Dave's Transformers Rant: Basic Air Team A1: Treadshot A2: Sky Shadow A3: Terradive A4: Windrazor I've decided that the way I'm going to do these combiner teams will be to cover the Basics as one review, then the Deluxe core guy and the combined form as another review. This review here will also cover the generic Neo-Combiner elements (I may have to amend it later if I forget something). As of February 5, 2005, I have all four. CAPSULES Treadshot: Good jet mode, great robot mode, okay arm mode, good foot mode. A lot more stable than I'd have expected. Strongly recommended. Sky Shadow: Good jet mode, good robot mode, stable arm and leg modes, some annoying bits. Recommended. Terradive: Sky Shadow in white, gold and two shades of blue. Head guns hold on a lot better than on Sky Shadow due to a mold change. Recommended. $6.99 at Target. Windrazor: Treadshot in colors very much like Storm Jet's, although with more gray and less black. My copy was somewhat defective, but otherwise physically identical to Treadshot. Strongly recommended. $6.99 at Target. PACKAGING Okay, making this a whole all-caps-header section is probably overkill, but what the hey, it's just for this review. The cards are standard Energon Powerlinx Battles cards, red fading up to black with light red gridwork. The bubbles are still basically trapezoidal with the card following its outlines on the lower half while having vertical sides on the top half. Individual character art is on the upper right of the card front. The back shows the toy in all three modes (robot, vehicle, "canonical" limb) as well as a half-strength image of the entire combiner, showing where all the other members go. Each combiner has a name with "Maximus" in it (Superion Maximus in this case). Ironically, the lower left of the cardback proclaims "As seen on Cartoon Network!" Well, not for long, looks like, sigh. The upper left of the card front says "Energon Class," and I have to admit I don't really know what that's supposed to mean. The card inside the bubble isn't the same as with the other Energon Basics, however. These are all blue cog Powerlinx Combiners, with the new blue cog on the front and both sides. Above the character name is the name of the team (Air Team in this case) in three languages. The little tab bending in near the top left (the one that says "Energon Chip Included!" on the regular Basics) has the team code for that figure, such as A1 for Treadshot. The left side, which had individual art on the regular Basics (and which I've been cutting out and saving in lieu of techspec cards) instead has art for the combiner, the same on each figure within the team. At least with the ones I got online from BigBadToyStore.com, the volume 2 comic/catalog is included. There may not BE a volume 3 at this rate. There's also a Xevoz ad (but not a sticker) in with the catalog, and double-sided instructions. The recolors came with volume 3, instructions and the Xevoz ad (odd, considering it's looking like Xevoz has been cancelled). NEO-COMBINER THEORY For the first time since G1, we have an all-new mold combiner of the classic "Deluxe central figure, four Basic limb figures" style, with an ever- increasing number of remolds and recolors of the Combaticons being used to fill that evolutionary niche lately. We've had three-teams and four-teams and lately a lot of two-teams, but now we finally have a classic five-team with modern poseability and features. And by "classic five-team", I mean that every Basic figure can be any one of the four limbs, and that any limb can attach to any torso, so you can do Scramble City frankencombiners. But the true classic five-team has what's come to be called combiner kibble (or kipple). Fists and feet and so forth that are separate pieces. They may attach somewhere to the vehicle modes, and some may be hidden inside the figures, but they usually are detachable (LioKaiser is one of the few G1 combiners to be almost totally kibble-less, but it's also a six-team). I call these guys Neo-Combiners, because they use one of the premises of Energon to deal with the combiner kibble problem. Namely, they use Energon weapons (which are all blue, regardless of faction, although the Energon chip shapes are retained for the two factions) for hands and feet when they can't gracefully get the core figure to do it. And, like many later G1 combiners, the gestalt head is built into the torso figure in some way (either a headswap or a helmet). Anyway, at times I may refer to these guys as Neo-Aerialbots, Neo-Combaticons, Neo-Constructicons (heh, NeoCons), etc. Mind you, the goal isn't *always* met. Treadshot, for instance, has a piece of blatant kibble that just sort of sits on his Energon weapon, but hey, at least they tried. Oddly, Hasbro seems to be making some trademark gyrations here, in naming the combined modes. I can see them losing Devastator (so sad if they did), so Constructicon Maximus makes a certain amount of sense in that case. But Superion Maximus is kinda doofy. By naming the groups as "Air Team" and "Construction Team" instead of Aerialbots or Constructicons, it seems like they might be trying to evoke the Mini-Con combiners here. Maybe the in-story thing is that larger Transformers figure out how to copy the Mini-Con combiner trick. Finally, while I like the rest of the ideas behind the Neo-Combiners, there's one cost-saving trick they played that doesn't sit well with me. Rather than have four unique molds for the four limbs, they have two molds, each in two color schemes. It's possible that there's slight remolds between the two, I'll know once I have the recolors. But it does mean that recolors are no longer optional...if you want the Maximus, you have to buy multiple copies of each mold, whether you go with recolors or two of the same. Oh, and just to encourage buying the recolors some more, the instructions ONLY have the robot mode and one limb mode. You have to get the recolor to get the instructions for the the mold's other limb mode. Not that it's necessarily HARD to go from one limb to the other (for instance, Treadshot just needs to fold his Energon weapons open). For more on the physical details of how the Maximus works (stability, poseability, etc), see my review of Storm Jet (A5). RANTS As of February 5 2005, there are no techspecs available for these figures. Each figure has a limb position on the packaging, which I will refer to as the Canonical Limb. They can actually fill any role. AUTOBOT: TREADSHOT Combiner Code: A1 Altmode: Fighter Jet (vaguely resembles F-22, also resembles BMac Jetstorm) Name previously used for: G1 Action Master Canonical Limb: Right Arm I agree with some fan opinions that the names got swapped here. This really should be Sky Shadow, since it's black and has stealth elements in its design, while the A-10 tank-killer plane should be Treadshot. Five twist-ties hold the plane in the bubble, but four of them are on the Energon weapons and only one on the jet itself, so you can pop the wingtips up to separate them from the weapons and then get the jet out by undoing just one tie. Vehicle Mode: As mentioned above, this is kind of an F-22, but with the wings changed to more of a delta shape instead of the more hexagonal shape the real plane has. 4.5" (11.5cm) long, 4" (10cm) wingspan, very much a triangular shape. Despite depending mostly on friction instead of pegs to hold together, it's reasonably stable. It's mostly black with silver and yellow paint, but the tail has robin's egg blue paint on it, and the wingtips are baby blue, as is some of the visible robot kibble. The cockpit is clear blue, with silver paint on the details insde. An Autobot symbol is molded on the left side behind the cockpit. The spark crystal is at the rear of the plane between the tail sections. The robot arms form undercarriage junk, but do a decent job of looking like some sort of payload. Landing gear fold down from the nose and under each wing, and have just enough length to let the arms clear the table. There are 5mm pegholes on the wingtips, one under the nose, and the robot fists can also be used for attaching weapons. The weapons that come with the toy don't really attach well to the nose peghole, but you could give Skyblast's cannon to Treadshot. The Energon weapons are blaster-staff things that fold over in the middle. One just holds onto a bit of combiner kibble, and loosely at that. Unfolded, they're 3.25" (8.5cm) long, with baby blue center joints and otherwise clear blue. The center pieces are similar, but not identical, as they attach to the combiner kibble in slightly different ways. Transformation to Robot Mode: Pretty simple and intuitive. There's a little bit of hip fiddling which counts as the only real complication in getting back to vehicle mode. The official instructions leave the tail section of the jet covering the robot's butt, but it can also be folded up as a backpack. Robot Mode: 4.25" (10.5cm) tall, with baby blue upper arms and upper legs revealed. The head is black plastic with silver paint on top, yellow paint on the face (which appears to be smiling just a tiny bit), and blue light-piping for the "sunglasses" eyes. The Autobot symbol is now on the left side of his chest, a nice effect. This is like an improved Cyberjet already, with ball joint shoulders, elbows, hips and knees. The head turns and the feet can point. There's a little floppiness in some of the joints, but not enough to make the figure sag. The Energon weapons don't look so good as ranged weapons, but you can put both in one fist for a double-pronged beatdown stick that looks pretty good. Also, if you assemble them as they're used in limb mode, Treadshot can stand on them as a sort of flying assault platform (it won't lock on completely, but holds pretty well with one of the tabs flipped up onto a foot). Or bizarre Energon stilts. :) Odd aside: the wingtip pieces can be rotated around, but I'm not exactly sure why, since none of the modes have them in any other position than how they are in vehicle mode. Huh. Transformation to Arm Mode: The instructions are a little unclear, but unless you have access to pictures of a lot more angles than are on the package, you probably need the instructions. During the process, it feels like it's going to be insanely floppy, but once the last bit is locked into place, it's remarkably stable. Transformation to Leg Mode: Stop after step 6 of the instructions for transformation to arm mode. Seriously. Limb Modes: This is essentially the jet mode with the robot legs folded forward and linked together with the Energon weapons on the bottoms of the feet. There's a few other details, but it does look more like a vehicle than a limb. In fact, the arm mode looks like some kind of space fighter. As an arm, it's kinda unconvincing. The four Energon barrels make for a sort of claw hand, I suppose. It's 5" (13cm) long in black, baby blue and clear medium blue, with silver, yellow and robin's egg blue paint, pretty much same as the robot (but more baby blue than vehicle mode). The shoulder joint is universal, but remarkably stiff. There is no elbow joint. Foot mode works better, with a niec kneecap formed by the tail section of the jet, and a foot base in an H shape with front to back bars being 3.25" (8.5cm) long and the horizontal width 2" (5cm). This mode is 4" (10cm) tall. The side-to-side jointing is non-existent, unfortunately, which could cause problems for Superion Maximus (which I'll talk about in that review). Overall: I paid ten bucks plus a shipping (split four ways on the figures) for this, and I don't feel like I overpaid. This is an excellent toy, and while it has flaws, they are overshadowed by what was pulled off successfully. AUTOBOT: SKY SHADOW Combiner Code: A2 Altmode: Attack Jet (A-10, more or less) Name previously used for: Beast Wars Fuzor Canonical Limb: Right Leg 3 twist-ties on the jet, none on the Energon weapon. Vehicle Mode: 5" (13cm) long, 5" (13cm) wingspan. An even blend of dark red, black, light gray and silver paint, with a clear blue cockpit canopy, four little strips of yellow paint and Autobot symbols tampographed on the wings. The spark crystal is at the rear of the fuselage, between the engines. It's recognizably an A-10, although with a few tweaks here and there. The biggest departures are that the engines are higher up and farther back than on an A-10, and the A-10 doesn't have a belly turret like Sky Shadow does. Also, the nose cannon of the A-10, while fearsome, is not quite as big as on Sky Shadow (of course, they had to make it big enough to act as a 5mm peg). Obviously, there's lots of other little differences (specific lines, position of landing gear, A-10's don't have spark crystals), but it's pretty clearly an A-10 and not something else. And yes, I have a big book of modern warplanes I use for some of these reviews. :) There's a 5mm peg hole behind the cockpit, plus one each on the top and bottom of each wing. The wing holes are atop each other, but the holes don't punch through like the ones on Treadshot. Also, as mentioned, the nose cannon is a 5mm peg, and I suppose you could drill a hole down the center to turn it into a Mini-Con hardpoint. The belly turret is the robot head with its antennae flipped down to cover the face. Unfortunately the gun piece pops off very easily, and is frustrating enough to bring down my overall opinion of the toy about half a notch. The Energon weapon looks like a shield with gunbarrels, and has a fold-down peg intended to be held in the robot hand or attached to the hole behind the cockpit. The peg emerges a bit when you fold the weapon tightly together, so you can more easily fish it out. It can unfold into a sort of rocket surfboard shape, which can also mount okay on the top of the plane. There's no really good look for it on the wings. Unfolded, it's 3.5" (9cm) long and a little over an inch (2.7cm) wide. On the inside, when unfolded, there's two short hardpoints (although they're a bit narrow, by about a third of a millimeter or so) that are really meant for pegging on in foot configuration. Transformation to Robot Mode: There's a lot more twisting and folding than I'd expect from a Basic. It takes a bit of force to get the neck piece to snap down onto the torso, and this is where the head guns are most likely to pop off. Repeatedly. The transformation is also rare (if not unique) in that it has the cockpit on one foot, instead of the very common chest or the somewhat uncommon "split across both feet". This is because the front fuselage splits top and bottom, then rotates at the waist. Robot Mode: 4.5" (11.5cm) tall at the antennae. More of the light gray comes out in this mode, and the four yellow strips are now on the chest and knees in a nice pattern. The head is mostly silver with some olive green bits (face, stripe on top) and lightpiped blue eyes (separate eyes, not a visor or goggles). The guns can fold down over the face like really insanely good enhanced vision goggles. The overall look is a little narrow-hipped. The proportions are actually closer to human than Treadshot's, but Treadshot looks more "right". Also, the cannon on his left foot looks a little awkward (hm, maybe he's noted for his Cannon Burst Kick?). The forearms are extra-long because the intake turbines form fist covers (Turbine Thrust Punch to go with his Cannon Burst Kick?). The pegs that attach the forearms in jet mode are too small to be used for anything, annoyingly. It'd have been nice to be able to attach weapons to those pegs. Poseability is good. Ball joints on shoulders, elbows, hips and knees. The head turns, the waist turns, the toes point. There's some restrictions on the elbows and knees, as one might expect. The Energon weapon can be held in either fist, or used as a flying surfboard (works best if you put the feet together in Leg Mode configuration). So all of the Air Team limbs can fly around on their Energon weapons. Transformation to Arm Mode: From vehicle mode, fold the wings up, attach the Energon weapon to the nose cannon as a sort of mitten/clamp, and rotate the attachment joint down so it's a shoulder joint. Transformation to Leg Mode: A little more involved. From vehicle mode, fold the wings up, then split the nose apart and peg the feet together heel to heel. Then peg the connected feet onto the unfolded Energon weapon. Limb Modes: Like classic combiners, it's pretty recognizably the vehicle mode folded a bit, with the leg mode being a tiny bit more changed. As an arm, it's 6.5" (16.5cm) long, with the Energon weapon pegged onto the nose cannon and mostly folded, so it's like a giant oven mitt with two thumbs or something. No elbow joint, although at least the hand can open and close, plus swivel a little. As a leg, it has a thick calf and a narrow ankle, with a slightly rounded underside of the foot, so it's not as stable as Treadshot. It's about 4" (10cm) from the joint to the ground, which is good, because that's how tall the Treadshot leg is too. The narrowness of the foot makes it better suited to angled leg poses than Treadshot. Overall: Looks a little weird in robot mode, and the Energon weapon is kinda awkward. Plus there's chasing the head guns around on the floor every time they pop off. But transformation is interesting, poseability is very good, and it forms stable limbs. Worth getting on its own. Autobot: TERRADIVE Combiner Code: A3 Recolor of: Sky Shadow Altmode: Attack Jet Name previously used for: G2 Decepticon Small Jet Canonical Limb: Left Arm This is not a simple color swap, plus both versions of the mold have extensive paint over the plastic. The engines and most of the fuselage are bright blue plastic. The wings, tail, central fuselage and nose cannon are white plastic. There's gold paint on the nose tip, the tops of the wings, the intake fans of the engines and part of the central fuselage. The underside middle is black plastic with a lot of white paint, and there's black a few other places. Slightly metallic sky blue paint is behind the cockpit, on the underside of the wings, and several other places. The robot head is made from white plastic and almost entirely painted gold, except for two blue stripes above the eyes. The lightpiping is the standard combiner blue. The head guns are white, and have been remolded slightly so that they can tilt all the way back rather than popping off. There's a little silver paint on what becomes the robot flanks. There's metallic orange on what becomes the robot chest, where it's yellow on Sky Shadow. The wings have the empty blue metallic cogs they seem to be using for the combiners now (and which are probably on later-release Sky Shadows). Overall, I like the sky-color scheme, although it is a big garish. Both of the recolors seem to be brighter than their counterparts. AUTOBOT: WINDRAZOR Combiner Code: A4 Recolor of: Treadshot Altmode: Fighter Jet Name previously used for: G2 Decepticon Small Jet, BotCon Exclusive Fuzor Canonical Limb: Left Leg A slightly more obvious color swap scheme than Terradive's. The fuselage and tail black plastic becomes red, while the light blue plastic and the black on the limbs and spark housing become light gray. However, the forearms and feet are painted almost completely black. Most of the paint trim on the fuselage is white, with gold air intakes and a metallic blue empty cog. There's no paint in the cockpit, and my copy is missing the cockpit cover. The legs have red and black paint accents. Another defect on mine is that the blue guns don't fold all the way together for hand mode. But it was the only one on the shelf, and I don't feel like messing around with replacement. Oh, and the paint around the fists is kinda sloppy. Guess I hit the crap-pot on quality control here. Still looks decent, though. Overall, I like the look of Treadshot a little better, but the black, red and gray robot head on this one is quite striking. Dave Van Domelen, now to assemble the "canonical" Superion Maximus, amend that review, and take it back apart to use the recolors as placeholders on Bruticus Maximus.