Dave's Beast Machines Rant: Ultra Nightscream Ordered this online for $20.99 plus shipping, then saw him at multiple Targets several days before mine arrived. Sigh. CAPSULE Nightscream: Big. Lights up. Big. Kinda wobbly in all modes, and with fairly simple transformations. Essentially a Basic design blown up to Ultra size and beyond. Not horrible, but could have been better. Mildly recommended. $20 most places. RANT So far, this is the only Beast Machines toy without Cheetor's mug on the package (treating Dinobots and Mutant Beasts as not being "Beast Machines" despite their blurbs). Nightscream is crammed into a standard Ultra box, but he kinda has to be folded up and mistransformed to fit. And the instructions don't clearly say how to get from "crammed in a box" mode to beast mode. Sigh. As usual, techspec edited for various purposes. Original can be found on beastmachines.com. Note that officially, he's the second Maximal in this batch with "unmatched" speed and agility. Based on techspecs, I say the title goes to Skydive. MAXIMAL: Nightscream Altmode: Electronic Ultra Bat Function: Aerial Combat/Recon Expert Motto: "Let's get ready to make some noise!" As the first survivor of Megatron's transformation virus found by the Axalon crew, Nightscream has brought a new optimism to the Maximal ranks, despite his oft abrasive personality. He's living proof of the organic history of Cybertron. In beast mode, Nightscream has speed and maneuverability unmatched by all but a few, plus razor-sharp talons that can pierce solid metal with ease. The sonic pulse weapon he wields in both modes can shatter all but the strongest alloys. In robot mode, he loses some speed but gains in maneuverability. He also gains a seldom-used but devastating weapon, the vampiric ability to draw an enemy's life energies into himself. Nightscream is also able to create audio illusions which distract and confuse Vehicon drones, making them more vulnerable to attack. STR 7.6 INT 9.9 SPD 9.7 END 7.6 RNK 6 COUR 6.9 FRP 8.9 SKL 9 Avg 8.2 Transformation to Beast Mode from Package Mode: While the instructions do show how to hook up the wings, they don't say anything in particular about the rest of the body, and the pictures on the box and in the instructions sometimes contradict each other. So it's kinda up to the buyer to figure out exactly what constitutes beast mode. This is not helped by the fact that the hips don't lock into position and the buttflap instead covers his back (the triangular clear orange flap is supposed to cover up his hollow pelvis area). Also, you need to collapse the whole robot knee area into the thighes, something contradicted by the box art of the bat mode. Beast Mode: I'm calling the beast mode the version shown in Step 1 of the transformation instructions, with spread wings and legs trailing behind. The color scheme is a mix of browns, blues and transparent orange, with no chrome. The wingspread is about 26" (65cm) and the length from front claw tip to rear talon tip is about 17" (44cm), but it's hard to get a very accurate or precise measurement given the floppiness of the toy. There's a lot of stiff ratchet joints, but just enough not-stiff joints to make problems. The tabs where his wings connect to his shoulders don't hold very well, and to add insult to injury, they're a pain and a half to get inserted in the first place. There's extensions at the front of his wings that swing forward to meet his claws, but none of the pictures on the box or in the instructions ever show these extensions folded out. By fiat, I'm saying they ride up against the claws in beast mode. There's lots of poseability in the wings, but only one pose in which they look right, and trying to move one part often sends five other bits out of alignment, especially the point where the shoulder is SUPPOSED TO lock onto the body, but doesn't do much of a job of it. The head can turn in many directions, but it flops around loosely when the launcher is not deployed. And, of course, the legs are way too long for any sort of bat, and no effort was made to make it so they could fold away or collapse. The main gimmick is essentially Ultra Jetstorm's with the details changed and operation made harder. A disc launcher is contained within the bat's back. Pull it up out of the back and turn it around, and it can fire. Once the trigger is freed up, it pops out and a bright red LED comes on, illuminating the entire launcher (which is mostly clear orange plastic) as well as the bat's eyes. There's no way to turn the light off except to hold in the trigger (although it does seem to have a sleep timer of some sort, with the light turning off on its own after a while, it turns back on when the trigger is depressed and let go). Also, you have to press in the trigger to stow the launcher, and it's a bear and a half to get the launcher's magazine open when the launcher is stored...so you have to hold the thing upside down and very carefully mess around with stuff to get the launcher stowed with discs inside it. Additionally, the thing doesn't fire very far, and you have to put the bat's ears in a weird position to get them out of the way. The launcher is geared so that when it faces forward, turning it causes the head to turn. However, this doesn't work very well, as the range of motion is very limited and the gear strips easily. Transformation to Attack Mode: This is a case where "difficult" must be split into "complex" and "frustrating." This is a difficult transformation, but not a complex one. It's just a pain, because moving one part into position often deranges three or four others. Stiff ratchets working against weaker ones, etc. Attack Mode: This was not something they just decided on when making up the instructions, there's parts specifically dedicated to it. And the result looks like a Fuzor of a bat and a swing set. The wings become supports so that all the claws and talons on the toy can get in on the fighting. Transformation to Robot Mode: A simplified version of Fuzor Silverbolt's transformation, basically. Complete with the "stuff doesn't really lock into place properly" problem. On the plus side, most of the frustrating aspects of thr transformation on this toy are absent from transformation to robot mode, things just fold out of the way. The shoulders are still a pain, though. Robot Mode: 11" (29cm) tall at the head, with the wings attached to his elbows usually sticking up higher than that. Yep, he's as tall at the head as God Fire Convoy, taller than Optimal Optimus/Primal Prime, he's the second tallest Beast-anything toy. Of course, he's also pretty spindly and top-heavy. And without heel spurs, he can't actually stand up straight (I tried using his bat middle-talons as spurs, didn't work). You have to stand him with his knees bent backwards one or two clicks, with matching hip positioning. With straight legs, he picks up a centimeter in height, but pretty much always falls over backwards unless you position his wings and arms in front of him like a shield. Quick, Battyboy, the Bat-Shield! Yes, the instructions show the talons used as heel extensions, but this doesn't work, they come about five or ten degrees short of actually working as heel spurs. About all they're good for is putting Battyboy in a bowing pose. The talons would need to be about 3-4mm longer to make the heel extensions useful for something other than decoration. Oh, and like Cheetor, the massive chest and upper body in general often causes the ratcheting knees to give out in a sudden clicky protest. The box touts "Awesome Articulation!", but it's not that awesome. First, as mentioned before, moving one part often makes a bunch of others move as well, auto-transforming the toy into "battle-mutilated mode." Second, a lot of the joints don't move in the one way you WANT them to move. The wrists are hinges up and down, while the ankles leave a lot to be desired. The neck joint is very stiff, and you usually end up moving the whole "tabard" section along with the head. Finally, the disc launcher can theoretically be used in robot mode. When stowed, it's pointing straight up. You pull it out and rotate it around to face the front (with a half-twist to keep it rightside up) with the trigger sticking out a hole in the back. The LED will then light up the translucent chestplate including the spark crystal, which shows through. There's two BIG problems with trying to fire the launcher, however. One, he has to have these two big plastic panels folded up and out of the way, and it looks stupid. Two, just pushing the trigger makes the whole launcher slide forward and out of position. You have to hold the launcher in place with your hands in order to fire. Oh, and it's not enough to push the trigger until it's flush with the robot's back...you have to push it in an additional half centimeter or so, which can be a literal pain for those with fingertips larger than those of a child. Alternate Modes: I've found a third mode I like a lot better than the psychotic playground equipment one. From bat mode, bring the toy down on all fours, with the thighs horizontal and the robot shins straight down (obviously, the knees must be freed up for this. The wings are furled and positioned so they look like big 57-Chevy-style fins alongside the body (or like Depth Charge's spaceship mode wings). Sort of a hellhound mode. Also, the orange buttflap piece can be made into a control chair for a Basic or a Microman. Also, in robot mode, the wings can be positioned as a sort of megaweapon electrical blaster/Vorlon weapon thing. Wing Blade Cannon or something like that. The effect is hindered by the fact that the shoulder ratchets on mine aren't completely in synch, and one wing folds closed more tightly than the other. A benefit of this mode is that it lets him stand with straight legs. Overall: Worth $20? Maybe. He's big, the biggest Transformer ever available for the price, I believe (not counting clearance). But he's both simple and frustrating in many ways, not a good combination. If you just want something to look impressive on the shelf, it's a good buy. But as toys to play with go, it's pretty mediocre. Dave Van Domelen, oh yeah, it's not show accurate, and they've had plenty of time to get on the same page as the animators on this one...the wings are on the robot arms for the toy.