Let's Draw Manga: Transforming Robots ISBN: 1-56970-991-2 Publisher: Watson-Guptill Publications (US distributor) Author: PLEX International Design (Yasuhrio Nitta specifically) Publication Date in English: September 2003 Series: Let's Draw Manga Price: $19.95 (sensing a pattern?) Pagecount: 128 Color: No Breasts: No Short Impression: How to draw Bandai transforming robots (Power Rangers, Machine Robo Rescue, etc). Very thorough, but very focused on Bandai designs (which tend to be blocky and kid-safe). Okay, this book is actually ALL about transforming robots, the first book I've seen to do so. In fact, there's very little about the basics of drawing robots, it seems to assume you've already got that part down. Instead, the opening section is about laying out transformation schemes using block representations. Well, the opening ART section. The first section is a history of all transforming robots that ever existed. In a world where PLEX is the only group to design transforming robots, of course. The entire book keeps coming back to a "There are no other transforming robots" tone, which bugged me. And while PLEX designs (used by Power Rangers, GoBots aka Machine Robo, etc) are solid and kid-safe, they tend to be dull and blocky as well. If you're old enough to even come close to drawing with the level of precision and detail shown in ths book, you're probably also getting bored with PLEX transformation designs. Anyway, back to the art stuff. After introducing the basics of sliding block transformation design, they use the idea over and over in sample transforming robots. Chapter 3 covers various land vehicles, Chapter 4 goes over aircraft, and Chapter 5 is animals. The table of contents is fairly sparse, but complete. There are numerous clear block-transform diagrams of just about every design, which is good. However, almost every design is really simplistic, at the "simpler Mini-Con" level. Every so often there's an example of extra detail (head designs, weapons, etc.), but I really found the transformation design advice to be lacking. If you've never really put any thought into working out feasible transformation schemes, this is a good place to start. But it has little to offer even a low-intermediate transformer designer in terms of schemes. Also, if you really want to design Bandai type transforming robots, this is obviously a good place to go, just as the How To Draw Manga book is good for Go Nagai-inspired stuff.