Dave's Beast Machines Rant: Third Wave Basics Night Viper Silverbolt CAPSULES Night Viper: Pretty good beast mode, clever transformation, good robot mode, clever attack gimmick, good use of colors. Strongly recommended. Prices range from $6.50-$8 depending on the store. Silverbolt: So-so robot mode, weak transformation, really bad beast mode. Neutral. $6.50-$8, depending on the store. RANTS As always, profiles rewritten for clarity (and to eliminate potential contradictions). MAXIMAL: Night Viper Altmode: Cobra Function: Recon Specialist Motto: "I'm very good at what I do - maybe too good!" Night Viper is the stealthiest Maximal. His tail acts as a repulsor rocket, providing silent movement up to supersonic speeds, where acoustic baffles eliminate any sonic booms he would otherwise generate. Internal radar scramblers, thermal dampers and gravitic heterodynes add to this protection by preventing anything but the naked eye from detecting him. Additionally, Night Viper can generate a selective field of zero friction, both increasing his speed and making him a difficult target in hand combat. Offensively, he recycles enemy plasma fire into plasma venom blasts that short circuit Vehicon circuitry. His Hyper Fang allows him to inject this venom directly during hand combat, felling even the strongest foes, provided he can penetrate their armor. STR 6.3 INT 8.5 SPD 9 END 7.6 RNK 6 COUR 8 FRP 7.5 SKL 8.8 Avg 7.7 Actually, the original techspec wasn't too bad, grammatically speaking, but it needed expansion. }-> Plus an explanation of why he's so stealthy at supersonic speeds.... Beast Mode: The beast mode cannot be totally straightned out when properly transformed, it's always rearing up and spreading its hood. 7" (18cm) long, a little under 3" (7cm) high. Colors are dark blue, light steel blue, transparent yellow (but not much of it) and metallic red paint, plus a little opaque yellow detail. The overall effect is pretty nice. Unlike Corahda, the last attempt at a snake TF, NV has a fully poseable tail rather than one that flops around at the end. It has a total of 9 joints, mostly ball joints, but a few hinges. The head can raise up a bit, but that exposes the hidden robot head. Stability is probably the only problem with this toy. The hood sides are held on with tabs that don't quite seat properly, and the tail doesn't snap into place, it just sort of sits there held by friction. As a gimmick, pushing the clear yellow tab at the top of the hood causes the head to shoot out a few millimeters and the jaw to spring open. The inside of the mouth is painted pinkish red. His green Maximal spark is hidden under a flap on the back of his hood. Transformation: The sides of the hood become the arms, the snake head folds behind the back and a tiny robot head pops out. But the really clever bit is that the tail pulls through the robot pelvis and snaps into place with half hanging out each side. Unlike some initial suspicions, nothing has to be removed and reattached in this transformation. Robot Mode: A very spindly 5" (13cm) tall counting the hood sticking up behind the head. Knock off half an inch if you only measure to the top of the head. The arms are jointed a little oddly, but it fits with the serpentine aesthetic. The sides of the hood form big Primal-like pods (no doubt the inspiration for his energy recycling attack) which can also pose independently. The right pod contains a fold-out blade. With the pod extended, this gives NV a large scything blade. The legs have way too many joints, but most of the non-leg-ish joints stay stable. His "elfbooty" feet have some poseability to them, but I could do with a tad more. Oh, and he has real hands, although they're in open palm position and can't hold anything. Alternate Modes: Well, it's no Vehicon, but there's some flexibility here. You can go for a snake-bodied robot by leaving the legs untransformed, or the snake head can be deployed in robot mode, both nice monster modes. Overall: Despite a few small flaws, this is a very well-designed toy, probably the best Maximal Basic to date. Buy it if you can find it. MAXIMAL: Silverbolt Altmode: Condor Function: Tracker Motto: "After the darkness I take wing again!" Formerly a warrior with the Maximals, Silverbolt fell victim to the worst kind of crime. His spark stolen and reprogrammed by Megatron, Silverbolt was remade into the evil Vehicon aerial general, Jetstorm. With his memories of the past erased, only the dogged efforts of Blackarachnia brought him back to his former Maximal self. Reformatted into a technorganic condor, his wings create violent turbulence that topples Vehicons. In Robot Mode, his eyes can fire static pulse lasers that paralyze Vehicons instantly. Silverbolt struggles against the memories of his Vehicon past and strives to rediscover his old Maximal nobility. STR 8 INT 9.5 SPD 8.9 END 8.3 RNK 7.5 COUR 8.2 FRP 7.7 SKL 8 Avg 8.3 Unlike, well, pretty much every Beast Wars or Beast Machines toy to date in the U.S., Silverbolt was packaged in robot mode. Since the beast mode would have fit in the bubble, this decision was probably made because, well, the beast mode stinks. On ice. Robot Mode: 4.5" (12cm) tall, in red, orange, yellow, silver and translucent blue with some black and yellow accents on the head. The beast mode wings either act as a cape or detach (all too easily) and become an unwieldy hand weapon. Wings aside, however, it's a pretty show-accurate mold. The colors are a bit garish compared to the show version, but the overall look is rather nice...except for the head. Whoever decided to leave it as mostly unpainted translucent plastic needs their aesthetics examined. As soon as I take the time to track down a good reference picture, I'm repainting the face. Despite having multiple joints at the knee, the legs have very little poseability, especially because of the limitation on the ankle joints. The arms are pretty poseable, but the huge clawhands are unwieldly. And the head, despite looking ugly, is pretty poseable. The weapon looks quite nifty...until you try to attach it anywhere. The two tiny holes and one handle on it don't allow it to connet in any sort of cool way. If it could be mounted on the back of the hand, it would look very nifty. Instead, it looks like he's holding a short dagger with big wings that keep him from using the weapon. And while the wings can fit on his back in robot mode...they only fit UPSIDE DOWN. Bleah. An extra peg hole would have helped a lot. Transformation: Uncomfortably like Optimus Minor's, but not as clever. The robot legs don't even attach to the wings, they just sort of position in front of the wings. Beast Mode: While the legs of the condor are kinda clever, the rest sucks hard. It looks like an attempt at making a transforming toy out of a regular action figure by gluing some bits on. I literally have done better myself in that regard, and I don't have a tenth the tools and or a millionth the resources Hasbro does. This is a suckful beast mode. I just hacked together a griffin mode that looks better than the official condor mode, and would look even better if the head could raise at all (something it should be able to do for the condor mode, too). Excuse me while I get out my blades...okay, I'm back. I ended up having to whip out the Dremel too, but it's actually a pretty cool griffin. That's got to be the easiest Transmythic kitbash ever. Primus, I love having a digital camera, here: http://www.protoformproject.com/dvd/images/griffinbolt.GIF Overall: A rather sad and pathetic toy, especially since it has such promise. However, if you're of a modifying bent and feel up to making Griffinbolt, it's worth picking up. Oh, and painting the face. Think of it as a big, poseable miniature. Dave Van Domelen, wonders if he should rename the modification as Gryffindor? }->