Dave's Throwbot Rant: Torch Scuba Ski Turbo In the wake of the Great Blizzard of 99, I decided to run out and get a few things I hadn't picked up Friday, and figured I'd stop in at Target to look for clearance stuff. To my delight, the Throwbots were on the shelf! To my annoyance, they weren't in the computer system yet, and they didn't even know what price the toys were supposed to be. I managed to convince the stockroom person to let me buy them for $5.99 each, but I don't know if that's the true price. There was no Amazon on the shelf, so I didn't try to get the second tetrad. CAPSULES Torch: Nice poseability and looks, iffy transformation. Recommended. Scuba: Good poseability and looks, not too bad a transformation. Strongly recommended. Ski: Same as with Scuba. Strongly recommended. Turbo: Looks nice, but it's basically just a car with a throwing arm. Only real reason to get it is to be able to build the Super Throwbot. Mildly recommended. Super Throwbot 1: Haven't put it together yet, but from the poster included, it looks pretty poseable (hips, knees, ankles, shoulders, elbows, maybe head and waist). At least $24 to put together, but I'd say it's worth it if you're interested in robot toys. RANTS First, some overall line comments. Each toy comes packaged in a 7"x4"x3" (18cm x 11cm x 8cm) box, and all the plastic parts can be found inside the plastic carrying case, with the instructions, poster and catalog outside the case. Like all smaller Lego boxes, it's not really designed to be opened and then closed again, you'll have to slice it open carefully if you want to close it again. The front and sides of the box are specific to each toy (including telling you which sets you need to get to make each Super Throwbot), with the back panel being the same for all of them, showing the toys in the line. The carrying case is a two-piece clamshell affair of plastic which snaps closed, made of reasonably sturdy plastic. Inside are slots for storing discs (you can order extra discs by phone) and space to keep the transformed Throwbot. In some cases, "transforming" just means folding up to fit in the box. The cases are molded in the two main colors of the Throwbot inside, and in the rough shape of a transport ship of some kind. Each Throwbot comes with two discs out of a possible assortment of 48. One disc is that Throwbot's "main" disc (showing its symbol, such as a skyline for Turbo or an odd five-pointed snowflake for Ski) and the other is a random disc from another Throwbot. There are six discs for each Throwbot (and six slots in the carrying case): the symbol disc, one where the Throwbot is shown throwing, one showing it traveling in the case, one showing it using its abilities in a noncombat situation, one showing it in a fight with some monster, and one showing a "prize" of some sort (jewel, crystal, etc) for that Throwbot. The 24 discs associated with a Super Throwbot team are shown on the back of the poster that comes with the toys. The discs themselves are about an inch and a half (4cm) in diameter and kinda frisbee-like. Maximum throwing range from same height to same height is about a meter. I don't know if I just got "lucky" or if the distribution isn't really random, but I got all four "throwing picture" discs. You might have to call the number to get any of the other four designs. The Throwbots all share a common core construction, at least the four I have. A large gear piece is attached to the cockpit/head piece, and then another few pieces snap around this with a worm gear installed. This lets you turn a shaft and move the head and shoulders up and down (or raise the center of Turbo). Most of them make extensive use of ball and socket joints, the balls being just under a centimeter across and very robust. The throwing arms rely on springiness of the arm rather than on any mechanical gear action for throwing, so it's possible these pieces will wear out with repeated use. For the most part, there are not any "standard" Lego pieces (Torch's flames being a notable exception), nor many places to attach standard pieces. If you want to customize these, you'll need Technic pieces to do it. The instruction booklets are divided into four parts. The first part shows how to construct the toy. The second is a page explaining the disc- throwing game, while the third shows how to transform the toy and fit it into the case. Flipping the book over gives instructions on assembling part of the Super Throwbot. The parts are all mixed together, so you can't simply make the Torch part on its own, for instance. And you need all four instruction booklets to assemble the Super Throwbot. [CORRECTION: You only need one instruction book to make the Super Throwbot, they just figure most of it is self-evident and don't give specific instructions.] A side note on leftovers: like most Lego toys, these come with a few extras of the small easily-lost pieces. Each has an extra piece for either end of the shaft that passes through the worm gear, and Turbo has an extra shaft. You can put all the extra little bits on the shaft, storing the spares from all four toys neatly. TORCH Standing 4" (10cm) tall with a cockpit/face down between the hips, Torch reminds me strongly of a Clan-style Battletech Mech. His right arm is the throwing arm, and it's somewhat restricted in movement by the contruction of his hips. The left arm has an elbow as well as shoulder, and mounts a twin flamethrower using the fire pieces seen in regular sets. The color scheme is almost entirely red and black, and the cockpit has the image of some kind of face on it. His shoulder joints are designed to allow the arms to lock into one of three cardinal directions, a feature included mostly for the benefit of the launcher arm. His left forearm is actually a shoulder piece, but the way the upper arm is designed prevents the forearm from locking into one of the three positions. The legs have very long thighs and short shins, being more like kneeless legs with ankle joints. However, joints at both ends are ball joints, so there's a great range of poseability possible, and good stability for stanfing up. Transformation basically involves using the worm gear to bend the upper body back so that it's in line with the cockpit, then folding the limbs up and out of the way. The one sticking point is the throwing arm, which really can't get into a good position. The end result of transformation is a sort of crawler vehicle with a big central wheel, which fits snugly into the carrying case. SCUBA The head is at the very top of this 4" (10cm) tall blue and light blue robot (with yellow accents). The hips are closer together, improving the range of motion of the throwing arm, but otherwise it's got the same pose characteristics as Torch (although it's more top-heavy, and harder to balance). The cockpit cover has another robotic face on it. The core gear is of the smaller type on this toy, leading to a squatter torso than found on Torch or Ski. The worm gear is hooked up to a propellor in the back, so if you turn the propellor the robot either looks up or looks down, within limits (the squatter torso means that the shoulders and hips get in each others' way when you try to raise the head too high). The scuba gear of the robot is made from two standard Lego pieces and a bit of tubing which doesn't get in the way of anything, fortunately. The left arm holds a speargun, which has that stupid angled handle on it that keeps any Lego toy from holding it properly. The figure can be put into a good swimming position as shown on the back of the box. Transformation is little more than having the robot sit down with its feet together, in a "Pretenders" style "it's a submarine because we say so" vehicle mode, although the propellor at the back does help with the illusion. It's a little wide for the case if you put the left arm out to the side where it looks good, unfortunately. SKI Despite being in a hunched over skiiing position, Ski is a little taller than the other two humanoids, at 4.5" (11cm) to the top of his gear. Ski is also a southpaw, throwing with his left arm rather than his right (which holds a skipole). Ski is mostly white with blue and light blue pieces and a black visor and pole. It only has a partial cockpit cover, forming a sort of wraparound shades effect. His legs are arranged differently than Torch's or Scuba's, with the main leg part being reversed so that it appears to be a long shin, with short unmovable hips tight to the body. The feet are fixed to (but can be removed from without ceasing to support the toy) a pair of pontoon-ish skis. Between the length of the skis and the ball joints throughout the legs, a lot of stable poses are possible, especially when you add in that the worm gear lets him hunch over more or straighten up. The right arm holds a skipole, but seems to be unable to hold it rightside-up, instead holding it by the tip. Transformation uses the worm gear to point the cockpit straight up, then the legs are manipulated into being underside skids. It's the most complex transformation of the four I have, and almost rates up with the simpler Transformers. Well, actually, if you follow the instructions correctly, you don't end up with a decent vehicle mode...you have to rotate the skis so that they're on the underside, which gives a nice skicraft sort of vehicle. There's a few other things you can fiddle with to improve the looks of the vehicle mode, like having the arms point backwards instead of forwards. TURBO It's a black and aqua car, with yellow accents. No limbs at all, save for the throwing arm. Manipulating the worm gear makes the center rise up, and thus changes the firing angle for the throwing arm. It has an extra two "pontoon" pieces that seem to be tacked on just to have a place to keep them, I strongly suspect that Turbo was the dumping ground for any pieces they needed for the Super Throwbot but couldn't fit into a robotic design (and Granite may have the same problem). [LATER NOTE: You actually need very little of Turbo for the combined form, and those extra pontoon pieces don't enter into it at all.] It has a blank cockpit cover and rolls pretty well for something with rubber tires and no through-axels. The throwing arm is limited to one locked position, period, and is really just tacked onto the car design. "Transformation" is just un-deploying the throwing arm and then flattening the car out enough to fit in the box. When totally flat, it can't even roll, because it has underbelly stuff that hits the floor. At launch angles of more than about thirty degrees, it also can't roll because the front struts hit the floor before the front wheels. Oh, and fully straightened, the car is a little more than 4" (11cm) long. OVERALL: If you just want to get one to try them out, I'd recommend Scuba or Ski, but Torch is pretty good too. And while Turbo's a bit weak, it's worth dropping the extra six bucks or so to be able to put together the Super Throwbot (which, for me, is a project for a later time). Dave Van Domelen, kinda wishes the carrying cases snapped together so they could be stacked more stably....