Dave's Deluxe Beast Machines Rant: Beast Changer (Noble/Savage) Strika Night Slash Cheetor CAPSULES Beast Changer: While the toy has some faults, it's amazing that they got so close to show-accurate with this design. Decent gimmicks, clever transformation, good colors. Strongly recommended. $9.99 at Meijer. Strika: Good vehicle mode, clever transformation, nifty gimmick, pretty good robot mode, nice paint job. Strongly recommended. $9.96 at Wal-Mart. Night Slash Cheetor: Big, lots of joints, good colors. Unfortunately, it also has a simplistic transformation and the gimmicks get in the way of arm motion. Still, recommended. What can I say? Beast Changer and Strika really work for me. RANTS As usual, I'm editing the techspecs for clarity, grammar and so forth. If you want to see the originals, they're around (like on bwtf.com or protoformproject.com). MAXIMAL: Beast Changer Function: Warrior Modes: Dragon/Wolfman Motto: "Science has yet to match the force of Nature - allow me to demonstrate!" Megatron's methods for removing the tyrant's organic elements are riddled with unknow side effects, the foremost of which is the Beast Changer. A completely organic warrior born of Megatron's discarded aspects, the Beast Changer is his own breed. He is extremely powerful and possesses acute senses. In wolfen mode, his claws and teeth can rip through synthetic alloys with a vengeance. In his more bestial mode, he is capable of flight, and his resilient scales provide better protection than any known Vehicon armor. He has a genuine hatred for his "father" Megatron, but the Maximals are still cautious and unsure of his motives due to his origin. However, Nightscream sympathizes with the self-proclaimed "outcast." STR 9.9 INT 8.7 SPD 8.9 END 9 RNK 7.5 COUR 7.9 FRP 8.7 SKL 9.2 Avg 8.725 The new Deluxes are packaged so that you can try out their action features, so in this case it meant packaging the toy in Noble mode. Four twist-ties, four rubber bands and a plastic shell around the right claw (which is free to spin around in the package to demonstrate the gimmick) secure this toy. The wings are in a separate baggie in the corner of the bubble, as the figure wouldn't fit into the bubble with the wings attached (plus this would interfere with the try-me gimmick). There's a hole in the back of the card to let you try the gimmick. Apparently, Hasbro couldn't get the trademark on Noble/Savage, although the package proclaims that it transforms from "SAVAGE beast to NOBLE wolf!" Savage Mode: 7" (18cm) long with an 8" (20cm) wingspan, about the only way to get closer to the show model for Savage would be to remove the joints (and mute the colors a bit, but I don't think we ever saw Savage in good lighting). There's a little blue here and there, but it acts as a nice contrast to the red of the main body. It stands stably on its two legs, the twin tails can thrash about a bit, and there's a button you can push to make the mouth open. This button slides in and hides inside the neck when the head isn't plugged down into locked position. There are a couple problems with this mode. One, the wings fall off too easily, although that can be fixed with some glue or even just some nail polish topcoat to make the joint stiffer. Two, the left leg is a bit floppy, although this doesn't really hurt stability due to Savage's "lowrider" nature. Anyway, it's clear this is the "beast" mode, since there's almost no wolf kibble visible. Transformation: At first gloss, it seems like another depressing "limbs/tails become limbs, mess with the torso to swap heads" transformation. But it's a lot more complicated than that. Panels slide, waist and legs must rotate, and other stuff happens. You can choose to take off the wings for a more show-accurate Noble, or leave them on for a demon wolf mode. Noble Mode: 5" (12cm) tall at the head, 6" (15cm) if you count the hunchback and wings. While still mostly red, there's a significant amount of blue on the front, which helps a lot. The proportions aren't quite the same as on the show, but it's a good wolfman figure (and frankly, my memories of Noble have gotten mixed up with Weregarurumon, so I'm not a great judge of the show-accuracy of the wolfen mode }->). Savage's head rests back on Noble's hunchback as the biggest chunk of "beast kibble" aside from the removable wings. He also has some funky anklespurs that are Savage's tail tips, but they look good and add to the demonwolf look. Despite serious topheaviness, the figure stands quite stably thanks to heel spurs. The waist turns, the legs have several points of articulation including hip swivel and toes. The head can look up and down, the ears move independently and the jaw opens. There's no immediately visible eyes in the empty sockets, but under a good enough light you can see red orbs way back in the skull. He even sort of has a short tail. The main gimmick of this mode is the spinning claw. To wind it up, you have to lift a panel on Noble's back, which means moving the wing unit up as well. Noble's spark is on his right upper arm (it's blue, and looks like a side to side merge of Maximal and Vehicon symbols). When pushed up, the arm is free to move and the mechanism stays wound. When pushed down, the forearm spins around like a big cuisinart. It can also be popped off entirely if that's your style. Pretty neat, although the arm can be a bit floppy when the spark is pushed up. Overall: Most Transformers that disappoint me fall into two main groups: tried for something too complicated and failed, or didn't really try. Beast Changer's designers aimed high and hit. Sure, it's not perfect, but you don't expect perfection from a $10 toy. Buy it once you see it. VEHICON: Strika Function: All-Terrain Combat Altmode: Assault Vehicle Motto: "No road is tougher than me!" Strika's presence on the battlefield often turns the tide in favor of the Vehicons, thanks to her power and savant-like tactical genius. A former Maximal, she holds a personal grudge against the current Maximals, especially the "turncoat" Blackarachnia. In combat, she will lure the enemy into rough terrain where she holds the advantage. Equipped with a reciprocating laser cannon, she can shred anything caught in her field of fire, or wreak havoc with a sustained blast. Alloy-plate armor protects Strika from most incoming Maximal fire. Strika is capable of short bursts of high speed on any terrain and has amazing endurance in close combat. STR 8 INT 6 SPD 6.9 END 8.5 RNK 5 COUR 7.5 FRP 8 SKL 8 Avg 7.24 Okay, the techspecs really don't match the note or the show characterization, so I made tweaks to try and bring them together. Okay, so maybe Strika isn't brilliant in general, but she's a brilliant general. An so forth. Strika's bound into the bubble in vehicle mode with three ties (which are so long and twisted I just cut the things) and a rubber band. The try-me hole is in the front of the bubble, so you can activate the reciprocation action. Yes, the techspec writer used a big technical weapon word and got it right...the weapons do indeed reciprocate. Which means that one recoils while the other slams forward, basically. Not that lasers have recoil, but hey. Vehicle Mode: 5" (12cm) long, 2.5" (6cm) tall and 3" (8cm) wide. Aside from the colors, it looks almost exactly like the version in the show, another case of things being well-coordinated for once. And there's no chrome, yay! Rather, the front pieces are done with a neat purple and gold wash. Otherwise, the color scheme is metallic blue, gold, silvery grey and black. The vehicle rolls on six plastic wheels, which mostly stay all on the surface. They roll much more convincingly on a rougher surface or carpeting. The whole thing is seriously pegged together, the only part that isn't rock solid is the head/cockpit. It's a somewhat less bulky and rugged looking vehicle than Blastcharge, but more science-fictiony and freer-rolling. And now for the gimmick. The green Vehicon spark is mounted on a button. Pushing the button causes the cannons to move forward and backward in a reciprocating manner. One and a half cycles on pushing down, the same when you let go. It's possible to pump the action very rapidly, which is very neat. PLUS, the cannons are actually missiles of the cyberjet "marble shooter" variety. Transformation: I didn't need to read the instructions on this one, but it was a near thing, and I did need to look at the picture of the robot mode. There's some deceptive joints that don't actually move in the chest area...they're secured with pins and really look like something's supposed to fold up, but it's a solid unit. And everything pegs together in the end, too. No weak floppy bits. Robot Mode: 6" (15cm) tall and bulky and top-heavy just like on the show. The legs are a bit long and skinny, but reasonably poseable. Standing is a bit unstable because of the use of wheels for feet, although the heel spurs are good help. You can also do a "skating" mode by bending the knees, folding the wheels to the sides and hunkering the figure down. This skating mode is actually more stable than regular standing. The head doesn't really move in a meaningful way, and the elbows are a bit weird. The forearms are molded into the insides of some armor pieces and look a bit weird as well. On the other hand, they do a good job of moving the wheels around to various parts of the robot mode. Unlike Blastcharge, where the front wheels are just kibble and the others form bad legs, Strika's wheels look good. Two are feet, two are part of the chest (snugly inside, not just hanging off) and two make for backpack thrusters. The combination of the "thrusters" and the cannons make the backpack kibble look more like an integral part of the robot mode, an armed jetpack. Overall: While the robot mode has a couple of problems, they're fairly minor. This is another very good toy, get it if you can find it. Late Note: You can transform just the upper body and give Strika a good hybrid mode. MAXIMAL: Night Slash Cheetor Altmode: Cheetah Function: Nocturnal Warrior Motto: "What can't be seen cannot be defeated!" Night Slash Cheetor's prowess in battle grows rapidly, as rapidly as he moves over the surfac of Cybertron. He boasts incredible speed and maneuverability, which combined with his highly advanced stealth armor make him virtually undetectable. He hits Vehicons before they even know he's there, and can eliminate an entire battalion of drones single-handedly. Cheetor's new armor includes vicious twin swords that make Vehicons keep their distance in battle. Cheetor's new abilities have had a negative psychological effect on the Vehicon generals, who see their drones becoming utterly useless against this new threat. STR 9 INT 8 SPD 9.9 END 7.5 RNK 7 COUR 9 FRP 8 SKL 8 Avg 8.3 Well, this one is packaged in robot mode (with 4 twist-ties), but does not have a "try me" function. However, I'm going to go my usual direction and review beast mode first. It has just been pointed out to me in another session that the name Night Slash Cheetor sounds like a bad fanfic involving Cheetor and Nightscream. If you don't know what Slashfic is, I'm not telling you. Beast Mode: 6.5" (17cm) long from snout to tail tip, a little more to heel if you stretch out the legs a bit. Very dark blue with black and grey bits, translucent orange-yellow bits and yellow and metallic green accents. The translucent bits are mainly the claws. The head can turn side to side and has a very iffy "fang baring" action. Pushing the spark on the toy's back causes the forelegs to slash up and down in a sort of raking motion. It's so-so. Unfortunately, it makes it hard to position the forelegs, and they're loose and often collapse under Cheetor. Ratchets would have helped a LOT here. The gimmick also means the front hips are just swivels, not ball joints, so poseability is limited. The rear legs are over-segmented and cause their own poseability problems. Beast mode is pretty weak. Transformation: Stand up, swap heads, fittle with hands and feet. Pretty basic, and they admit it on the package. Robot Mode: Height varies, as with most Cheetors, depending on how hunkered down you make him. At maximum leg extension, he's 7.5" (19cm) tall. And while he's skinny and tall, he's STABLE. In fact, thanks to the heel spurs and ball joint ankles, he can stand stably in a wide variety of poses, both on flat surfaces and uneven ones. The legs alone make this a figure worth getting. But there's more! Swords stored on the shoulders rotate down to slam into Cheetor's hands when you press a button. The swords do not fire off, nor do they detach from the figure (unless you break them). The swords will spring down to whatever arm extension you have. You can also pose the figure to look like he's grabbing a stowed sword, but the springs aren't strong enough to overcome the stiffness of the elbow joint. Also, when you push down on the spark on his back, the arms slash up and down in a reasonable approximation of Cheetor's sword work on the show. As an extra bonus that you probably won't see because it's hard to press in the button without covering the chest, there's a mirrored rotating dish inside the chest that spins while the arms slash. The trick to activating the slashing action without covering the chest is to use the jetpack to brace your fingers. Thumb on spark, fingers under jetpack. Unfortunately, these gimmicks combine to make the arms rather hard to pose. The ball joint wrists and the movable thumb do make up for this a little. You can do "scratching post action" if you straighten the arms and pose the hands. }-> Overall: Okay, the transformation is weak, the beast mode iffy and the gimmick has some problems, but the toy is pretty keen despite all that. If they'd put ratchets inside the shoulders, I'd have had a clean sweep of Strongly Recommended for this wave. As it stands, it's still worth picking up. Dave Van Domelen, finally saw Mega Rattrap in stores locally today....