Dave's Star Wars Crossovers Rant: Standard Wave 6 Kit Fisto (head remold, redeco of the Anakin mod to the Delta-7, not reviewed) Battle Droid (Armored Assault Tank) Various reships Permalink: http://www.eyrie.org/~dvandom/BW/SW/StandardC6 http://www.eyrie.org/~dvandom/BW/SW/Standard5 - original Delta-7 mold CAPSULES Battle Droid: Very good vehicle mode, puzzle-former transformation, typical spindly and unstable robot mode. Mildly recommended. $16.97 at Walmart. RANTS Packaging: Same as Wave C2, this is the last wave in the blue Clone Wars trade dress. Wave C6 moves to red. Cosells are Kit Fisto, Clone Pilot (V-22), Darth Vader (TIE Advanced) and Captain Rex (AT-TE). BATTLE DROID + Converts from AAT mode to mech mode! + Launching projectile! Armored Assault Tanks (AATs) hover on the battlefield swith their cannons aimed at the approaching Republic forces. The Separatist tanks are equipped with cannons and missile launchers, but these advanced versions have an additional weapon: they change into enormous battle droids that can easily overwhelm opponents! Packaging: Three H-connector rubber bands hold it in the blister, and two more rubber bands hold the back end together. The missile is held into the blister by another rubber band. There's no catalog. Vehicle Mode: These are the basic "vacuum cleaner" hovertanks, the slightly smaller tweaked blue and gray CIS version seen in Clone Wars (as opposed to the beige ones from Phantom Menace). According to Wookieepedia, it's 9.75 meters long. So, at about 6" (15cm) long, this is about 1:64 scale, give or take. Since that's about the scale of the figures that used to come with SWTFs (31-33mm), that works out about right. Most of the body shell is medium gray plastic, but some pistons on the side and the part right under the turret are a slate blue. I think the commander's hatch on the turret is gray plastic painted over. The secondary guns and the missile (main turret barrel) are very dark gray plastic, and the antenna on the turret is soft very dark gray plastic. The trigger button on the launcher and some robot bits hanging out the back are that very light tan used on Battle Droids. Slate blue paint with a very good match to the plastic, but more matte than the plastic, is extensively used on the gray parts and on the secondary guns, plus on the hatch. A gray Separatist symbol (not quite the same gray as the plastic, a little darker) is printed on either side of the hoverskirt. This darker gray is also used on the driver's windows and a stripe on the blue plastic under the turret. Very dark gray matching the plastic is used for details on the pistons on the sides, and for carbon scoring on the missile tubes at the front of the hoverskirt. Well, they look like missile tubes, anyway. Some green paint on the robot bits is also visible. It rolls nicely on four wheels, and the center of mass is only a little ahead of the rear wheels so it's easy to tip back and pivot freely without knocking it over or doing a blatant wheelie. The turret turns 360 degrees, and the secondary guns can rotate in full vertical circles (allowing for comic-relief droids to shoot their own vehicle). The hatch atop the turret opens up in two pieces, and there's room for a 31mm scale figure to stand. It's not all that wide, though, so if you want to repurpose a Star Wars Miniatures Game figure it'll need to be one with a narrow stance. The antenna blocks the left side of the hatch from opening all the way. Stability is very good, even on re-transformation (i.e. there's no parts that have to be in Factory Perfect positions to work, like RotF Deluxe Mudflap). Oh, and it fires a missile. Just, not very far. This is a classic case of representing a long-barrelled blaster with a missile, so it looks odd once the missile has been fired. The launcher is glued together rather than screwed, so I can't just go in and remove the spring. Of course, the way it's designed, without the spring it'd just rattle around a lot and fall out, like the spring-less G1 launchers. Transformation: Most of the vehicle bits become a backpack and skirt, with the robot limbs folded up in a puzzle inside. Getting to robot mode isn't too tough, although if you don't use the instructions there's a certain amount of "surely, there must be more I can do with all this vehicle kibble" reaction. There's a piece that's supposed to snap together in the pelvis, but no amount of fiddling on my part has gotten it to stay in place. I think it relies too much on friction between some very small contact areas. If you snap the hoverskirt pieces back together, though, it holds the torso solidly at the expense of some stress to the connections. Going back to vehicle mode is where the puzzle aspect comes in, with the legs intertwined with the arms and taking advantage of numerous joints and pegs. The instructions are only slightly helpful here, so you really should pay close attention to where everything is before transforming this the first time to robot mode. To give it some credit, once everything's in place it's very stable, but figuring it out is a challenge. Mech Mode: It's your basic spindly Lucasmech with AAT chunks hanging off it. And like many SWTFs, there's an ugly telescoping section in the thighs, although you can keep them unextended without severly affecting the looks of the mech. The struts for the secondary guns block off the arms from the front, although the guns themselves can pop off and ne held in the hands. Or you can wedge them into the rectangular slots on the forearms. Being arm-mounted makes them feel more Super Battle Droid-ish. 6.75" (17cm) tall at the head. If you leave the launcher on as a radio antenna backpack, it sticks up all the way to 9" (23cm). The non-AAT pieces are the pale beige color associated with Battle Droids, with mostly green accent paint. The head, arms and thighs are pale beige plastic. The lower legs are slate blue plastic, including the feet. The torso is made from the driver's compartment section of the AAT, with the turret forming a backpack. There's a lot of kelly green accents on the head and arms, including green "hair". There's some yellow-green patterns on the face, with red eyes. A cool gray paint matching the plastic is used for a couple of accents on the thighs and forearms. The head turns, but the waist is locked down. The shoulders are ratchet hinges out to the sides on struts that are ball-jointed where they meet the body, but the gun struts block almost all forward and back motion. There's a ratcheting swivel just below the shoulder, smooth hinge elbows, and universal hinge-and-swivel wrists. The hips use the same sort of jointing as the shoulders, but are less blocked by kibble, especialy if you lock the skirt pieces together in the back. There's a slightly ratcheting swivel above each smooth hinge knee, and a transformation ball joint below the knee that acts as another swivel. The ankles are double hinged for transformation, which lets you adjust exactly where the feet are. But the smallish size of the feet and the topheavy nature of the mech mode mean there's not much other than parade rest you can do without it toppling. However, if you swivel the turret down before locking the skirt together, the missile can act as a third leg to improve stability. Overall: For good (vehicle mode) and ill (mech mode), it's a pretty normal Star Wars TF design. However, locking the skirt back together around the turret in back really helps counter the stability issues, and forearm mounting of the guns draws attention away from the pathetic droid-claws. Dave Van Domelen, had this sitting unopened in his apartment for months before opening it.