Dave's TRU Exclusive Transformers Rant Megatron/Powerlinx Optimus Prime Two-Pack Early in 2004, a number of Japanese-exclusive Superlink (Energon) toys showed up, such as a smaller Megatron (because Takara apparently didn't think they could sell the Super-sized version of a villain) and a "Standard" (Deluxe) version of Prime (sold both with and without Kicker). And while it looks like Hasbro is bypassing the exclusive Microman Kicker toy in favor of their own mold, they did bring "MiniMegatron" and "STD Prime" (two-pack version with the chrome) here in the form of a Toys R Us exclusive two-pack, in the Super sized box. After failing to find the set at TRU in my early September trip to Topeka, I ordered it from Amazon.com. http://www.eyrie.org/~dvandom/BW/Energon/Super2 for the original review of Megatron. CAPSULE Megatron/Powerlinx Optimus Prime: Megatron is a good resize of the original, with full function and better sounds. Prime is...a really impressive effort. Better than the original in some ways, but would be a marginal Deluxe on its own. Recommended if you don't have the $40 Megatron yet, otherwise mildly recommended. $24.99 (plus tax and shipping for a total of $32.30) from Amazon.com. RANT Packaging: The box is Super sized, but TRU apparently decided it would sell better at $25 than $40, or something. The paperwork pack has the Volume 2 comic/catalog, sigh. It has separate two-sided instruction sheets for each toy, and at least the Powerlinx Prime instructions are new. There are no techspec/bio cards, but it's pretty safe to assume they'd have the same stats and stuff. The color scheme on the box is Powerlinx Battles, including the blue cog logo on the right side. Both are twist-tied to plastic trays on a cardboard inner box, in robot mode. Prime (and his art, etc) is on the left, Megatron on the right. Prime is listed as a silver cog combiner on both the front and on the left side panel. Megatron is not listed as a Decepticon or Terrorcon, but it's pretty safe to assume he's a Decepticon. On the front window plastic is a sticker proclaiming the toy to be a Toys R Us exclusive, and the first time this scale has been released in North America. The bottom has Omega Supreme as a co-sell. On the back of the box, each toy is shown in both modes. Also, an inset in the middle bottom of the panel shows Prime powerlinxed both ways with Rodimus. Prime on top looks okay in the picture, but Prime on bottom looks powerfully lame even with the "show it from the good side" picture. Megatron comes with LR44 button batteries included. This is an internal engineering change, since the full sized version needed AAA batteries. Most of the twist-ties are inaccessible at first. Three big ties help secure the plastic tray to its cardboard backing, but there's six taped tabs as well, and all the rest of the twist-ties holding the figures are strictly through the plastic tray. The tank drone and sword for Megatron are secured to the cardboard wiht a total of four more ties. Getting the plastic tray off is a pain, but kinda necessary, since not all of the twist-ties on the figures are cuttable without risking damage to the figures. All told, Megatron and his accessories are responsible for ELEVEN twist-ties and two rubber bands. Prime is only to blame for five ties and one band, clearly the good guy of this piece. Both figures are packaged in robot mode. Prime's gun is not tied down separately, rather it's held in his hand. DECEPTICON: MEGATRON This is often called "Mini-Megs" or some variation on that, but it's really not a lot smaller than the original, being an 83% size copy at 8" (20cm) tall. Of course, being 5/6 height means 125/216 volume and weight, a significant savings (58% as heavy as the original if it's a straight scaledown). But who needs theory when you have an electronic scale? Mini-Megs is 448g with all accessories, the original is 784g. Given the margin of error in my height measurements, looks like it has the same density as the original (although I suspect the plastic is a little less dense and the interior electronics aren't scaled down at all). All Mini-Con Hardpoints are full size, and the fist holes are larger so as to still be able to hold stuff. All the articulation remains, although the insanely stiff knees of the original have been replaced by more reasonable ratchets. The color changes are subtle in some cases, and generally make the figure look lighter in color. I'll use the format here of "original's color: new version's color". Medium blue plastic (i.e. fists, shoulders, kneecaps): dark blue plastic Dark blue plastic (wings, rear landing gear, horns): bright blue plastic Light gray plastic (torso, forearms, boots): lighter gray plastic Clear green plastic: lighter yellowish green plastic Clear colorless plastic (sword): same yellowish green plastic as above Really dark gray plastic (tank, thighs): no change Red paint: orange paint Copper paint (kneecaps and toes): yellow paint The tank paint apps are the same, as are Megatron's abdomen and Decepticon symbol. His face is now matte powder blue with orange eyes. The metallic green paint of the original's shoulders is replaced by yellow in a slightly different pattern. There are metallic yellow-green paint applications on the weapon ports of the wings that have no counterpart on the larger version. And where the pop-out guns for the original's Hyper Mode are clear green plastic with dark blue paint on the edges, the guns are solid bright blue plastic on Mini-Megs. Transformation is, of course, the same. However, things are a little less solid (easier to slide bits out of place while trying to get another thing into place). Once in jet mode, you can see that there's a little less paint on this version. No dark paint on the nose guns, and no silver paint inside the now light gunmetal gray ares where the tank drone connects. [Later note: the shoulders on Mini-Megs are geared together internally, so pulling out one makes both emerge, unlike regular Megatron.] The tank drone has some structural differences in addition to the earlier mentioned change in batteries. The cannon barrel does not seem to be removable (I stopped short of "break it off" force), so you can't do the "under the arm barrel" trick. The batteries have one of those "pull out to use" tabs, and it can be re-inserted when you get annoyed by the sounds. [Later note: a reader who disassembled his drone confirms that the barrel is held in place by two screws.] Both sounds have been changed, thankfully for the better. The launcher sound is more of a "whoosh-crash" sound instead of the teeth-grinding beedeedeedeedeek of the original. And the sword sound is actually a sword clashing sound, not a weird electronic swoosh. While the sword still lights up via a red LED when the sound is activated, the second LED behind the clear plastic Decepticon symbol is gone. AUTOBOT: POWERLINX OPTIMUS PRIME Okay, this is an all-new mold that's designed to look as much like the core part of Supreme combiner Prime as possible while also being a silver cog combiner instead. It was sold solo as well as in a gift set with the Microman Kicker figure and a special gold chrome Energon Saber. [Later note: the two-pack version had metalflake shiny paint, but both versions have the chrome grille/bumper. Only in the prototype pics did the solo version lack chrome.] Vehicle Mode: Okay, he's packaged in robot mode, but I'm gonna start in vehicle mode anyway. At 4.75" (12cm) long, it's a generally shrunk down version of the core "Fatimus Prime" vehicle found in the Super-level Prime set. For reference, he's about 70% the size of the original, representing a more severe downsizing than Megatron. While they probably could have made a better vehicle mode if they tried, the intent was clear here: duplicate the original as closely as possible, within the limitations of making it a Silver Cog combiner. They do a pretty good job of that, although they had to change how the robot head is gotten out of the way, and raise the trailer hitch point to make sure it could still hook up to the rolling rhomboid. Of course, they're doing a good job of copying a lousy vehicle mode, but hey. The front bumper and grille are silver chrome, with blue paint on the headlights (thin enough that they still look chromed) and the bumper stripes (really thick). Most of the pieces that were white plastic on the original are clear dark blue here, with paint as necessary (so the windows are transparent, if darkly tinted). The robot fists are the main exception. Most of the "fixtures" (spark crystal, gun rack, etc) are the same, but there's two dead Hardpoints on the robot arms (only a few things could fit well on them in this mode) and six 5mm pegholes: trailer hitch, gun rack, a perpendicular one on either side of the cab and slanted-forward holes on the gas tanks. I suspect these holes are intended for placing rear-facing weapons or exhaust pipes. The robot head just sort of sits between the robot arms, but at least they point out to rotate the inner head around so that the face is hidden by the super-mode helmet. The helmet is a solid piece, and cannot unfold into a radio dish. Transformation to and from Robot Mode: Very close to the Super version's, except that the feet are single pieces (rather than two flaps) and peg to the underside of the hitch, and the head is not stored inside the cab. Because the fists don't retract, it's a little tricky getting the arms into position for the vehicle mode, but pulling them back out is no realy hassle. Officially, the rear wheel section folds down over the butt, and the thunder thighs stay in place. I find it looks better, though, if you rotate the rear wheel section so it folds up into a backpack (this requires some creative positioning of the helmet, though) and pull the thighs down into boots as per the Pants Mode. Robot Mode: 5" (13cm) tall at the head, compared to 7" (18cm) for the original. The robot mode is about 75% the size of the original, which would be inconsistent with the vehicle mode size-down, except that the lack of electronics allows the smaller version to have a less-deep torso. The torso thinning doesn't change the robot height, but it does affect the vehicle length. Poseability is good. The head turns with the helmet off, but not with the helmet on. The shoulders are universal joints (although the transformation hinge is rather loose, so the whole arm may swing back when you try to pose it), the elbows are stiff hinges and the wrists can swing in and out (part of the PL mode transformations). There is no upper arm swivel, but the bigger version didn't have that either. Between the shoulder and forearm block, the arms are clear dark blue plastic, which looks pretty neat. Hips are universal joints, but the front wheels don't swing out of the way to allow sideways motion...move the legs out too much and the torso just splits apart (the grille is supposed to peg onto some bits and hold the torso together, but the chroming makes the fit poor). There's thigh swivels, hinge knees, and in official mode the ankles hinge for transformation (the other joints all work regardless of whether you have the tanks up as thighs or down as boots). However, because of his topheavy nature, he can't stand in poses that are too dynamic. The head is proportionately smaller on this version, and that's actually a good thing. The smaller head actually reduces the "Fatimus" visual effect, and sliding the tanks down the legs helps even more. Oh, it's still not my favorite Prime by a long shot, but it actually looks acceptable on its own. It doesn't NEED the PrimeForce drones attached. On that subject, while a lot of the details for connection are there (such as the clip grooves on the shoulderpads), you can't actually connect the drones to this version of Prime. The connection parts are too small, and the extrema are too big (feet don't fold as flat, fists have bit hardpoints sticking out of them). PLPrime has Swiss Army Hands. He can have a regular fist with 5mm peg hole, push the hardpoint to the front, or deploy a multibarrel gun (that's really there for Pants Mode). His rifle is made of clear dark blue plastic, roughly the same shape as the white rifle the Super Prime has, but solid and with no missile. It has two 5mm pegholes in it, one on either side, so he can build up megaweapons. The grip is a solid 5mm peg. All of Prime's own pegholes are accessible in robot mode, if not always in useful places. Shirt Mode: Well, they tried. The robot arms become combiner arms, but are a little larger as the original shoulders become upper arms and the front top quarter of the cab splits to become the new main shoulders (with the robot legs just sort of trying to lay against them as additional shoulder- padding). The hands are now backwards, so you're supposed to use the cannon hands instead (you can peg the rifle onto his hardpoints to let him hold it). The helmet deploys in this mode, and looks the right size. Now, a lot of Shirt Modes are essentially "head up one's hinder" in configuration, but they hide it reasonably well. Prime very clearly has his head in his crotch. That aside, it doesn't look TOO bad. It just doesn't perform well when in motion. The massive shoulderpad assembly doesn't peg together, so it comes apart very easily. The arms are a tad spindly, and cannot be raised. Pants Mode: Better to call this Kilt Mode, with the cab quarters just hanging off to the sides with the robot arms dangling from them. The legs don't get any longer, and the overal effect is risible (which is a pretentious way of saying "'Tis to laugh!"). It actually looks like some sort of misbegotten BattleMech on its own in this mode, some sort of converted IndustrialMech. It also looks like Prime's robot mode just sort of collapsed down around his waist. This mode is just kinda sad. Best to not use it. Overall: I gotta give the designers an A for effort here. Given the clear constraints they had to work with (make it a Silver Cog while still looking like the Black Cog version in vehicle and robot modes), they did some pretty impressive things. But since one of the constraints was to copy robot and vehicle modes that were...not very good...the results are less than pleasing. If this were sold on its own as a $10 toy, I'm not sure I'd advocate buying it. And if you don't want the Mini-Megatron, definitely don't get this set just for Prime. Set As A Whole: This is clearly intended to be a $40 set. Mini-Megatron is an Ultra in terms of size and complexity, while Prime is a Deluxe, for $35 right there. Plus it's a TRU exclusive, so I wouldn't be surprised by a $40 price. But TRU (at least online) has decided to sell it for $25, which means that it's a case of "Buy Megatron, get Prime free!" And that's definitely worth it if you don't already have the $40 Megatron. If you do have $40 Megatron...well, this is still a decent value for the money at $25. Mini-Megs is not just a recolor and resize, it also has improved sounds. Basically, think of Prime as an incentive pack-in to get you to buy a redone Megatron. Beats the heck out of a recolored Mini-Con team, eh? Dave Van Domelen, should be getting Dead End in the mail soon...gonna have to make more room on the shelves.