Dave's Attacktix Rant Transformers Series 2 Starter Well, it looks like Attacktix is a dead line, sadly. But a short run of the Series 2 starters was produced, and has shown up at places like Dollar General or T.J. Maxx for $5-6. A good deal, given that two of the figures are recolors. http://www.eyrie.org/~dvandom/BW/Artifacts/AttRules - Rulebook http://www.eyrie.org/~dvandom/BW/Artifacts/AttS1 - Series 1 Starter CAPSULE TF Attacktix S2 Starter: Two new and nifty figures, two okay recolors. Hard to find, but cheap when you find it in stores. Recommended. $5 at Dollar General. RANT Packaging: Same as Series 1 Starter, but with pictures of Series 2 figures on the back. The rulebook is virtually identical to the Series 1 book. There's different art of Cybertron Prime and Megatron on the cover (dunno why not G1), the colors are a bit different (blue boxes become gray, green gets more brownish, etc). Page 7 is new, explaining Effects and Flight attacks, and showing the jabber again, since Skyblast was to get recolored in this wave. The checklist pics on pages 9-10 are new, of course, as is the checklist on the back cover. The four figures are twist-tied in with a few rubber bands as well. The ammo is on a separate tray between the figure tray and the cardboard backing. Prime and Megatron each get "force blast" large missiles made of clear plastic, Skywarp gets a blue medium missile, and Landquake is a prodder. It's notable that we get two 40 point Leaders and two 30 point Warriors, a bit more oomph than the Series 1 Starter. However, none of the figures have a Special that can bring any of the others out, so you can't really "start" with just this set. Sure, you can pick one Leader and both Warriors for 100 points, but there's no way to get the other Leader out of your Backups. Is it too much to ask that they make a Starter that can actually be used as-is for a standard game, rather than being designed purely for a no-Backups sub-100-point game? Well, I guess it is, given that the game's likely dead. OPTIMUS PRIME Collector's Number: TF19(2) Rarity: Fixed Points: 40 Attacktix Class: Leader Faction Class: Autobot Speed: 5-7 (6) Special: 13 (50%) Special Ability: Last Stand - Stand up if this was your only figure in play. Height: 2.75" (7cm) Base: 5cm Attack Type: Ranged (Large Missile) G1 Optimus Prime, with an oversized rifle but otherwise not distorted in his proportions. He's in a sort of weird squatting/walking pose, holding the rifle in a slightly bent right arm and with his left arm straight with open palm (like he's waving "hi"). He looks to be made entirely of red plastics, with dark gray hard plastic used for the gun and clear yellow plastic for his missile. There's medium blue paint on helmet, hands and boots. His pelvis and thighs are silver, and there's silver on the faceplate, smokestacks, upper arms, abdomen and shin details. There's little bits of yellow paint on his pelvis and toes, and light blue for eyes and chest windows. The tires on his boots are black with silver hubcaps. A white Autobot symbol outline is printed on his left shoulder. The arms have standard swivel shoulders, and he turns at neck and waist. The roughly 9g missile fires about 50cm straight up, for a muzzle velocity of a little over 3 m/s and a maximum momentum of about 25-30 gm/s. This is better than Series 1 Prime, although it could just be that there's a lot of variation in spring strength. Unfortunately, if you hold his left arm horizontal, it looks like he's backing up and begging you not to shoot...cowardly Prime. MEGATRON Collector's Number: TF20(2) Rarity: Fixed Points: 40 Attacktix Class: Leader Faction Class: Decepticon Speed: 5-7 (6) Special: 16 (62%) Special Ability: Recover (Decepticon) - Stand up if you have a Decepticon in play. Height: 2.75" (7cm) at head Base: 5cm Attack Type: Ranged (Large Missile) G1 Megatron in a somewhat more aggressive crouch, with right arm straight out and left arm bent 90 degrees. The arm cannon is a bit oversized, but he's otherwise not warped. He seems to be made entirely of slightly metallic gunmetal gray plastic, with dark gray cannon and clear purple missile. Dark gray paint on his fists, pelvis and boots. Red on elbows, inner sides of boots, eyes, and various accents on the torso. A single bit of yellow and a single bit of white on his abdomen, plus black on the inside of his snarling mouth. Purple Decepticon symbol printed on his chest. The right arm swivels mostly along its length, being pointed nearly parallel to the chest. This means the joint is largely meaningless for aiming, he can barely change the elevation of his blast. So no cheap base shots, guys. The other arm swivels normally, and the head and waist turn. Maximum launch height for the 9g missile is about 45 cm, although I got several punk-out launches of lower height. Anyway, muzzle speed as good as 3 m/s (a little slower than G1 Prime) for a similar momentum range of 25-30 gm/s. SKYWARP Collector's Number: TF21(2) Rarity: Fixed Points: 30 Attacktix Class: Warrior Faction Class: Decepticon Speed: 5-7 (6) Special: 8 (31%) Special Ability: Infiltrate (Captain) - Move this figure to your opponent's starting area if you have a Captain in play. Height: 2.5" (6.5cm) Base: 4.5cm Attack Type: Ranged (Medium Missile) Nice special, there. Anyway, this is a recolor of Series 1 Starscream (Cybertron version), in black plastic. Extensive silver paint on chest, face, feet and shoulders, dark reddish purple paint on the forearms, hands, thighs and winglets. Red on the shoulder missiles, yellow on the cockpit window. He has a standard blue medium missile. Launch height for the 3g missile is about 1.25m, for a firing speed of 4.9 m/s and an initial momentum of 14-16 gm/s, pretty good striking power. LANDQUAKE Collector's Number: TF22(2) Rarity: Fixed Point: 30 Attacktix Class: Warrior Faction Class: Autobot Speed: 9-11 (10) Special: 8 (31% and it's all on one side of the dial) Special Ability: Jam - Launcher figures may not attack for the rest of the turn Height: 3" (7.5cm) Base: 5cm Attack Type: Melee (Jabbing) You know, given that most games involve only two actions per turn, Jam isn't really that useful of a Special. This is Landmine from Series 1 made from white plastic with a white prodder claw and very dark gray prodder arm. The thighs, other forearm, face and shinguard trim are painted black. The helmet is brown. There's dark blue on the crane, backpack, torso top and abdomen detailing. The hook and left shoulder flare are light blue. Silver on the abdomen, pelvis, forehead and shines. The leading edge of the left claw is painted orange. Same jabbing action as Landmine. Dave Van Domelen, at least no longer has to try to trade for a set.