Dave's TF Armada Rant: Super Optimus Prime Decided to head over to Junction City on Saturday because I didn't want to hang around the apartment all day, but seeing as it was the opening football game in town, any destination in Manhattan would be blocked by massive traffic. Turned out to have been a good idea, since Prime had come in. CAPSULE Optimus Prime: The cab part is okay, if lacking in gimmicks. The trailer is loaded with gimmicks, but has several problems. Super Optimus Prime is a wobbly brick. Once you fix the minor flaws, it's a decent toy, but it disappoints initially. Mildly recommended. $38.88 at Wal-Mart. RANT Packaging: Biiig version of the rounded boxes that carry the Maxcons and Gigacon. 16" (40cm) wide, 10" (25cm) tall and from 6" (15cm) to 6.5" (17cm) deep. Lots of cardboard reinforcement. Sparkplug is on a raised tray, held by one twist-tie and one rubber band. Two more twist-ties hold Prime's rifle in place, and a total of 8 ties and 9 or more rubber bands hold the rest of the toy in place. Even with wire cutters it took me a while to get the thing freed. The box art shows both regular Optimus Prime robot and Super Optimus Prime robot, plus pictures of the toys in all modes. I get the feeling it was intended to come out before the second wave Mini-Cons, since they're not pictured on the box. Also, the colors of the toy were changed after the pictures were taken for the box. Like the other boxed toys, it comes with the minicomic, instructions sheet and a sticker of the box art (regular robot mode, in this case). AUTOBOT: Optimus Prime Altmode: Tractor-trailer Mini-Con partner: Sparkplug - sportscar Quote: "Freedom is the right of all sentient beings." OPTIMUS PRIME is the leader of the AUTOBOTS and a powerful force of goodness, courage and wisdom in the battle against the evil DECEPTICONS. He comes to the aid of all living creatures whose freedom is threatened. He first tries to find peaceful solutions to conflicts, but when battle lines are drawn, he becomes a fierce warrior capable of overpowering vast enemy forces to achieve his goal. Will OPTIMUS PRIME succeed in his heroic and life-saving mission to get the MINI-CONS before MEGATRON can capture them? STR 10 INT 10 SPD 10 END 10 RNK 10 COUR 10 FRB 10 SKL 10 Avg 10 I'll start by saying that this toy gave a rotten first impression out of the box. Bits kept falling off or not holding together, balky mechanisms, etc. I've since fixed most of the problems or figured out ways around them, but I can certainly see a kid with less repair savvy being really frustrated by this toy. Vehicle Mode (Cab): Just under 8" (20cm) long, this is a longnose variety cab in red and blue (mostly red front, blue rear half) with some gray, silver and gold detailing and clear windows. The sides with the smokestacks are extra-chunky and the Super mode fists stick out the back pretty clumsily. I would have preferred it if the fists/feet rotated further so that the fists were at least partly concealed in this mode. The six wheels have a Lego-like feel, are made of hard plastic, roll freely, and have "Monster Prime Convoy" molded on them. The going assumption is that this will be the toy's Japanese name in a few months. The smokestacks are clear, and pegged onto the robot forearms fairly loosely. You can pretty much count on one or both falling off during any transformation. Inside the driver's compartment you can see a small circuit board with a clear infrared LED mounted on it. This is for signalling the trailer to transform. There are no light-up gimmicks for this mode (you can activate the Super mode fist light, but it's not really positioned for this mode or the regular robot mode) and only three PowerLinx hardpoints, all "dead". In fact, the rearmost hardpoint is really the trailer hitch, and it's a bit shorter than a normal hardpoint. However, you can mount three Mini-Cons on the back of the cab, although maybe not any three in any configuration. There's a big button on the top of the cab, but it doesn't do anything useful in this mode. It's strictly for pushing a button on the Battlepants, pushing it causes a peg at the top of the grille to extend a little. This gold button has the section's only Autobot symbol painted onto it. Transformation to Optimus Prime: Pretty simplistic, very similar to the transformation of Laser Optimus Prime (aka Scourge). A button behind the right shoulder is held down normally, but it is released when you separate the shoulders for this mode. This sends an IR signal, a short solid flash followed by a rapid flicker (yes, I have an IR detector card). This signal makes the trailer transform into base mode. Transforming back to cab mode sends roughly the same signal (although it's probably different on the millisecond level), which doesn't seem to do anything on its own to my trailer. The smokestacks can be left on the forearms (assuming they don't fall off) or removed and combined into a pistol. Regular Robot Mode: 7" (18cm) tall and decently chunky, the colors are pretty close to "classic" ones, except that the forearms are blue instead of red. And there's no windows on the chest, since it's basically the grille unit. This won't mean much to most of you, but the hips are very much like those of J-Der from GaoGaiGar. The shoulders have 360 degree rotation and the elbows bend about 80 degrees (more if you let the fists partly retract into the forearms). The head turns freely, and pushing a button on top of the head causes the faceplate to move as if Prime is talking (this button is also part of a transmission system that releases the Super Prime head, more on that later). The hips and knees bend, but the legs cannot separate more than a little bit without completely unpegging the lower body. There's a little bit of upper leg swivel, so you can get Prime to stand in a number of action poses. The chest panel doesn't really lock down, so you can easily lift it to reveal what I call Arnim Zola Mode, where his head is in his chest. The intentional chest trick is to lower the frontmost panel and reveal a Matrix molded onto the chest. It's painted rather than having a clear plastic or glass piece. Prime doesn't really have much room for Mini-Cons in this mode. A pair can hang into his butt, but the hitch hardpoint is on his heel and pretty much unusable. His heel lights up, but that's about it for gimmicks. You can, however, see lots of places where pegs push other pegs to transmit force for a Super mode gimmick. If you look at the sides of the feet, you'll see indentations. These fit inside the pegs in the center of the base mode so that the regular robot stays firmly at battle stations. This mode looks good standing next to the MaxCons, and a little shorter than Megatron. Transformation to Super Robot Mode Torso: Before starting, make sure the regular robot head is pointing straight forward, or you'll prevent the rods from lining up for a trigger. And you might as well remove the smokestacks, because they're coming off this time during transformation, almosts guaranteed. Pulling the robot legs all the way apart uncovers a button behind the robot's left leg, sending another of those "solid, then flicker" signals. When the legs are separated, it sends the signal to transform the trailer to Battlepants mode. When the legs come back together, it sends the signal to transform to trailer mode. This seems to be the only way to get the trailer to transform to trailer mode using the cab (you can also get to trailer mode by cycling power, more later). The shoulders only rotate the 90 degrees necessary to get them to facing forward. The head pops up automatically when you plug the torso onto the Battlepants. Usually. You might want to push the button before attaching, just in case. Trailer Mode: This can only really be called a trailer because it trails behind a cab. It's a 9.5" (24cm) long technobox on treads, held together loosely if at all by four pegs. I had to add some postertack (the gummy stuff used to hang posters and the like) to keep it together. The trailer is almost all blue and gray, with black treads and some red and very dark blue bits of the base mode poking out the front. There's also a gold-ish hardpoint on top. A pair of "wings" on the top can either be folded flat or raised to vertical. This is really the only mode in which the flat position is worthwhile, although I find a 45 degree angle useful for holding flying Mini-Cons. Big 1.25" (3cm) tall Autobot symbols are painted on raised bits on the sides of the trailer. Oddly, there's two non-hardpoint pegs on each of the treads. They seem to serve no purpose in any mode, perhaps it's like Cyclonus and we'll see something that attaches to them later. There are four accessible "dead" hardpoints in this mode. Oddly, one of them is gold plastic and seems at first like it should trigger something, but it doesn't. Prime's big gun normally stores inside the trailer, but its screw hole can be plugged onto one of the hardpoints on the "wings" as well. A clear window ahead of the tread on the left (driver's) side is the receiver for the IR pulses. If you don't have it aligned with the front of the cab when you transform the cab, it may not transform. You need to buy 4 AA batteries and install them in the trailer's bottom to make use of autotransformation. There's also an on-off switch, so you can avoid draining the batteries (or having it autotransform when you just want to muck with the cab). If you turn it on while it's in any mode but trailer, it will revert to trailer mode. So you can always reset it to trailer from any other mode. When combined with the cab, the entire vehicle is 14" (36cm) long. Autotransformation to base mode: When the shoulders of the regular robot mode are pulled apart, the trailer will unfold into base mode. It will do this on any flat surface. The motorized motion is slow but deliberate. If you don't unpeg the sides, it'll strain until you do so (not really an issue with a from-the-box trailer, since the pegs don't hold anyway!). Base Mode: The trailer unfolds into a roughly cross-shaped base (although the rear part is split into the two legs) 16" (40cm) long and 17" (43cm) wide, with a central tower 7" (18cm) tall. The central tower is three levels and mostly dark blue. The middle level of mine was assembled upside down, which was a pain to fix. If the "wings" from trailer mode aren't vertical, the leg segments will be flopped down as ramps rather than flat like the rest of the panels. This is where all the Mini-Con action is. In addition to being able to lock Prime's feet into the center as previously mentioned, there's three hardpoints (two of them live), a storage compartment, a ground vehicle launcher, a STOL aircraft ramp, an extendable platform (which is also fun to use as a trap to throw any Mini-Con standing on it) and lots of flat surfaces to just rest or stand Mini-Cons on. There's a clear "control panel" that flips up above an LED, and three ways to get the LED to light up with different sounds. The live hardpoint at the base of the tower triggers one firing sound, lighting up the LED. A round button normally covered by the clear panel triggers a crashing sound (often heard when the trailer autotransforms as well), and a T-shaped button activates Super Prime's firing sound. The LED lights up in both of these cases as well. It's worth noting that when regular Prime stands in the center, he covers the two central buttons. The other live hardpoint causes a small cannon turret to pop up on the right side of the base. This can be rotated and stowed in one of two positions. On the left leg part of the base, another cannon turret can be lifted up and moved around. This one fires a missile..often when you don't want it to. Moving the grips of the cannon to cover the firing button usually helps prevent this. Basically, while there's a surprising lack of hardpoints (all the oens from trailer mode are inaccesible here), there's plenty of things to do with Mini-Cons on this base. Autotransformation to Battlepants Mode: When the cab is transformed into torso mode, a signal is sent to make the base rise up into Battlepants mode (it will also direclty transform to Battlepants from trailer mode if you transform directly from cab to torso). However, it has to be on a smooth flat surface to work, since it rolls on wheels as it draws up together. Once it has finished rising into position, you peg the leg fronts onto the sides. Again, I had to add some postertack to the pegs to get them to hold...and most surfaces smooth enough to allow autotransformation also mean the legs will slide apart a bit if not pegged well. Super Optimus Prime Combination: Once you've formed the Battlepants, there's really just one more thing you need to do to attach the torso. The control panel clear piece from base mode needs to be vertical, or it will get in the way of a solid connection (this is not mentioned in the instructions). It's a bit hard to get the torso snapped on, but you'll get the clashing sound effect (and light on his back) when it seats in. The head SHOULD automatically pop up at this point as well. You're supposed to pull the wings of the head out to the sides, but I find the head looks better with the wings flat against the head. Super Optimus Prime: Standing a full foot (31cm) tall in red, gray and blue with gold accents, Super Prime is a brick. The Battlepants are essentially a truncated A-Frame on tiny wheels, so Super Prime can roll around even if his legs don't move. The arms bend about 70 degrees at the elbows and can swivel a bit at the upper arm. Prime can't even point his guns all the way up to horizontal, so it's a good thing everyone is shorter than he is! Oh, and the head turns. King J-Der from GaoGaiGar is more poseable, and it's very much a G1-style megabrick. The top level of the base mode's tower has what seem to be rocket launcher pods molded into its underside, providing another weapon for Super Prime. However, there's a big gap between the torso and the tower, which enhances the empty-torso look from above or the sides. And yes, the gap is big enough that if you fold Hot Shot's feet away he can ride on Super Prime like Master Blaster or like a baby in a backpack. It's mildly disturbing. [Later Note: Others have found that you can put Demolishor or Smokescreen in this slot, usually with some manipulation of their legs, and give Prime some shoulder weaponry.] Several Mini-Con gimmicks and hardpoints are accessible in this mode, a couple more pegs if you fold out the trailer "wings" before autotransforming, although those pegs will only work for a few Mini-Cons with their connectors near an edge. The hardpoints that were on regular Prime's butt are now on Super Prime's shoulders, and they look very good there. And while the base mode's tower is a bit collapsed in this mode, you can still slide Sparkplug and other slim Mini-Cons in there to activate the sound and light hardpoint at its base. When you push the chest button, it goes through a set of rods to push the t-shaped button on the Battlepants, giving the firing sound for Prime's guns. Pushing the small button on Super Prime's right shoulder lights up the LED in his right fist, which will light up either his big gun or the small smokestack gun. It's not strong enough to light up more than Sonar in the Star Saber, though. The big gun is 4" (10cm) long and has design elements from the original Prime's gun (mainly the vented cylinder at the back and the raised bit above it). It's made of solid clear plastic, but mostly painted dark blue [Later note: others claim it's a dark blue shell around a clear core, frankly I don't care enough to check closely at this point. }->]. A gray piece on the underside can swing out, mainly useful for connecting it to the base's tower (it's not long enough to let Super Prime hold it in both hands). There's two hardpoints on the right side of the gun, although one of them is too short to really hold a Mini-Con firmly. These pegs are also designed to hold the gun on the middle platform of the base tower, although they don't hold too firmly. I tried putting Jetstorm on the gun, and in a totally dark room he lights up a little bit. Sparkplug: A yellow Lamborghini with very dark purple windows, a little over 2" (6cm) long. Its connector is on the gray underbody, and the Mini-Con symbol on its roof. It's made of the same yellow plastic as Hot Shot, with the same lack of visible detail (I may do some panel-line filling on it later). However, while it looks like a standard Micromaster in car mode, the transformation is very complex for such a small toy. Many rotations and pegged bits result in a robot that looks like a Mini-Con version of Bumblebee. You can also just deploy the head in car mode for a weird hybrid, or have it only raised a little for a car that eats things. When transforming, don't raise the toes as high as they will go, or the robot will lean forward. Robot mode stands 2" (5cm) tall, adding gray upper arms and legs, plus a silver face. I used fine-point pens to add blue eyes to the otherwise single-color face. The shoulders rise up and down to the sides, and the elbows are ball joints. The connector isn't very accessible in robot mode, but some hardpoints can get to it. Overall, a very cool Mini-Con, its only fault is that its molded details are all nearly invisible. Overall: It's big, has lots of gimmicks, a cool Mini-Con, and very little poseability. Plus poor stability. Super Optimus Prime epitomizes the Armada line so far, which isn't a uniformly good thing. Basically, it's hard to really recommend dropping forty bucks on this toy. Dave Van Domelen, off to add shading to Sparkplug....