFA/Supreme1 I originally passed on this toy, since I've gone a bit sour on "big for the sake of big" toys, especially since toy safety standards mean that most of the biggest toys need to be LESS detailed than the smaller ones (a Supreme with Deluxe levels of detail would fail drop tests pretty much every time). I even passed on this the first time I saw it clearanced for $20 at K-Mart, but finally grabbed one when Walmart was dumping its older stock in December 2009. CAPSULE Roll Out Command Optimus Prime: Looks nice in robot mode and okay in vehicle mode, but both modes are hobbled by gimmicks. Auto-punching stuff removes most meaningful arm articulation, and the Auto-Spin transformation leads to numerous problems in both modes. Mildly recommended, and only if you can get it cheap. $50 price point, I got it for $20. RANT Packaging: Like the Leader Class, this is packaged in a tall box in robot mode rather than in a wide box in vehicle mode. They never put out a second Supreme, so it's impossible to draw generalizations about the packaging style from this one. Or trivial, depending on your views of set theory. The box has the same irregular shape as the Leader boxes, but it's 14.5" (37cm) tall, 12.5" (32cm) wide and 6" (15cm) deep. There's a TRY ME hole in the middle of the clear front to let you push the sound and light button on Prime's chest. The whole box is a little fragile, since things are as thick as on the Leader boxes rather than thicker to compensate for the increase in size. In addition to the usual stuff on the front, there's a swoosh in the lower left showing the Auto-Spin Conversion in three "strobe" pictures as the cab spins into being the upper half of the robot. The cosells on the bottom are Leader Megatron and Bulkhead, plus the Shift Tech LCD game. The top repeats the art from the front, the right side has the usual "at ease" pose art. The upper right facet says "OPTIMUS PRIME defends Earth with the powerful Ultra-Axe!" The left panel repeats the Auto-Spin images with more text describing what the gimmick does. Below that the axe's pop-out blade gimmick and the robot's punching gimmick are also shown. On the back are very large pictures of robot and vehicle mode, with an inset that tries to show the moving faceplate but doesn't do so well. Callouts include "Ultra-Axe with pop out blade!" "Battle phrases!" "His mouth moves as he talks!" (well, his faceplate moves) "Battle and conversion sounds!" "My name is Optimus Prime!" (NOT in all caps for his name, oddly), and "Revving engine noises, sirens and lights!" Here's the phrases/sounds that happen when you press the chest button while it's in package, assuming some kid hasn't TRY-ME'ed the battery to death. The eyes and headlights flash amber in accompaniment, and whenever Prime is actually speaking (David Kaye does seem to provide the voice clips) his faceplate moves up and down in rough synch: "My name is Optimus Prime!" "Roll out!" (transformation sound, siren blares) "Bring it on!" (axe clashing sound) "Ha ha!" "Let's go!" (engine rev, release of airbrakes) It simply cycles through these four in order, and it turns out that he cycles through these regardless of his mode...there's no internal or external switch to change what sounds he makes. The instructions suggest that he should talk only in robot mode and make vehicle sounds only in vehicle mode, this function may have been removed. The instructions are loose in between the box and the cardboard tray, with a catalog stuck inside them. Five appropriately strong twist-ties go through all the way to the back of the tray. Once these are removed, you have to cut the tabs to let the blister tray free, and undo two more ties to get Prime out, and one more to free the axe. The one holding Prime's left fist is a "get out the cutters" one, very hard to undo OR cut directly, instead it's easiest to cut the blister away first. That makes it easier to get at the wire. The axe's tie is also hard to undo, but easy to get at with wirecutters. AUTOBOT: ROLL OUT COMMAND OPTIMUS PRIME Altmode: Earth Truck Licensor: None Previous Name Use: Yes Previous Mold Use: None Gimmick: Auto-Spin transformation, pop-out blade axe Function: Autobot Team Leader Motto: "My name is Optimus Prime!" (Okay, that's just what he says, but unlike most TF:A toys there's no separate motto. Just think of him saying this to Megatron in frustration during the period where Megs couldn't remember who Prime was.) Galactic Powers & Abilites: > Master of hand-to-hand combat. > Almost unstoppable charge attack. > Ultra-Axe powers up with plasma flames. Yhough he is young, OPTIMUS PRIME is one of the mightiest warriors ever to come from CYBERTRON. Sworn to defend life and freedom no matter what its form, he has taken the AllSpark, Earth and its people under his personal protection. MEGATRON and his crew of evil DECEPTICONS will stop at nothing to capture the AllSpark and conquer the universe, but OPTIMUS PRIME and the AUTOBOTS that follow him will never surrender. They will never stop fighting until Earth and CYBERTRON are safe. Robot Mode: Other than the vehicle bumper forming a big fanny pack and the lightbar section not folding flat against his back, it's a pretty good likeness of Optimus Prime, in red, gray and blue. He stands a sturdy and impressive 11.5" (29cm) tall. Oddly, he's missing the ||> "Prime insignia" pattern. The upper torso, upper arms and the lightbar flap that hangs off the back are bright red plastic. The forearms, pelvis front, boots, head (other than the clear eyes), gimmick switch on the bumper and some internal struts are a medium blue plastic. The fists and toes are a blue plastic that's a little lighter than the rest of the blue, enough that the difference is definitely intentional and not just batch variation. The butt, thighs and several joints and struts are light gray plastic. The eyes and headlights are clear colorless plastic, the spring out axe blade edges are clear blue (or painted clear colorless), the jet flame out the back of the axe is clear orange (or painted). The non-clear parts of the axe are black plastic (with a lot of thick paint), and the wheels are black plastic. The gimmick-drive wheels under the buttplate are light gray plastic with black rubberized strip-tires. The light bar has clear (or clear-painted colorless) red and aqua parts, the aqua is lighter than the axe blades. Through vents in the abdomen you can see the internal speaker cone, which is about an inch across. On the head, the face is painted powder blue, the neck and faceplate are painted silver, and he has the two yellow stripes on his helmet. The eyes are painted over with some clear blue, but this does little to change the yellow LED light to blue. Yellow paint is also used on the roof lights on his chest, the headlights on his butt, details on the pelvis and the tops of the toes. Powder blue is also seen on some of the details on the axe blade, which is painted over mostly in silved and a decent plastic-match red (only the haft is unpainted). There's extensive silver on the chest and abdomen, stripes on the upper arms and the wheel hubs. Gloss black is used on the chest windows, the borders around teh headlights, and some bits on the flanks. There's also some gloss black on the axe details over the red paint over the black plastic. :) The upper body articulation suffers a LOT from the gimmicks. The head can't turn, the waist is loose. The shoulders only move forward a little and have springs to make them go back to their original positions so they can't get in the way during Auto-Spin. The right elbow clicks between two positions, the left elbow is tied into the punching gimmick and only straightens when the arm is lifted. At least the wrists bend inward on transformation hinges. The lower body is a lot better, though. The hips are ratcheting universal joints, with the flaps of his armor skirt on springs to let them get out of the way when the legs lift but snap back down when they don't have to be up. The ratcheting knees will bend about 90 degrees, and there's a ratcheting swivel below each knee. The toes are hinged for transformation, but offer little useful articulation. The axe is a fairly impressive weapon, although the slotted fist holes mean that you can either hold the blade forward OR have the fists properly transformed (with the armor panels snapped into place), not both. With the fists fully transformed, the axe will point outward quite a bit (and the rocket flame will point at his face). There's a trigger on the hilt that fits into the slot in the fist peg. On the right arm, pressing a trigger on the back of the hand will press the hilt trigger and make clear blade piecs swing out from the front and a clear flame to pop out the back. In theory you can press on the armor behind the hand to do this, but it works poorly and you run into that "blade turned outward" issue. Untransformed, the blade is 4" (10cm) front to back and 3.25" (8cm) high at the business end, with a haft 3.5" (9cm) long from where it connects to the axe. Once triggered, the blade part is 6" (15cm) long and 3.75" (9.5cm) tall. There's a tab on the back of each shoulder, meant to be pushed down with your thumb to make the arm rise up. The right arm just rises up about 80 degrees without doing anything to the forearm, although the axe is heavy enough that if you start with the elbow bent it'll probably unbend on the downstroke. The left arm has scissoring rods inside it so that the arm straightens when it lifts up, but only moves about 45 degrees and the "rock 'em sock 'em" action is pretty disappointing. [Later Note: Weird, this didn't work initially, but after transforming a few times I guess something rattled back into place. When you swing the right arm, there's a sort of swing-and-clank axe sound. When you swing the left arm, there's a metallic punching sound and occasional "Ha ha!" voice line. It's a 12-step cycle, with the laugh on punches 4, 7 and 12.] The last gimmick is, of course, the sound and light one, which has been discussed already. The faceplate clicks audibly as it moves up and down, giving the impression that Prime has TMJ. Transformation: The legs transform in a pretty obvious fashio as the wheels unfold and flip around, the thighs compress into the boots (with the kneepads automatically receding, they pop back out on their own when you lengthen the legs), and everything clips together. Once the bottom part is in place, make sure the switch on the front of his bumper is clicked to the left (as you face it, so Prime's right) and roll the toy backwards. It takes four revolutions for Prime to finish collapsing down, and you do need to manually stow the fists first. Then throw the switch the other way to lock it in place. Roll forward to go back to robot mode. Sometimes the "avoid total breakage" ratchet will slip and you'll need to do some manual spinning of the torso. In robot mode, you can't put the switch in locked position, so you can accidentally partially transform the upper body by spinning the waist around, and this will block his arms from moving forward. There's a pair of tabs on the axe blade that go into slots on the legs to lock the axe in storage mode on the truck, plus a tab on top of the axe that goes into a slot in the small of the robot's back to further lock it in place. It looks kinda dumb in storage position, but at least they made an effort. Vehicle Mode: This is the ONLY transforming TF:A Optimus Prime toy that actually has the wheels in the right place, although it cheats by having hidden Auto-Spin wheels under the center of the cab to keep the vehicle from nosing down. And even with the switch locked over into non-transforming position, it doesn't really roll smoothly. The Auto-Spin also leads to a lot of loose seams on the cab, since everything's held together by gears rather than solid locking tabs. So, while the proportions are finally right, it's otherwise not all that impressive, especially with the axe stuck in back. 8.5" (22cm) long, 4.75" (12cm) wide and 5.75" (14.5cm) tall if you ignore the axe, which stick up and back a bit. There's no bit of plastic or painted part visible in this mode that isn't visible in robot mode, but a few seams and small gaps aside the colors are pretty show-accurate. It'd probably look better if they had left out the Auto-Spin and spent the budget on a few more paint masks to fill in those gaps (and made connections tighter to make the seams smaller). It rolls poorly, it's not terribly stable, and it really only looks good from a distance. Almost everything wrong with it is either directly caused by the Auto-Spin or could be made better if the Auto-Spin were ditched and the money used on fundamentals. Overall: It looks nice, but it's pretty much a display piece in robot mode, with the gimmicks and its own weight keeping it from doing a lot. In vehicle mode, it doesn't even make a very good display piece. I don't feel ripped off at the $20 price, but I definitely would have buyer's remorse if I paid full price for it. Dave Van Domelen, needs to find space to display this.