How To Draw Manga: Transforming Robots ISBN: 1-84510-973-2 Publisher: Top That! Publishing Author: None listed Publication Date: 2005 Series: How To Draw Manga (no relation to Graphic Sha's) Price: $7.99 Pagecount: 48 Color: Full Breasts: No Short Impression: Stereotypical kidbook on drawing, sadly. I had a BN.com coupon code, so I decided to go looking for any How To Draw books that I hadn't seen in stores, and I found two that looked like they might be worth grabbing. This was the cheaper of the two. :) While published in 2005, it feels like it might have been written five or more years earlier and simply updated a little. It feels the need to explain what manga is (and the explanation is pretty bad), and has the obligatory photo of "professional tools" that is to drawing books what the "the Eohippus was about the size of a fox terrier" is to biology textbooks. Except at least fox terriers are still around...as I'll go into more detail about in the next review, anyone who actually aspires to professional art these days may never put pen to paper. It's all tablet and Photoshop. Oh, there's a few mentions here and there of computer techniques, and a comparison at the very end between watercolored and computer colored work, but this is otherwise very much the sort of thing you might have found rushed out in the 1980s to take advantage of the first Transformers boom. If you really want a copy of this, though, you might want to hurry. You see, two factions of robots are used for the characters in this book, the Anemotrons (badguys, with most of the beastforms) and...the heroic Megatrons. I smell lawsuit. The book opens with a compressed form of the usual "lessons" on perspective and drawing with primitives, but most of the book involves showing different robot mode characters drawn in five steps. Ball and stick, primitive blocks, rough pencils, tightened pencils, finished (and mainly computer colored) pictures. Altmodes get two pages at the very end, and there's not even a small inset of the altmodes of each of these characters to give some idea that the artist gave thought to transformation (and in several cases, the altmodes will require a lot of cheating to not look hideous). I suppose the examples of steps one and two might be useful to beginning artists, but the designs are pretty lame, I wouldn't even want to steal ideas from them.