Dave's BW Neo Rant: Killerpunch Corahda Recently ordered a bunch of Beast Wars Neo toys from astrotoys.com, and they arrived the day I left for San Antonio (D'oh!), but I'm finally getting around to reviewing them. Archadis and Mach Kick will follow tomorrow or Saturday as I get time. CAPSULES Killerpunch: Very nice beast mode, interesting head-launch gimmick, remolding deals with a lot of the problems his predecessor Guiledart suffered from (but not all of them). Recommended. Corahda: Not a bad snake mode, okay weapon mode and robot mode. Mildly recommended. RANTS DESTRON: Killerpunch Beast Mode: Styracosaur STR 8 INT 7 SPD 7 END 9 RNK 6 COUR 8 FRP 6 SKL 7 Avg 7.25 Killerpunch is the first reuse of a BW Neo design, but not a terribly surprising one...after all, there's lotsa different Ceratopsids that Guiledart could be modded into. To Takara's credit, this isn't just a minor remold with the head swapped out. Many features have been remolded in ways both major (the head, the tail-sword) and minor (new pattern on the hide, no missile rack). Beast Mode: 8" (20cm) long from snout to tail tip, 4" (10cm) tall at the frill. His main color is a sort of greyish lavender with blue details and bone-colored beak, horn and frill spikes. His underside has been airbrushed bone color as well. All four legs can move at the hip to varying degrees, but that's the extent of his poseability. While he has the flip-down meaty gobbet panels inherited from Guiledart, Killerpunch does not have a full camoflage mode, lacking the dead eyes gimmick and the wounded tail. The gimmick he does have, however, is that his head launches. About six inches (15cm) on a good day, since it's rather large. Underneath, he has a spare head with a more mechanical look, and his spark crystal becomes visible on his lower jaw. Oddly, Killerpunch doesn't come with any other missiles, since he can fire Guiledart's missiles. Possibly they dropped the missiles because there was nowhere to store them (the remodeled head removed some of the storage space). Transformation: Same as Guiledart's, it's not too complex, but it's made difficult by the profusion of panels that get in the way. However, the lack of missiles does remove one source of frustration, and being able to remove the bulk of the head helps make things easier. One significant change is that the beast head need not be left on the robot's right hand, but instead can be stored on the back. Robot Mode: 4.5" (12cm) tall, 5" (13cm) counting the frill when the beast head is stored on his back. His torso molding is the same as Guiledart's, but in different colors. His head is new, and looks like a samurai helmet with styracosaur motifs. His tail becomes a rather nifty axe, but since he still can't raise his left arm due to the massive shoulderpad, it's not a weapon he can actually use. The headless right arm ends in a serviceable claw. Overall: While I like Guiledart's colors better and he has the nifty dead head gimmick, Killerpunch does have a number of other points on his cousin, and is a slightly better toy. If you want a transforming Ceratopsid and can only afford one, get Killerpunch. CYBERTRON: Corahda Beast Mode: Cobra STR 6 INT 6 SPD 5 END 7 RNK 7 COUR 7 FRP 9 SKL 7 Avg 6.75 One of the first batch of BWNeo that I decided to pass on the first time around (along with Longrack), I added him to my cart on a whim when shopping at Astrotoys. Beast Mode: Stretched out all the way, he's 13.5" (34cm) long, but most of that is tail. In a "standing" position, he's about 4" (10cm) tall. His "hood" portion is rather thick and bulky, since this is where most of his robot mode is stuck. A bit out of proportion for a cobra, but a commendable effort nonetheless. The first five segments of his tail are ball-jointed and rather stiff, and you can keep him standing up on a reasonably flat surface. The last eight segments are loose, and built along the same principle as those plastic wiggly snake toys you can find in the cheap toy section. Loosely mounted, the tail can whip back and forth with a faint clacking sound. Oddly, there's a sort of bony spur at the end of the tail. The body is a very dark green with silver and gold accents, plus red and yellow "eye" patterns on the hood. The rigid tail sections are also dark green. The four floppy segments nearest the body are dark metallic blue and the final four segments are a lighter metallic blue. Pushing down on a panel near the top of the hood will make Corahda's jaw pop open as you push down on the bulb of a water squirt weapon. The weapon fires a stream, not a mist. Weapon Mode: Pull out the robot legs, pop up the snake head and pull out the squirtgun and you get a sort of emplacement for smaller Cybertrons to fire from behind. It's not the world's greatest third mode, but it beats the Stampy Scissors hands down. Transformation: Fairly simple, rotate the robot torso and pull out the legs, then pop up the head and position the arms (one of which is the tail, and the other holds the squirtgun). There's a little difficulty in getting things past each other, and the arms never quite feel like they're locked into the proper positions. Oops, and as I just found out, the torso is attached by a ball and socket joint, and can pop off. This makes transformation easier, actually. }-> Robot Mode: 5.5" (14cm) tall, Corahda's kinda halfway between cowboy with serape/shawl and a conquistador. Either way, his motif places him firmly at odds with Saberback's Amerind/Aztec look. He holds together pretty well, with stiff joints and some pegs holding bits in place, although as mentioned above, his arms don't really snap into anything. His left shoulder is highly limited in motion (and, incidentally, holds his spark), but the universal joint on the elbow helps a little with that. His right arm is his snake tail, with two segments as upper arm, two segments as forearm and the remaining eight as a whiphand (one segment is hidden under the shoulders). The ball joint between upper and lower arm is on the other side of the joint, so it can bend like an elbow...albeit an elbow a bit low on the arm. Hips, knees and ankles are all stiff ball joints. Overall: Does about as well as possible with a snake mode, and has some interesting bits. But limitations of the form and of the transformation hinder the play value of this toy. Dave Van Domelen, has Killerpunch hanging out with Guiledart on one side of his desk, and Corahda and Saberback in combat on the other side over by the debris field of semi-important papers....