Dave's Transformers Rant: Fast Action Battlers Wave 1 Starscream Brawl Autobot Ratchet Optimus Prime (not reviewed) Ironhide (guest reviews at bottom) Autobot Jazz (not reviewed) Permalink: http://www.eyrie.org/~dvandom/BW/Movie/FAB1 A simplified, almost Go-Bot-ish line, I decided to only get a couple. Might get others later, especially if on clearance. I got Starscream because I heard some good things about it from a sighter, and Brawl because he doesn't get enough love. Update 6/10/07: Wonkimus Major said I could open Ratchet before sending it on. Update 7/21: Justin Anderson sent guest comments on Ironhide, see the bottom of the file. Update 8/27: Wonkimus Major bought the Japanese version of Ironhide and sent along a review, appended to the bottom. Interesting for how the line is positioned in Japan. CAPSULES Starscream: Sturdy fairly smooth transformation, okay gimmick, minimal poseability in robot mode. Mildly recommended, mainly for smaller kids. $9.99 at Target. Brawl: Transformation requires some excessive force with the legs, and has some partformery nature. Pretty good robot mode given the design philosophy restrictions, decent vehicle mode. Recommended. $9.99 at Target. Autobot Ratchet: Somewhat floppy robot mode, solid vehicle mode, automorphing requires a few tries to get the hang of. A decent amount of thought was put into this design that seems to be missing from the two I bought. Recommended for kids, mildly otherwise. $9.99 at Target. RANTS Packaging: Kiddie line trade dress, but the same rough shape as the regular Deluxes. The blisters are more flat-fronted with a little molding for the shape of the card insert between blister pieces. The insert has a cartoony drawing of the character inside, the name, and the subline logo. Each character has an epithet, like "Double Missile Decepticon Brawl". The logo and name are repeated on the right side of the insert, the drawing wraps around to the left. The bottom of the insert has some legalese and co-sells for three others in the assortment. The front of the cardback itself has a yellow band in place of the swoosh the regular Deluxes use to say "Automorph Technology" or whatnot. In the upper left is the Ages 4+ warning and the Level 2 conversion difficulty ("Quick Conversion"). The top center has the movie TF logo, and the upper right has a lighter red faction symbol on the dark red background. The back of the card has photos of both modes, a red on yellow callout extolling some gimmick of the toy, a swirl arrow pattern with "Quick conversion ROBOT TO VEHICLE!", and names of the modes (licensed where relevant). The bottom half has the techspecs, bio note, and the following copy: "Hidden among us, alien machines with the awesome ability to change from one form to another fight their ancient battle for the AllSpark. They are... THE TRANSFORMERS!" The techspecs have simple names and numbers in circles, no bars of strings of beads or other graphical representations. While the numbers seem to be the same as those on other versions of the toys, the bio notes are new. Along the very bottom of the card are the various ownership logos, including licensor if relevant. Unlike the regular deluxes, these have secondary tabs wrapping around the card to secure the inner tray, separately taped. Also, instead of saying "reverse order of instructions" anywhere, the instructions are printed on both sides, giving both robot to vehicle and vehicle to robot. No catalogs in the ones I got. Also, unlike regular Deluxes, these are all packaged in robot mode. This is good for the older consumer, because it lets you see whether the robot mode is too lame for your tastes before purchase. :) Design Philosophy: These are, as the packaging suggests, little kid versions of the toys. Consider them to be like the Go-Bot line, although pitched a little bit older. The proportions are a little chibi, but not fully. Poseability is low and durability higher than regular Deluxes. Much, but not all, of the transformation, is Automorphing on these, hence "fast action". Each also has some sort of spring-loaded attack action as far as I can tell, beyond just missiles, hence "battler". Mind you, the presumption of melee spring-loaded attacks is based on two toys, but hey. Oh, and some of these "Level 2" transformations are more complex than "Level 3" Scorponok's. :) BATTLE BLADE STARSCREAM Altmode: F-22 Raptor Licensor: Lockheed-Martin Package call-out: "Snap out battle blade!" STARSCREAM prefers to attack from the sky, where none of the AUTOBOTS can reach him, but the skies of Earth are awfully crowded with humans and their ridiculous machines. That's all right though; there are some fights where a missile just isn't personal enough. That's why he had the retractable battle blades installed. He loves to see the look of fear in AUTOBOT eyes when he snaps out his razor sharp energy blades. STR 6 INT 9 SPD 10 END 7 RNK 8 COUR 4 FRB 7 SKL 9 Avg 7.5 6 twist-ties, 2 rubber bands (one on arm, one on upper body and head). Robot Mode: 6" (15cm) tall, made of light and medium "french gray" (brownish gray) plastics, plus a light cool gray on the battle blade and some of the connector struts. There's a black wash on the arms and lower legs to bring out the movie-style tech detailing. Bombs molded into the palms of each hand are painted dark copper. There's black paint on the sunken bits of the face, with silver pupils on the eyes and gold on the mouth-ish area. The chest is made from the front section of the airplane mode, and has a black cockpit and a black Decepticon symbol up at the top center. There's light gray paint on the leading edges of the nose and wingsections. The head turns a little. The left arm has a swivel shoulder, the hips are ball joints, and the ankles (he has digitigrade "chicken legs") are hinges. Pressing a button on the outside of the right shoulder makes the battle blade spring down, while pressing a button on top of the right shoulder makes the right arm spring up. In other words, sturdy but brickish, and the right arm poseability is replaced with spring gimmicks. Transformation: Mainly if you pull up and out on the nose/chest, the plane pieces all fold together. However, it's usually not totally smooth, requiring some help along the way. Then, all that remains is to fold the legs back and bring down the nosewheel. You can also leave the legs halfway back for a gerwalk mode. Vehicle Mode: Well, it's an F-22 Raptor with big bird legs hanging off the bottom and some hands sticking out the jet intakes. Just the airplane part is 6" (15cm) long, but add an inch for the feet sticking out the back. Wingspan is 5.25" (13.5cm). It's a somewhat chibi deformation of the Raptor design, but the molding is good and all the various stealth-enhancing zigzags are in place. No gimmicks in this mode, and the arms are fully enclosed by jet bits. If it were easier to pop the legs off I might do that, to enhance the looks of this form. Overall: Seems sturdy enough to survive a small child's play, but the novelty of the "I cutchoo, man!" gimmick wears off pretty quickly, and it's not really cute enough to appeal to Go-Bot collectors. DOUBLE MISSILE DECEPTICON BRAWL Altmode: Tank Licensor: None Package Call-out: Launch 2 missiles! DECEPTICON BRAWL lives to blow stuff up. Big and mean, he's only happy when his face is being warmed by the heat of explosions. He serves his leader - the evil MEGATRON - without question, and will destroy anything that gets in his way. His least favorite thing about the AUTOBOTS is that there just aren't enough of them left to pound with a double blast from his shoulder cannon. STR 8 INT 3 SPD 3 END 9 RNK 5 COUR 9 FRB 9 SKL 3 Avg 6.125 1 twist-tie for missiles, 3 for robot. The secondary turret isn't securely connected, but 2 rubber bands hold the mine-clearing teeth in place. Robot Mode: 5.5" (14cm) tall at the head, 6.75" (17cm) at the tops of the secondary turret cannons. The forearms, pelvis, tread pieces, mineteeth, shins, secondary turret and some connective bits are forest green plastic. The upper arms and feet are light gray. The rest of he toy is olive green plastic. There's a lot of forest green wash, black paint on the treads, olive paint on some of the forest green bits to match up in vehicle mode, and silver on the left arm blades. The face is a mix of black, silver and gold paint, with red eyes. There's also silver paint on the teeth of the mine- clearing bits. A black Decepticon symbol is printed on the chest. This mode looks quite a lot like the regular Deluxe version, albeit chibified, with one important exception: the main gun barrel is on the left arm, not the right. The right arm gets a quadgun sort of thing instead. Also, the official positioning of the mineteeth has them pointing towards each other rather than down, which I prefer. The shoulders are swiveled, twice. You can either move the whole arm, turret armor pieces and all, or just lift the arm inside out. Given that the main gun is attached to the turret armor, you have to use the main shoulder to pose it, but the right arm looks better separated from the armor. The hands are claws, but don't have to hold anything. The waist turns, ratcheting in one direction and being spring-loaded in the other (see below). The head is on a ball joint, as are the hips. The knees are stiff hinges, and the ankles are also hinged for transformation. Some pretty dynamic poses are possible. The secondary turret is pegged to the back, with the rocket pods on balljointed struts. The figure does need to be leaning back a little at the hips to stand stably, as the toes aren't long enough to compensate for some front-heaviness. Twisting the waist in a vector-up direction (so that the left arm is pulled back) up to 90 degrees lets it spring back forward in a punching action. The rocket pods have springs in them so you can insert Q-tip- looking missiles, pull back and release 'em. The missiles do not lock into place, and will fall out easily if the figure is tipped the wrong way. They also don't fire very far, so I'd just stick 'em in storage somewhere and not bother. Transformation: Remove the secondary turret and transform it separately. It'll attach to an entirely different peg in vehicle mode. Lifting up the chest will make most of the front end transform (just as with the regular Deluxe) and will bring the arms around most of the way, but you have to snap them together yourself. The legs transform in a pretty standard tank robot manner, but require some wrestling to get out of vehicle mode. Vehicle Mode: See the regular Deluxe version review for discussion of exactly what sort of vehicle Brawl is, and what I mean by "secondary turret". Just the body, ignoring main gun or mineclearers, is 4.75" (12cm) long. Adding in the gun brings it to 6" (15cm). Aside from the rocket pods being oversize, it's really not very deformed in proportions. There's a forest green camo pattern on the olive plastic, and an olive camo pattern on the forest green secondary turret. There's also a silver Decepticon symbol on the secondary turret. The secondary turret is pegged on, so spins easily, but also falls off. The rocket pods are on swivels, and the mineclearing teeth on ball joints. The main turret, however, cannot turn. The toy rolls along on four little wheels inside the treads. There's some large seams around the front of the turret and a hole in the back of the turret showing the forearm weapons, but otherwise it's pretty kibble-free. Overall: The missile launchers are a waste of plastic, and the secondary turret likely to be lost pretty quickly by the smaller kids this is aimed at, but otherwise this is a well done toy. It's almost better than the regular Deluxe. I got Autobot Ratchet for Wonkimus Major, so I copied down the stats and made some in-package-observations notes before sending it to him. AXE ATTACK AUTOBOT RATCHET Altmode: Hummer H2 Licensor: GM Package Call-out: "Blasting axe attack!" On a team made up only of the most courageous and daring warriors from the planet CYBERTRON, AUTOBOT RATCHET is probably the bravest. As the team's medic, he will charge across a blazing battlefield, dodging laser fire and missiles, to reach an injured friend. He can't bear to see suffering, so even as he defends himself with his battle axe, he readies his surgical tools to heal any damage done! STR 4 INT 9 SPD 6 END 9 RNK 5 COUR 10 FRB 3 SKL 10 Avg 7 In the same yellow-green as the Legends and Voyager versions, despite the fact that all the movie pictures I've seen of Ratchet are in a more sedate yellow. The "axe" barely looks like any sort of melee weapon, and fires a clear blue missile that the package art makes clear is intended to be a water blast. Transformation looks like the head is stowed under the front end, and in general turns the vehicle upside down in the process of going to robot mode. Update: 5 twist-ties on the figure, none on the missile. 2 rubber bands keep the chest from rotating, and one holds the left arm's wrist weapon in place. Robot Mode: 6.25" (16cm) tall with a shoulderspan of 6" (15cm). Mostly made of a chartreuse plastic, with black plastic on the wheels, chest, abdomen, right forearm, left forearm's minigun pod and some connective bits. His missile is made of clear aqua blue plastic. There's red striping and other printing that I will cover in more detail in vehicle mode. The face has silver paint around the eyes and on the big mustache area. His eyes are blue, and there's a red stripe along the crest. There's silver paint on the pelvis and black on the inside of the thighs. A silver Autobot symbol is printed on his belly button area. The head turns, and the waist turns with the same gimmick as Brawl. The shoulders are swivels, but a bit loose. The elbows are also swivels, a bit stiffer. The right forearm has a swivel at the base of the axe. On the left forearm is a pair of five-barrel miniguns on a swivel base. The hips are ball joints, but the knees are strictly wrong-way bending for transformation. The missile stores in a pair of clamps on the back, a feature Brawl really could've used. The left hand is a symmetric three-fingered claw thing (big finger on top, smaller fingers on either side, thumb on bottom) that isn't really the right side to hold anything. As with the other two I've reviewed, there's a spring-action melee gimmick. It's meant to have the right hand axe swing, but the arm doesn't want to stay up when straight out. The instructions refer to it as a punch, but this may be repeated text from other sets. The missile locks into the axe, and is fired by pressing a button on the side. Again, better than Brawl. Transformation: Flip a shield up over the face, fold the arms back around at the elbows so they're bent backwards 180 degrees (ow). Make sure the axe is side-to-side and the minigun pod is pointed forward, or things get in each other's way. Next, flip up the entire torso on the joint behind the head, to get things clear of the spin piece. Turning the grille piece 180 degrees (counter-clockwise from the view of looking straight on) makes the shoulder pieces rotate back together, although it doesn't always go all the way on its own, and the ratcheting can pop easily. The legs peg together and then the knees bend backwards 180 degrees to form the rear section, then everything pegs together solidly. Once you're done, store the missile underneath (it's hard to keep it in place during transformation, it'll generally get popped off). Vehicle Mode: 5.5" (14cm) long rescue-modified Hummer H2. Most of what's visible in this mode is the chartreuse plastic, but the rear half of the roof rack is black plastic, as are the wheels and the front grille. The front part of the roof rack is painted black over green plastic. The headlights and roofmounted lamps are silver. The windows are painted metallic blue, and the lightbar on the roof is red. A red heartbeat monitor trace is printed on the sides, with "SEARCH & RESCUE" in silver inside the trace line. Above the trace at the back is "FIRE DEPARTMENT" in orange. An alternating red and orange hazard stripe is along the bottom of each door, and on the side of each door is a fire department crest reading "SEARCH & RESCUE / FIRE DEPT." around an Autobot symbol, the whole thing being in a mix of red, silver and black. About the only paint apps notable for their absence are on the hubcaps of the four turning wheels and the rooftop spare. Molded detail is pretty good. While the robot head is on the underside, they did think to provide a shield for the face, at least. So while the top of his head will find every rock in the road, at least he won't eat roadkill. Just, like, don't drive through flooded roads. Also, while the axe sticks down below the level of the doors, it doesn't stick further down than the head, at least. Vehicle mode holds together very solidly. Overall: Actually pretty decent, better than Starscream to be sure. But I don't think I'm going to be getting any more FABs myself at full price, except the wave 2 Frenzy. Dave Van Domelen, gonna go stick these up in his Go-Bots shelves. They need more actual villains there anyway. Guest review from Justin Anderson: Ironhide notes below. I'd go "mildly recommended" to "very mildly recommended" on this one. Woefully unimpressed, but not bad enough for an "avoid". Could have been much better. $9.99 at Biggs. Cannon Blast Ironhide Altmode: Topkick pickup truck Licensor: GM Package Call-out: Arm Cannon Blasts Missile! As AUTOBOT weapon specialist, IRONHIDE is as tough as they come. Gruff, grim, and always ready for a fight, there's no problem he can't handle with the application of a little firepower from his cannon arm. Now that he's on Earth, he just hopes they don't find the AllSpark before he gets the chance to dent some DECEPTICON fenders. STR 7 INT 5 SPD 6 END 10 RNK 7 COUR 9 FRB 8 SKL 6 Avg 7.25 6 twist-ties for the robot, the missile is held by a rubber band. The left arm is bent in a manner which would be impossible for a human arm to bend and the chest panel is folded down with a tie wrapped in front of it. 2 of the ties loop around the axles of the front wheels making them irritating to remove. Robot Mode: 5.5" (14cm) tall, made half of black plastic (truck bits and head and bluish-gray(arms, guns, hips, lower legs, central torso chunk). The head is jointed to turn but a rear chunk prevents movement. Some shoulder movement, and the elbows have a sideways hinge. The upper arms are just thin rods, really, and rely on the wheels to fill out space. But at least they're thick enough to not be a real breakage concern and the shoulder hinge looks made to pop the arm off before it could break. But this means he can really only move his arms backwards, not forward. The waist is a pull-back punch spring as with Brawl (if you're old school, the old He-Man toys did it long ago). It can only cock to the right, a blocker tab prevents moving it the other way. The hips are balljointed (albeit stiffly) and the knees are hinged. No ankles. The only ideal pose is "fists on hips". He has a severe case of G1 Ultra Magnus from the back. In other words, this is a toy meant to be looked at from the front. The side panels hang off his legs much in the same way they do on the Voyager version. The only advantage to this mode is the front half offers no hassles in positioning as it's all fixed in place. The missile loads in the left gun and fires decently. Interestingly, while the head is rather film-accurate, the card's artwork has a head with an eye visor, a sort of "sunglasses" thing. Gold paint highlights are all over, with the silver grille outline on the front of the truck, silver headlights, metallic blue windows and white "irises" on his eyes (their attempt to mimic the film's camera lens eyes makes him look a little too human here). A red GMC is on the chest, partly obscured by the chest plate. The kneepads are painted black. Transformation: The missile slots into the left leg for storage. Fold the hips back, fold up the front end, stow the arms into the cab then peg the smokestacks to the legs. Close the side panels. Be sure the chest plate is folded down or it will have zero ground clearance. Vehicle Mode: 5" (12cm) long and a hair over 2" (5cm) tall. The front end has a huge gap where the hinge is and where the embossed Autobot emblem should be on the rear is not molded in or otherwise painted on - for that matter, this toy lacks an emblem at all. As far as truck modes go, the Burger King toy was much better. The toy does roll well though, despite having maybe 2mm of ground clearance. The wheels spin as if they're greased (holding the toy on its side and spinning a wheel, I get a good ten second spin out of it). The only new paint apps visible are the silver strips under the doors and the silver and red taillights. The bed is covered, though with the solid build of the legs they probably could have done them hollow, using the tailgate as heels. LATER NOTE: The truck's roof piece is detachable to prevent breakage. It clips to the central bar by 4 small tabs with a peg to line it up properly. Overall: The robot mode is only mildly decent and the truck mode is almost a waste. The only upside is that it's a much more stable toy than the Voyager. Generally passable unless you dont want the voyager version. The only thing keeping me from not suggesting the toy is that the robot at least LOOKS good for display. Ironhide Basic Series review by Wonkimus Major Price point: 2300 yen (depending on retailer) In Japan, the Fast Action Battler series is known as the Basic Series. I wasn't planning on buying this, but my local TRU (I live in Tokyo) has a bunch of the Basic Series unpackaged for kids to play test out. They are in the same place as some unpackaged Beast Wars reissues, so as you can imagine, it's basically a box full of limbless torsos and Cheetor heads. Ironhide was only missing his roof, and I messed around with him a bit. I thought the auto-transform gimmick on this one was kind of cool, so I decided to pick one up. Packaging: The Basic Series is the only Japanese movie TF series in which the packaging has been redesigned in new Japanese-language packaging. This is presumably to attract kids who can't yet read English. Also, because of the new packaging, the price on these are a few hundred yen higher than the regular movie basics, which are sold in the US packaging. (Note: the department store LIVIN, which is owned by Wal-Mart, sells these for 1999 yen, the same price as the regular movie deluxes. Top of the packaging has the TF movie logo written in Japanese katakana. These toys are packaged in vehicle mode, as opposed to robot mode like in the US. The bottom of the bubble has a pic of the toy in robot mode and character name in Japanese katakana as well. Back of the package are the same on all the toys. There's a battle scene with 5 toys from the first 2 waves of the toys, which are also the co-sells--Prime, Ratchet, Jazz, Starscream, and Brawl. There is also a battle scene for the Beast Wars re-issues in the bottom right-hand corner. Vehicle Mode: Not much to say here, it's a somewhat squatter version of the Topkick pickup than the Voyager Ironhide. As far as I know, there aren't any differences between this one and the US version. Transformation: Flip back the doors, then swing down the legs. The autotransform works when you fold down the chest--the front of the truck splits in half and the head pops out. Then fold out the arms and insert the missile. Done. I found that the auto-transform wasn't as fun as the one in the store since mine does have the roof attached. It gets in the way of the arms. Robot Mode: Good representation of the character, at least from the waist down...chest and arms area looks like he's perpetually flexing like Hulk Hogan or something. This could have been improved if the arms could pull out from behind the front wheels or if the elbows could swivel at the very least. As it is, Ironhide can't even point his blasters (slimmed down versions of the ones of the Voyager toy) at an enemy unless he's standing at an angle. Overall: Certainly don't go looking for the Japanese version if you have the US one available. Because of the issue with the arms, I'd give this a mildly recommended if you can get it for about ten bucks. Otherwise, it's not a "must have" unless you are a completist or just like the character.