Dave's Fuzors Rant: Air Hammer Quickstrike These have finally penetrated Columbus, although they're still not available everywhere as of 1/9/98. The Deluxes have not been spotted in stores yet as of that date either. CAPSULES Air Hammer: Rather dippy beast and robot modes, feels kinda cheap, but has a rather more complicated transform than suggested by the rating on the package. Very mildly recommended. $4.99 at Toys R Us. Quickstrike: Very good beast mode, fairly interesting transformation, good robot mode. Recommended. $4.99 at TRU. RANTS MAXIMAL: Air Hammer Function: Aerial Reconnaissance Transformation Difficulty: 2 (Basic, I'd give it a 3) Quote: None If Air Hammer possesses one attribute, it is mind-boggling speed - add that to his scanned characteristics and it equals the perfect reconnaissance warrior. His aerodynamic structure helps Air Hammer to be equally [sic, should be "as"] dextrous in water as in air. He sees with the eyesight of a hawk and has the ability to sniff out a Predacon from miles away. Well liked by his fellow Maximals, Air Hammer is a robot of few words, oreferring to save his razor-sharp jaw for locking onto the limbs of enemy Predacons. STR 5 INT 8 SPD 10 END 9 RNK 6 COUR 9 FRP 4 SKL 8 Avg 7.375 I've decided to start correcting the bad grammar of these notes as I type them in...and I'm tempted to rewrite them to remove the jargonizing the writers put them through. Beast Mode: Reminiscent of the Optimus Primal bat in its rigidity, but at least this is more stable and has less undercarriage garbage. The sculptor did a pretty good job of merging the lines of a hammerhead shark with those of a bird of prey, considering how divergent they are. Most of the beast parts are made from the milky white plastic Hasbro's grown so fond of, with brown and metallic blue accents painted on. The critter's five inches from nose to tail (12cm) and has a wingspan slightly over five inches (about 13cm). It's pretty much unposable, although you can work the jaw, which has a spring in it to help it snap closed. Transformation: Not too hard once you get the hang of it, but very weird and unintuitive, hampered by the fact that (at least on mine) the joints are very stiff, but weak...so bits pop off before you can get them into the right positions. Robot Mode: 3.75 inches tall (9.5cm), with light grey plastic forming the upper arms, thighs and pelvis. Neither hand is an actual hand...one is the jaws of the beast mode, the other is the shark tail. Unfortunately, the jaw hand is, like that of both versions of Tarantulas, underhanded. The head can turn stiffly, but the paint job makes it look like a cheap knockoff. There's a huge "backpack" going, but fortunately the feet have long enough heel spurs to allow the toy to stand. Overall: It's not horrible, but unless you're a completist or a shark fan, you can safely skip this one. PREDACON: Quickstrike Function: Desert Combat Expert Transformation Difficulty: 2 (Basic, about right save for one tricky part) Quote: None There are few robots as downright mean as Quickstrike: even his fellow Predacons steer clear of his terrible disposition whenever possible. His deadly cobra-headed tail squirts a venom which instantly paralyzes its victims, leaving them defenseless against his razor-sharp scorpion pincers and attack claw. STR 5 INT 7 SPD 5 END 6 RNK 6 COUR 10 FRP 6 SKL 8 Avg 6.625 Note that it is not, strictly speaking, possible to steer clear of someone's disposition. Beast Mode: With the tail fully stretched out behind him, Quicky measures 11.5 inches (29cm) long. He's significantly shorter when the tail is curled up over his body. And the tail is quite neat, being fully articulated, with seven ball joints in it. The jaw of the cobra opens when you push on the squirt function. The scorpion pincers are a bit weak-feeling and floppy, unfortunately, and Quicky suffers from the same problem Powerpinch does in beast mode...he doesn't so much stand on his legs as roll about on his stomach. His main colors are dark brown, translucent yellow, slightly translucent orange (scorpion legs) and metallic green painted on. Transformation: Goes pretty much how you'd expect, with the pincers becoming his legs and feet, and the tail and scorp legs twisting about to become the robot arms (it's a little tricky to get this to work just right. In an interesting development, his scorpion head becomes his, ah, skidplate in robot mode. Yep, he's a butthead. There isn't a tab or anything to help in opening up his claws to form his feet, so you need to worry at them or get a pin or something to open them up. Robot Mode: The translucent plastic is more obvious in this form, and Quickstrike's one of the few BW toys to have glowing eyes, since his entire head's translucent. His HUGE feet (2 inches/5cm long) make him very stable in a variety of poses, including ones where his cobra arm is pointed straight out in attack. His lack of real hands isn't as big of a problem as it could be, since his claw hand can hold things (and other Transformers), albeit weakly. Including his "head scoop" he stands about four inches (10cm) tall. The superposeable right arm makes him look a little odd in some poses, but quite nifty in others. The cobra head fires a thick stream, not a mist, and it fires past the fangs in such a way as to look surprisingly like the spit of real spitting cobras (at least as close as my memory of the last Discovery Channel show on snakes I watched says). Overall: While not without problems, this is generally a pretty durn good toy. Dave Van Domelen, putting Quickstrike atop his monitor to clash with Razorclaw over the last enerbrewski....