Dave's Transformers Rant: Destructicons Scourge Bludgeon Originally released about ten years ago as the Combat Hero Optimus Prime and Megatron, these two have been re-released as Kay Bee exclusives as part of this year's relative flood of store exclusive reissues. And while Kay Bee does overcharge for almost everything, these guys are still cheaper than the original releases, which were $14.99. So I picked up a set. Unfortunately, neither is as good as the original, although the colors are better. (Note: I can't find a copy of my original Combat Hero reviews, or I'd include them here.) (Another note: While the final packaging didn't use the Combat Hero name, I managed to find a post I made in 1993 where I got the Combat Hero thing from an article in Hero Magazine. I recently learned that the Combat Hero tag was going to be used in a scrapped recolor set in 1995, but that's NOT where Combat Hero comes from. It was part of the original set prior to final version.) CAPSULES Scourge: Very nice recolor of a pretty good (if very blocky) toy. Suffers from a too-short air hose and some loose connections. Mildly recommended. $12.99 at Kay Bee Bludgeon: While the colors aren't great, they're better than the CH Megatron's purple and black (if only barely). The mold is good, but this execution is not. Due to different plastics, it's VERY floppy (I've heard from some who have less floppy versions, but most seem to suffer from this). Neutral. $12.99 at Kay Bee RANTS Packaging: These are sold as Robots in Disguise, with the same sort of Deluxe/Supercon packaging as seen in Armada but with RiD as the logo. However, the sticker/cards are stuck to the tray, and the Transformers:RiD logo is glued down rather than loose as in other recent toys. If you're really careful, you can get a decent plastic trading card out of this, at least. The pictures on the back of the package are probably Combat Hero versions repainted by hand, since their bellows colors are the same as the CH versions (orange for Bludgeon, neon yellow for Scourge) rather than the colors of the final toy. The missiles are also slightly different (I swapped their missiles, as the black-shafted ones look far cooler on Scourge). The sticker/card art is taken from these as well. Still, given the PitA clamshell packaging of the Combat Heroes, this is a big improvement. }-> There's no techspecs in the package, nor are any up at transformers.com, so I'll make my own, based on the previous versions of the characters (RiD Scourge and Pretender Bludgeon). DESTRUCTICON: BLUDGEON Function: Agent of Chaos Altmode: Tank Motto: "To know your own limits, you must first know your foe's limits." A merciless master of the mystic martial art of Metallikato, one of the most deadly of Cybertron's fighting methods, BLUDGEON is an expert at finding opponents' weak spots and striking them savagely. Apparently killed in a power struggle against MEGATRON, he has returned alongside the enigmatic SCOURGE, rebuilt in a more powerful form. The main gun of his tank mode can fire electric fireballs with a range of over 400 meters, or launch powerful antimatter warhead missiles up to 3 kilometers away. His secondary weapon is a flamethrower that can be adjusted to emit billowing clouds of oily smoke, or intensified to melt through armor plate at close range. In robot mode, he has abandoned his old sword in favor of energized batons, and he can also use all of his tank mode's weaponry, albeit with slightly reduced accuracy. He claims that he will use no sword except for the STAR SABER. Autobot and Decepticon alike fear what will happen if he gains the use of that weapon. STR 8 INT 8 SPD 6 END 10 RNK 7 COR 9 FRP 9 SKL 10 Avg 8.375 Tank Mode: Yellow (a deeper yellow, not garish), dark green and black with some white and silver accents, plus Decepticon symbols on either side of the turret. The chassis of the tank is 5.5" (14cm) long and 2.5" (7cm) wide, with four little wheels on the underside of the treads. The turret does not turn, as the sides of it are the robot's arms. Because of the differences in plastic (I don't see any real mold-rot), many joints are floppy, and the turret doesn't really hold together well (the original does, I dug it out to check). A dark green pistol can mount on the side of the turret, but the peg is too small for the hole, and I had to use poster-tack to keep it in. There's clips on either side of the turret that fold down to hold the missiles, which are 5" (13cm) long and tipped in rubbery plastic. Of course, the instability of the turret doesn't help here. To fire the main gun in this mode, you have to remove the pneumatic bellows that form the core of the turret. The launcher can elevate to about 45 degrees before pinching the air hose. Range depends on how hard you hit the bellows, but is upwards of ten feet (3 meters). Transformation: Pretty simple, really. The rear half folds down into legs, the turret sides fold down into arms, bend in half to stand up. The remains of the turret slide over and let you flip up the head. Transforming back can be a little tricky in terms of getting the legs back into position. Robot Mode: 5.5" (14cm) tall at the head, add a bit more for the main gun on his shoulder. The transformation joint at the abdomen is loose, a problem carried over from the original...a locking bump or something would have been nice. A lot of gray enters the color scheme of this mode, and there's a big Decepticon symbol on the underside of the chest (visible in vehicle mode, but not prominent), replacing the embarrassing "MEGATRON RULES!" sticker on the original. The white hazard-stripe details from the turret are now on the robot's shoulders, and the missile clips can now hold the missiles as batons for close combat. The fists can hold Mini-Con pegs (and the Star Saber, but a bit loosely. Poseability is pretty good, with four points of articulation in each arm, universal joint hips (a bit loose, but part of that is mold release oil, a good washing in cool water and soap helped a lot), hinge knees, turning head and waist. The feet are a bit small and unstable, but it's not too hard to keep him balanced. The figure looks pretty bad from behind, with lots of empty space. While the missile can be fired in this mode, the hose isn't long enough to reach the floor unless you have Bludgeon kneeling. It will stay connected to the cannon pretty well, though, so you can just leave it there in robot mode. Overall: Combat Hero Megatron was one of the molds that led up to Laser Optimus Prime, perhaps one of the best Transformers ever, but it had flaws. Bludgeon has all of those flaws, plus a few more. Some of them are fixable, or at least reduceable, but unless you like fixing your toys, I'd recommend giving this one a pass. You might luck out and get one of the non-floppy ones, but the original mold relied too much on really stiff joints to hold together, and the toy's not so good when loose. [Later note: there's some minor mold changes here and there from Megatron, mostly in the assembly of things. Generally not visible unless you do an extensive search.] DESTRUCTICON: SCOURGE Function: Destructicon Envoy Altmode: Missile Truck Motto: "This is not the best of all possible worlds...yet." None are sure quite where SCOURGE came from, but there are hints he is somehow linked to the duplicitous SIDEWAYS. When asked, he only claims to be from "elsewhere", and that further response would be pointless. He bears an uncomfortable resemblance to OPTIMUS PRIME, yet denies ever having been an Autobot. In any case, his goals seem to be clear: seize the Mini-Con weapon teams and use them to destroy both sides...despite the Decepticon symbols he wears, he bears MEGATRON no loyalty. It is uncertain whether he leads fellow Destructicon BLUDGEON or not, but they certainly share common cause. SCOURGE carries a powerful missile launcher in both modes, as well as a small but powerful laser rifle. He sometimes moves as if he were about to draw a sword, but none have seen him using such a weapon. STR 10 INT 9 SPD 7 END 10 RNK 8 COUR 10 FRP 9 SKL 9 Avg 9 Hasbro has really fallen in love with the Black Convoy color scheme, using it not only on the RiD Scourge, but also on a Spychanger Scourge, this toy, and an upcoming recolor of Supercon Prime. And who can blame 'em? More than a simple black and silver repaint, it has cool metallic teal striping and dark ruby windows. Truck Mode: Colors as above. 6.75" (17cm) long, it's a sort of mutated longnose sleeper tractor modified into a 10-wheeler flatbed missile truck. The sleeping compartment of the cab is actually formed by the pneumatic bellows base. The hood is graced by a big Decepticon symbol. The bellows themselves are a silvery gray, as is the launcher and the gun that attaches to the top of the launcher. I've heard reports that the silver tip of the launcher barrel is not always glued on well, and falls off. I haven't had that problem myself. The truck rolls on ten small wheels, but the front two don't always touch the floor. The cab section relies on friction to stay in position, and tends to rise up a bit. The missile launcher can only rise to 30 degrees, shortening its range a bit, and the bellows requires poster-tack help to stay attached to the truckbed. Weird side note: his smokestacks are almost Powerlinx Hardpoints. They just need the central holes drilled out a little bit. Of course, they're on this toes in robot mode and blocked by the bellows in truck mode, so it's probably not worth the effort. Transformation: Even simpler than Bludgeon's. The cab folds down and splits into legs, the rear third of the truck separates into arms, fists pop out, and the bellows falls off. Sadly, the airhose is about half an inch shorter than on Combat Hero Prime, making it really hard to get it to reattach to the robot's back. One tricky bit, the front bumper has bits that fold in to let the legs slide through. Robot Mode: 6" (15cm) tall at the head, taller at the missile tips depending on how you store the missiles (up to 10" (25cm) total is possible). Unfortunately, the heels are mostly empty and the backpack bellows mounting makes it back-heavy, so you often have to lean Scourge forward a bit to keep him from falling over. Scourge picks up two more Decepticon symbols, one on each forearm (not visible in vehicle mode), and he has the glowing red eyes lightpiping trick. The fronts of his fists are silver, and he has a false cab-front pattern on his chest (a trick later repeated in Laser Prime/Scourge). While the hose is too short for ease of backpack stowage, it's long enough to reach the floor, and the bellows can even act as a weak third leg for stability. The launcher is on the right arm in this mode, and can be swiveled around. As with Bludgeon, there's four points of articulation per arm, universal joint ratcheting hips (which are not as stiff as CHOP's, but pretty good), turning head and swiveling waist. The forearms are really bulky, impeding poseability a little. Also, the fists don't lock into place well, and will pop back in with very little provocation. Overall: A slightly weaker mold (mostly due to the feet), but a better execution and a really good color scheme. Looks even better if you give him Bludgeon's missiles, although it's not worth $13 just for that. The short hose is a significant nuisance, though, keeping me from fully recommending it. Dave Van Domelen, time to start clearing toys off the display shelves again....