You Can Draw Mecha ISBN: 1-932453-54-7 Publisher: Antarctic Press Author: Sherard Jackson (with Ben Dunn and Robert Acosta) Publication Date: October 2004 Series: You Can Draw Manga Price: $19.95 Pagecount: 192 Color: no Breasts: Not really Short Impression: Focused on non-transforming giant robots. A good catalogue of styles and themes. Okay, so if you want the stuff from How To Draw Manga #25-26, you'll need those issues. Not to say that this book is totally new material, but it doesn't re-use those particular comics. Rather, a number of Ben Dunn's mechs (Tiger-X, a Mazinger parody, some RNC battlesuits, etc) are used as examples. Here's the chapter list: Basic Setups, Designing Factions, Size Relations, Combat Mecha, Heroic Mecha, Fantasy Mecha, Animal Mecha, Organic Mecha, Battlesuits, Boosters, Faking It. Chapter two stands out as being more worldbuilding than specific drawing, and it's about setting up your sides. "Size Relations" is about using scenery to make sure people get the proper sense of scale. And the final chapter is like a slightly more serious chapter of "How Not To Draw Manga". Anyway, YCDM starts from the assumption that you can draw, and is really about themes and design elements. In fact, the introduction explicitly points out that "how to draw" books really can't help you draw, only loads of practice can do that (like I say at the top of this file). :) But it's a very good taxonomy of non-transforming robots, and I think it could really help someone take their basic skills and get them on the road to putting together a coherent cast for a story.