Dave's Deluxe Transmetal II Rant: Scourge Prowl Jawbreaker (review at end) Iguanus II (review at end) Found Scourge at Kay Bee and used a $2 off coupon I had, so it only cost me a buck more than everywhere else...then I found it at Wal-Mart. Ended up driving across town to another Wal-Mart to get Prowl. No Basics yet, and it's too slagging hot to go shopping tomorrow to the third Wal-Mart I go to just to check on them. They can wait until I get back from San Antonio. CAPSULES Scourge - Looks nice and it's pretty big for a Deluxe. But it's floppy and frustrating and I'm not surprised it's already a pegwarmer. Very mildly recommended. $12.99 at Kay Bee, $9.76 at Wal-Mart. Prowl - Funky gimmick, good looks and reasonably stable in both modes. Recommended. $9.76 at Wal-Mart. RANTS Before I go into the two toys, just a note on the packaging. They've added the beast mode under the name in the upper right hand corner of the card front, useful considering how a lot of the TMII beast modes are pretty bizarre. The numerical transformation difficulty has been replaced by just a category (Basic, Intermediate, etc) which means no more than what price point the toy is at. Finally, the photos on the back don't show the toy itself, leaving more room for other toys. PREDACON: Scourge Beast Mode: Locust Function: Special Operations Combatant Quote: "A plague upon all their houses!" Scourge is possibly the most despicable of the already loathsome Predacons. Delights in taking depravity to all-time-low levels. Obsessed with germ-warfare and lethal chemical development. Despised by peers for his inclination to test deadly viral and bacterial concoctions on fellow Predacons. Skilled in combat, Scourge wields photon cluster cannons with chemical warhead capabilities. Has electrostatic disruptors inside antennae; capable of leaping distances exceeding two miles with use of wings. STR 4.6 INT 7.0 SPD 8.7 END 6.5 RNK 6.0 COUR 8.7 FRP 7.8 SKL 9.3 Avg 7.325 I gotta wonder how you can affix a chemical warhead to a photon cluster. Also, is it just me, or does every other Predacon get tarred with the brush of "nastiest/worst/most despicable of the Predacons?" Beast Mode: Size is variable due to the legs, but at its most compact it's 6.5" (17cm) long. The legs are easily able to carry its weight, and it usually stands around 4" (10cm) tall or slightly more. The colors are garish. Solid plastic colors are red, black and purple. Chrome is gold with neon green accents. And there's also translucent yellow-green parts. The beast mode is sorta stable, but the wing pack isn't really secured by anything, nor is the insect head. This makes it hard to use the wing gimmick without turning Scourge into a pile of insect parts. The gimmick works on a similar principle to Silverbolt's...push a lever and the wings flip forward, firing a missile. In this case, only one wing actually fires, I guess to keep people from losing both missiles at once. }-> Flipping open the left eye (vaguely disturbing) reveals the spark. Anyway, while okay on display, you can't really play with the beast mode without having to spend time retransforming it. Transformation: Very frustrating. Bits fall off easily when moved around, nothing actually snaps into place, and the abdomen is so hard to open up thanks to chrome pegs in chrome holes that you almost have to break it the first time. Once you figure out all the frustrating bits, though, it's a pretty basic transformation. Robot Mode: A floppy mess standing 5.5" (14cm) tall and taking up more shelf space than Optimal Optimus thanks to all the kibble. As mentioned, NOTHING locks into place. Shoulders and torso are especially annoying... couldn't they spring for a few plastic nubs to help things click into place? The big locust rear legs become the lower legs of the robot, a state of affairs which doesn't really work...and leaves him with "heel spurs" extending four inches (10cm) behind his body! The remaining four insect legs all end up on the left arm where you sort have to form them into a claw or something. Almost as bad as Transquito's situation. The right arm looks nice, has an actual hand and can hold the missiles as swords, but is hampered by the looseness of the shoulder. It is theoretically possible to position the wings so that he can fire his missile at targets in front of him, but this makes his floppy torso sag forward and then he falls over entirely despite his huge feet. Overall: Not a bad idea, but seriously hurt by a lot of cut corners. Takes up space far in excess of any nifty factor, and this guy's only going to last out on my desk until I get another toy of Deluxe size (which will happen pretty soon, since I have an order of Neo on the way in the mail). MAXIMAL: Prowl Beast Mode: Hunter Owl Function: Military Strategist Quote: "Logic is the ultimate weapon." Prowl strives to find logic and reason in everything. A listener, not a talker. Has most sophisticated logic center of the Maximals. Able to analyze and advise no complex combat situations almost instantaneously. Fires highly corrosive acid pellets. Cybernetic eye and frontal lobe interact with wing-mounted ion orbs, supplying limited telekinetic power. Afflicted with ironic, dry sense of humor. Believes himself to have been a great military strategist in a former life. STR 6.1 INT 8.2 SPD 7.9 END 7.6 RNK 6.5 COUR 8.1 FRP 8.8 SKL 7.9 Avg 7.6375 No mention is made WHERE the pellets come from. But real owls leave pellets too, so.... And I object to the assertion that an ironic, dry sense of humor is an "affliction." Well, I *would* object if I thought the techspec writer knew what "affliction" actually means. Oh, and as a side note, someone should come up with "Prowl Owl" to the tune of "Royal Oil." Beast Mode: A 5" (13cm) tall owl with am 8" (20cm) wingspan at full extension. Opaque colors are light grey (with metallic blue paint accents) and dark grey. Translucent reddish orange plastic is found throughout, and a nice deep blue chrome with some gold and gunmetal accents. The wings are reasonably poseable, but the legs are a bit restrained by the stuff around them. Kibble is limited to the robot arms being tucked under the owl's tail between the rocket boosters. Pressing a button on the back will cause the owl's head to spin, and the computerized dome atop the head can flip over to reveal his spark. But, as the Ronco guys say, that's not all! You can flip the wings around and bracket the head with them, and they'll spin along with the head as a buzzsaw weapon (it fails utterly as a rotary fan, however). If you're so inclined, you can also unhook them from the head and just swing them around in a circle. Oh, and you can tuck in the wings so that the owl looks like a regular owl would in repose. Transformation: Simple, but not obvious. Once you know how it goes, it's a ten second transformation with everything snapping firmly into place. But it's a real puzzle to figure out without the instructions...and the instructions aren't a great help either. Robot Mode: 5" (12cm) tall, with the same wingspan option as in beast mode. The overally look is reminiscent of Silverbolt, with claw feet and wings forming shoulderpads. The owl head forms a big chest, but he can just barely reach past it. His forearms are clear red plastic and look kinda out of place. One is in a fist, the other an open hand. Since he has no loose bits to hold, this is largely cosmetic. More red plastic gives him the classic glowing eyes effect. About his only serious loose bit is the waist, which doesn't lock down. However, the joint is stiff enough that this isn't really a problem. He follows the Beast Wars Neo trend of having a robot head that has elements of his beast mode. Finally, he can use his spinning wing gimmick in robot mode, although not while on the ground, as the wings strike the tabletop. Presumably his telekinesis employs the wings out formation that the spinner uses. Overall: A pretty good toy with an interesting gimmick. It gets in its own way a little too often for me to strongly recommend it, however. Dave Van Domelen, now to review the Iron Giant toy he also got.... Dave's Transmetal II Rant: Iguanus Jawbreaker This was almost just an Iguanus review. I noticed Jawbreaker on the peg at the same time a little kid did, and being a non-scummy fellow, I let the kid have it. Fortunately, there was another Jawbreaker on the racks behind a Prowl which I helped the little kid's younger brother get (he thought it was Tigerhawk, I pointed out Rampage as an example of how big Tigerhawk would be, the kid wanted Prowl anyway). CAPSULES Iguanus - So-so beast mode, okay transformation, okay robot mode. Mildly recommended. $9.76 at Wal-Mart. Jawbreaker - Nice-looking but unstable beast mode, kinda tricky transformation, okay robot mode. Somewhere between mildly recommended and recommended. $9.76 at Wal-Mart. RANTS PREDACON: Iguanus Function: Demolitions & Artillery Expert Beast Mode: Lizard (quoth the package) Quote: "The shortest distance between two Maximal points is a heat-seeking missile." Iguanus is a master of combat calculations. Armed with long-range tactical missiles capable of carrying a wide variety of warheads, his firepower rating is among the highest of the Predacons. Able to accurately calculate target position from incredible distances, he obliterates enemies from thousands of kilometers with cutthroat precision. Special titanium armor plating withstands even the most severe blasts. STR 5.6 INT 8.1 SPD 3.5 END 6.5 RNK 4.5 COUR 7.2 FRP 8.3 SKL 7.3 Avg 6.375 Cutthroat precision? Oooookay. There's about a half dozen twist-ties keeping Iguanus in the package, a tad excessive. Pictures of the line on the package show BA, Cybershark, Scourge, Prowl, Jawbreaker and Dinobot (Jawbreaker's package shows Iguanus instead of Jawbreaker). Beast Mode: 6.5" (17cm) long from snout to tail, it's a mostly metallic (not chrome) blue lizard of some sort with more tech than organic. Frill is silver chrome painted over with orange. One eye is big and orange, the other is small and green. Interestingly, the missile launcher only works in beast mode, giving Iguanus little reason to transform in most situations. When the missile is fired, the neck frill pops up a few millimeters...you almost miss the effect if you're not watching for it. Missile fires a little over a meter. You can get the frill action without the missile by simply pushing the barrel of the launcher in (closing the mouth will push it in nicely. The beast mode is fairly stable, but the rear hip halves aren't locked in position, and tend to move apart when you move the toy. However, this isn't a big problem, since the toy has a low, squat stance. Transformation: There's a fairly nifty bit where the head folds away into the robot's back, and the forelegs become robot legs. A couple of panels on the flanks swing aside to allow motion, while letting the toy avoid having holes in its body. The rear hips just pull apart to become shoulders, and the tail folds down to reveal the face. Not terribly complicated, but decent for a Deluxe. Note, you do have to remove the missile before transformation, and cannot store it in the launcher in robot mode. Robot Mode: 5" tall, still mostly blue, but with some more orange and silver showing. Has jagged red teeth and one red eye, the other eye being covered by a metal plate. His spark is hidden behind a chest plate that swings open the same way Lioconvoy's matrix cover does. The hands have opposable thumbs like TMII Cheetor, but they work a LOT better than his do. The missile becomes a club, and its shaft has a scale pattern. Ankles and wrists are ball-jointed, although the wrists bend back the wrong way for most attack poses. His beast tail becomes a long ponytail of sorts, but even with the neck frill (which is now a skirt) and the ponytail out back, Iguanus has no trouble with tipping backwards. Oh, and while he can't fire his real missile in robot mode, his left shoulder has a missile pod molding on it, so I guess he can "in character" launch stuff in robot mode. One bit of his chest detailing reminds me of Max B from BWII. Overall: As one of the last pre-Beast Machines toys, it's a bit of a letdown. Not bad, really, but not great either. No big problems, but nothing to make you sit up and go "wow!" MAXIMAL: Jawbreaker Function: Close-Combat Specialist Beast Mode: Hyena Quote: "Laugh and the world laughs with you; howl and you howl alone." The most aggressive of the Maximals, Jawbreaker never backs down from a fight. Prefers combat situations where odds are stacked against him. Most effective in close-combat battle, where his powerful jaws can be devastating. Utilizes magnetic field generator between his shoulders, drawing unfortunate Predacons into his spinning deltoid blade. Possesses a twisted sense of humor; laughs a lot - but generally laughs alone. STR 7.2 INT 5.1 SPD 6.8 END 8.3 RNK 5 COUR 9.4 FRP 6.6 SKL 8.6 Avg 7.125 Um, the spinning blade is not deltoid (shoulder muscle) in nature. Either it's between his shoulderblades in beast mode, or on his forearm in robot mode. Nor is it delta-shaped (triangular). Not that I expect much grasp of anatomy from anyone associated with TMIIs. }-> Beast Mode: An impressive 8" (20cm) long, and about 4" (10cm) high at the sawblade. Lots of joints, lots of blades...and lots of instability. Held together by two pegs and a tab, none of which is really that strong. His robot chest just sort of dangles between his forelegs, and there's no way to secure it to anything. In fact, it takes a fair amount of trial and error to get the toy to be at all stable in beast mode. Unfortunately, due to warping during shipping or something (and possibly related to the half dozen twist-ties used), he tends to tilt to one side when stable. Getting him balanced requires undoing the tab in the small of his back. Something of a riot of colors. Dark brown fur with gold spots, plus light blue parts all over, red claws, and chrome in red, silver, gold and orange around his shoulders, neck and back. Pumping a lever on his back causes the sawblade between his shoulders to rotate, but it's not free- spinning, and only spins during the pumping. Transformation: Hindlegs become robot legs, tail pulls out to become sword. Then it gets tricky. Back and head become the right arm, the left arm is hidden in the chest, and both of the massive beast mode forelegs end up curled up on the shoulders of the robot mode. Because of the instability of the beast mode, the reverse transformation is a bear and a half. Robot Mode: 4.5" (11cm) tall at the head, you can fiddle with the shoulder kibble to increase the total height. His sword is almost as long as he is tall. Legs are jointed almost exactly like TMII Cheetor's, but with big spurs along the back that keep the knees from bending very much. The beast head can rotate with a "wrist" joint, and he can hold his sword in either the beast's jaws or in his semi-open left hand. The sawblade becomes a forearm weapon, and his spark is revealed to be on that forearm. If you want, you can unfurl the beast forelegs for him to use as extra combat arms. Overall: His primary strength lies in the complexity of his transformation. Beast mode's unstable, and robot mode's a bit shrimpy and overburdened with kibble. Again, like Iguanus, there's nothing really wrong, but nothing really right. Dave Van Domelen, two more to go before Beast Machines....