Dave's Beast Machines Rant: Mega Blast Punch Optimus Primal I gave up on finding this in stores anytime soon and got it from BigBadToyStore.com (and I have given up my last chance of using my $3 off $15 BMac coupons on new toys, sigh). CAPSULE Blast Punch Optimus Primal: Decently show-accurate in both modes, fairly simple transformation, okay gimmicks, but I could have done without the Optimal Optimus orange. Mildly recommended if you can find it. $15 or so in stores, $21.99 after postage from BBTS. RANT Techspec note rewritten to eliminate bad grammar and style. I left in the "boastful fist" thing though, as it's so weird. MAXIMAL: Blast Punch Optimus Primal Altmode: Gorilla Function: Maximal Leader Motto: "The true key to victory lies in the strength of the mind, not the fist." Intelligence, experience, passion and skill are all crucial parts of what makes Optimus Primal the proven leader of the Maximal cause. His metaphysical views play a large role in the methods he chooses to use in the effort to defeat Megatron and the Vehicons. A master at the art of change, Optimus Primal is able to bring out the transforming abilities of others. Easily the strongest of the Maximals, he can punch through most Vehicon alloys with his boastful fist. A jetpack gives him the ability to fly for short periods in robot mode, and his beast mode affords him great speed over long distances on the ground. He will stop at nothing to save the techno-organic world of Cybertron from Megatron's plans. STR 10 INT 10 SPD 9.5 END 10 RNK 10 COUR 10 FRB 9.9 SKL 10 Avg 9.9 That's not a typo, FRB is Fireblast, a stat that has replaced Firepower for some unknown reason. Nine twist-ties keep PunchMonkey secured to the cardboard backer in his box. One of the side panels of the box plugs transformers.com, and the back shows more pictures of the toy inside than usual. Before I go on to the review itself, I'd like to say that if the colors seen on the box were the real colors of the toy, I'd be overjoyed with it. Instead, they replaced the nice gold chrome and muted gold parts with Optimal Optimus Orange and icky orange-ish chrome. Yes, a perfectly good show- accurate color job ruined by some hack who "knows" that kids prefer garish colors. Thanks for nothing. Beast Mode: About 5" (13cm) tall in hunched-over pose, it stands pretty gorilla-like. However, the forearms can't really be rotated around properly to give the knuckle-dragging look. The only meaningful articulation is at the shoulddrs and hips, with the hands able to move around but not looking very good no matter how you move them. If you keep the missile loaded, it interferes with the wrist poseability of the left hand. The left elbow has zero poseability. The right elbow bends a tiny bit and can swivel, so that you can keep the window in the forearm cover over the blue metallic bit after transformation. It's rather frustrating, however, and could use a couple extra points of articulation. At the very least, a swivel wrist on the right hand would be good. The simpler gimmick is a button on the ape's head. Pushing it causes the face to rise up, effecting a snarl as the teeth are more exposed. Not bad, but pupils on the non-snarling-position eyes would have been nice. The main gimmick is the Blast Punch. Crank the left shoulderpad up and down many times, then hold down the spark crystal on the upper arm and watch the forearm cover spin. When it reaches a particular point, it hits a trigger and the hand shoots forward 2cm, also launching the missile if it's loaded. You can manually trigger this by hand-cranking the forearm cover, or just moving the hole in it to reveal the trigger and pressing the trigger yourself. The shoulderpad must be flipped up for the rotating gimmick to work, and it doesn't always have the oomph to get over the trigger. Transformation: Probably the best "gorilla legs to robot legs" transformation to date, simple and elegant. Otherwise, it's basically "swap heads, transform hands and feet from monkey digits to robot ones." Oh, and pop out the jetpack. If you want to retain symmetry on the arms, however, you have to ditch the robotic detailing and keep the forearm guards with windows pointed inward to reveal fur. The left arm can do it either way, but the only way to keep the tech details visible on the right arm is to make it so that the elbow bends only backwards. A wrist would have prevented this. Robot Mode: 6" (15cm) tall and dripping with icky orange. The legs are more poseable in this mode, and the head can now turn, but the arms are no better off. The gorilla thumbs visible inside his palms are also kinda disquieting. The mold is almost dead-on show-accurate, but some idiot decided to mess around with all the colors, killing the ease of identification with the show design. Despite the unposeability of some important bits, the ball joint shoulders and hips go a long way towards letting you get some decent poses out of this toy, as does the waist joint. The "arms spread as he's about to fire a chest blast" pose is doable, for instance. And the flap of fur covering the jetpack acts as a nice hook for hanging PunchMonkey off the edge of a shelf or something for a flying pose. Works best if there's something for his foot to brace against. Overall: Ah, such promise, so many screwups. The lack of a few key joints hurts the play value, and the decision to use hideous colors hurts the display value. With just a little more work this could have helped Beast Machines end on a high note, rather than an off-key one. It does look kinda neat flying from a ring stand at the edge of my desk, though.... Dave Van Domelen, hoping Air Attack Primal and Megabolt Megatron come out to give the line a more fitting swan song....