Dave's Transformers Classic Rant: The Ultimate Battle: Optimus Prime vs. Megatron Got this online from KBToys.com, it seems to mainly be hitting Toys R Us first, but is not an exclusive. Permalink: http://www.eyrie.org/~dvandom/BW/Classic/VoyagerUB - check here before emailing a correction, I may already have fixed it. CAPSULE Prime feels like a knockoff, and the gimmick broke the first time I tried it. The transformation of the upper body is good, but the legs are a joke. Laughable vehicle mode. Megatron is a bit better, despite an assembly error. The transformation is G2-ish but lets the tank turret turn. The vehicle mode is quite good. The video is...okay. If the toys were packaged separately, Megatron would get Mildly Recommended or maybe even Recommended, and Prime a Neutral or even a Mild Recommendation to Avoid. As a set...if it went for $15 it might be worth getting, but not at the $20 price point. Avoid unless you're a real completist or tank-Megatron fan. $21.99 plus shipping from KBToys.com. RANT Packaging: Like other Classics at the $20 price point, this comes in a keystone-shaped window box. However, the box is bigger than with the regular Voyagers, and even bigger than it needs to be simply to hold what amounts to two Deluxes and a DVD. It's 14" (36cm) across at the top, 11.5" (29cm) across at the bottom, 8" (20cm) tall and 4.75" (12cm) deep. Unlike most TFs, these are packaged in robot mode, twist-tied to blisters in a more or less action pose like Titanium 6" figures. Prime is on the left side, Megatron on the right, and a DVD in proper case is between them, slightly leaned back. The front window has "Includes EXCLUSIVE DVD!" and choking hazard stickers. The cardstock below the window shows Prime and Megatron in vehicle modes...no "flip for Robot Mode" gimmicks. Both the top and front proclaim this to be "The Ultimate Battle". On the left side is a picture of the DVD case art, and the following blurb: "OPTIMUS PRIME and MEGATRON are the ultimate enemies in a war millions of years old! Learn everything you ned to know about the TRANSFORMERS in this action-packed DVD. Follow the AUTOBOTS and DECEPTICONS fron their home planet of CYBERTRON to their ongoing war on Earth, where they take the forms of everyday objects to remain hidden from the humans around them. Whether you're a new fan, or you've been there since the beginning, this DVD is a 'must-have' history of the battle between the AUTOBOTS and the DECEPTICONS. Note to Parents: DVD is not a toy. Adult supervision is required." Damn skippy I'm not a toy. The cosells on the right side panel are Mirage, Grimlock, Jetfire and Bumblebee. The back shows photos of both toys in each mode, with one callout each for their gimmicks: "Power punch action!" for Prime and "Spinning battle blade!" for Megatron. Each has its own techspecs, but they share a single bio note, and neither gets a quote. The box opens on the side, not the top. The DVD is just inserted into a slot in the cardboard tray, no tape. The case itself is wrapped, but no security tape. There's no paperwork inside the case, just the disc. The art on the case shows Prime and Megatron coming to blows. The back of the case has the same blurb quoted above, including the not-a-toy warning. The disc's menu uses the Cybertron theme, and has two options: play episode, and photo gallery. The gallery is just a slideshow with photos of the wave 1-2 Classics, starting with the Ultimate Battle set and then with the rest in alphabetical order. The episode is 22 minutes long, starting with the Cybertron theme over a montage of various Cybertron scenes (but not the actual opening credits). The main body is a sort of primer on Transformers...who they are, what they can do, what Mini-Cons and Planet Keys are, etc, narrated by Optimus Prime. There's two extended clips from Cybertron (Megatron trying to steal the Planet Cup, Megatron's final fate), one from Energon (the Energon Tower fight in which Wing Dagger is critically injuried) and one from Armada (Hot Shot's first fight using the Star Saber against Megatron), plus short clips from all three shows, weighted towards Cybertron. It kinda pretends all three shows are part of a single coherent story, even though they aren't. :) Putting the clips all together also tends to highlight the flaws in each show's animation: Armada's sloppy line work, Energon's garish pseudo-cel look and clumsy movement, Cybertron's stiffness and odd lipsynch. The closing credits use a sped-up combo of the Energon and Cybertron end credit animation. Each figure is twist-tied to a blister that is itself tabbed and taped to the box, but there's no twist-ties through the cardboard. Only four tabs on Prime, but six on Megatron. The instructions are in a bag taped to the back of the cardboard. While heavily twist-tied, not everything was secure...Prime's right shoulder smokestack came off in-package and was rattling around. Four twist-ties hold Prime to the blister, and rubber bands on each hand keep his rifle in position, with a third keeping the rifle from folding. Six ties hold Megatron, plus a rubber band around his right forearm. There's also a rubber band just around his pistol, not actually holding it to anything, keeping the folding stock folded. There's actually a secondary plastic tray piece for Megatron's right arm. Bio Note: Long before the dawn of man on Earth, the war between AUTOBOTS and DECEPTICONS raged. Two titans - huge metal warriors, each committed to total victory - emerged as leaders. OPTIMUS PRIME, wise, just and gentle despite having strength enough to move mountains took command of the AUTOBOT forces, hoping the lead his people to peace and freedom. MEGATRON, an evil, destructive tyrant bent on total domination of the universe and all its resources led his DECEPTICONS on an endless war of conquest. For millions of years their battle has raged like a fire across the galaxy, and now they are here on Earth in a fight to the finish that will determine the fate of the planet and all its people. AUTOBOT: OPTIMUS PRIME Altmode: Semitractor Gimmick: Power Punch STR 10 INT 10 SPD 6 END 10 RNK 10 COUR 10 FRB 8 SKL 10 Avg 9.25 Robot Mode: 5.5" (13.5cm) tall, and pretty much in animated G1 Optimus Prime colors: red, light gray and darkish blue, with some yellow accents and a silver faceplate. The arms and most of the torso are a somewhat dull red (no web equivalent). There's actually two red plastics: the shoulders and top of the torso are slightly darker, but glow orange under UV. The rest do not glow (nor do any of the other opaques). The head, hands and boots are a dutch blue (more or less 336699) plastic. The chest stripe, grille, pelvis, thighs and smokestacks are light gray (lighter than CCCCCC) plastic. The feet, wheels, spinning gimmick trigger and most of the gun are black (there's light gray handles on the gun). The chest windows and eye lightpiping are clear colorless plastic that glows blue under UV. There's yellow paint strips on the forearms, yellow headlamps on the collarbone area, and yellow accents on the pelvis, forehead and knees. There's three white circles on each boot-top/kneecap. The faceplate is silver, as are the hubcaps and various details on the boots. The backs of the hands are silver and have headlight patterns molded on them. There's also gunmetal gray on the boots. The feet are painted blue to match the lower legs. A red and white Autobot symbol is printed on the side of each forearm (ending up on the sides of the cab). The head turns and tilts back, but the waist does not turn (see below for the spinning torso, though). The shoulders and hips are ball joints. There's swivels on upper arms and thighs that remind me of K'Nex joints (or Classic Mirage's waist). Elbows and knees are hinges. The fists can turn inward on transformation joints, and the ankles are hinged. And now the "power punch" gimmick. These always seem to suck. Armada Supercon Prime looked like he was having a seizure, and this toy, when it works, just has the entire chest-and-up spin around when you push the button in. Mind you, it did this once for me before the gear stripped and it wouldn't work again. If you pull the stem out really hard, it'll click into place and keep the upper body from spinning, instead making it a ratchet joint. Fortunately, that's a different thing than the motivating gear, and didn't also strip. Other than the spinny gimmick, it's reasonably stable...except for what happens if you push the torso back even a little. Then it all starts to fall apart into truck mode, which can be frustrating the first few times it happens, given that there's springs involved that tend to carry it the rest of the way. Transformation: The upper body is actually pretty clever, using sliding panels and stuff to spin and shift things in a variant of the standard G1 Optimus transform. There's pegs that sort of guide the forearms into place, but don't actually hold them. The fists have headlights on the backs of them, so they just fold in 90 degrees to store. However, it's like the designers called it an early lunch when they got to the legs. The legs peg together, the toes point, and the whole thing folds back. That's it. Knockoff-level transform. Nothing is done to make the rear section of the vehicle any more stable...no pegs or other locking mechanism to keep the legs bent back, no telescoping of the thighs into the boots, nothing. It's just sad. The gun's transformation is pretty nifty, though. It folds in two placs to become an articulated-mount weapon for some insane human to operate while standing behind Prime's cab. Vehicle Mode: Really weak. I mean, this is sad. Even the fairly clever front-end transform doesn't keep that part from looking bad, and the rear half clearly shows they weren't trying. And even the cab just sort of flops around on the transformation joint that lets it turn around to face forward. It's a cabover style tractor, more or less, the G1 Prime style. But horribly proportioned and with robot parts peeking out all over. 5.5" (14cm) long, 2" (5cm) wide and 2.25" (5.5cm) tall at the tops of the stacks. It rolls along okay, but pick it up and it goes limp like a noodle. So many springs in this toy, and nothing to keep the front and back together. Sigh. Overall: It feels like a cheap knockoff in many respects. It doesn't hold together well, and the gimmick broke almost instantly. Only some clever transformation bits save it from being a complete piece of crap. Keep it in robot mode, because the vehicle mode makes baby Rodimus cry. A pity, too, since the gun's transformation is cooler than the entire truck mode it sits on. DECEPTICON: MEGATRON Altmode: Tank Gimmick: Spinning Battle Blade STR 10 INT 10 SPD 6 END 10 RNK 10 COUR 10 FRB 10 SKL 7 Avg 9.125 Note: the feet are on the wrong legs. This seems to be a problem with every toy, not just a QC issue. Comparing to the instructions shows the correct feet locations, and it's simple enough to unscrew the lower legs and swap feet. This makes the vehicle mode look better. Robot Mode: 5" (13cm) tall. And I'll lead off with the two main flaws, to get them out of the way. One, the "collar" that becomes the base of the turret in tank mode is fugly, especially given the color they picked for it. A darker color would probably have helped. Two, the right arm. It has no hand, and the weapon tends to fall off easily while also looking kinda dumb in general. The head, upper arms, lower torso, pelvis, thighs, feet, wheels and the tank treads on chest and boots, as well as the main gun and the rifle, are made from dark gray (somewhere between 333333 and 666666) plastic. The collar, lower legs and the right arm weapon other than the barrel are a cream colored (no web equivalent) plastic. The lightpiping for the eyes and the trigger for the spinning gimmick are clear red plastic. The rest of the toy is made of a darkish green (006633 more or less) plastic. The clear red glows under UV, no particular reaction from the other colors. There's cream paint on the feet and the middle of the chest, plus some on the pelvis. There's green paint on the top side of the gun-claw thing, and on the knees. The face is painted silver. There's red accents on the shoulders and pelvis, and copper metallic paint on the shoulders, arms and chest. There's a purple and white Decepticon symbol printed in the middle of the chest. The head and waist turn, and a transformation joint between chest and abdomen allows some bending forward and back. The shoulders are universal joints (swivel and hinge), and the pegs holding them in place are very strong. The left arm has an upper arm swivel and a hinge elbow. The right arm has an upper arm swivel and a "wrist" for turning the cannon arm into a spinning weapon, more on that later. The hips are ball joints, there's swivels right below them. Standard hinge knees, and hinge ankles with a secondary hinge on the toes. The feet are nice and long, and the ankle hinges stiff, so he stands well. The rifle he carries in his left hand has a folding stock, and uses a standard 5mm peg. With the stock opened, he can't bend his arm more than about 45 degrees while holding the gun. His right arm ends in a gun barrel 2.25" (6cm) long, and the whole assembly pegs together pretty loosely. If you swing it out on the wrist joint and fold the claw out 180 degrees, it becomes the spinning blade weapon advertised on the box. Pressing the red trigger button makes it spin in a way similar to BW Dinobot's shield. The peg that the weapon attaches to is kinda loose, unfortunately. If you pop it off, you can flip the upper arm over and use one of the turret-securing tabs to connect into the bottom of the gun for a slightly more solid mount, but it does emphasize his lack of hand. Transformation: Very similar to the G2 Megatron tank and the G2 Hero Megatron tank. Front end becomes chest, turret splits into arms, rear half folds down as torso and legs. However, unlike those, the arms rest on a rotating platform so that the turret can actually turn. Make sure you snap the tabs in the arms into the slots in the "collar" or the turret won't hold together well. The whole thing is very firmly connected when properly transformed. Only the "claw" bit is a little loose, and that's not a big deal. Vehicle Mode: Ignoring the barrel poking out the front, it's 4.5" (11.5cm) long, counting the barrel it's 5.5" (14cm) long. Either way, it's 2" (5cm) wide. In rough outlines it's a pretty standard Main Battle Tank, but there's lots of techy details and greebling, and the cannon is clearly not a shell-hurler of any kind. More of an energy weapon. Dark green, whether plastic or well-matching paint, dominates this mode, with light gray down the center of the chassis and dark gray on the weapons and treads. The copper accents are a little odd-looking in this mode. The red trigger pokes up like an antenna on the turret. Unfixed, the feet stick out like sore thumbs in the back, but once you swap 'em they're not quite as obtrusive. The tank rolls along reasonably well on four little wheels. The turret spins freely, and the main gun barrel can elevate about 45 degrees and depress about 10 degrees when pointed forward or 30 degrees when the turret points to the side. The rifle pegs onto the turret as a secondary gun, as usual for this style of Megatron, and can be pointed independently. The tank mode is definitely better-engineered than the robot mode. Overall: Once I figured out how to keep things together, it wasn't so bad in robot mode, and the tank mode is solid (my initial impressions were much less positive). It's still kinda ugly in robot mode, and the right arm has stability issues. However, after several iterations of the G2 tank Megatron transformation we finally get one with a rotating turret. Too bad it's not sold on its own, because it's not too bad. Set Overall: A bad toy and an okay toy add up to a set that's really just for completists, especially at the $20 price point. Definitely don't get this for a kid, things fall apart way too easily. Dave Van Domelen, not sure Prime will even get to go on the Classics shelf.