Title: MechaForce Subtitle: Draw Futuristic Robots that Fly, Fight, Battle and Brawl ISBN-10: 1-60061-014-5 ISBN-13: 978-1-60061-014-1 Publisher: IMPACT Author: E.J. Su Publication Date: 2008 Series: None Price: $19.99/$23.99Cn Pagecount: 112 Color: Yes Breasts: No Short Impression: Half is the standard "a little bit of everything," but the rest is a useful series of case studies in perspective for a few designs. No transforming robots, though. Otherwise, definitely worth getting if you've got intermediate skills. Oddly, given that Su's main claim to fame right now is the IDW Transformers comics, there's no mention of transforming robots in this book, or really an attempt to cover them. The book is split into three sections. The first is your basic "here's how to draw perspective lines, shading, etc" chunk that's not too useful to anyone. Either you're too unskilled to learn much, or skilled enough you already know it, making them pretty much a waste of pages. Most of this section is dedicated to perspective, though, allowing Su to go into enough depth to be useful, and laying the groundwork for the third section. And, thankfully, he avoids the cliched "here's the tools of the trade" page with photos of pencils and Koh-i-noors. The second section goes into general robot design theory...types of limbs, torsos, and so forth. Not too bad, but there's not enough examples to function as a reference guide, while being enough to eat up more pages than are really merited. The third section is where this book separates itself from the pack. Picking a limited number of designs, Su shows how to draw each of them from multiple perspectives and in multiple poses. There's a basic humanoid mech reminiscent of the Brocken from Patlabor, a more extreme "Giant Robo" style with huge shoudlers and boots, an angel-winged mech, a dragonfly-winged femmebot, and a mecha-dragon. Each is shown in the following views: front static, three-quarter static, bird's eye, worm's eye, and a battle pose (the femmebot doesn't get a battle pose, though). Each pose gets two pages, showing ball-and-stick, rough blocking, finished pencils, inked drawing, and then full color. Finally, there's a few pages on composing a panel and showing several of the sample robots in one-on-one melee to demonstrate interactions. All in all, while it's not without "chaff" eating up page count, I consider this to be one of the best "how to draw robots" books I've seen to date. The use of a limited number of example characters to show off perspective is a lot more likely to help beginning and intermediate artists improve their skills. About the only way I could improve this would be to remove some of the general technique pages and add in the five poses for a transforming mech.