Dave's Animorphs Rant: Mega Visser Three Found this and Ax in large quantities at Toys R Us, and slightly smaller numbers at one Target. Decided to pass on Ax because the beast mode looked really bad from the box pictures, and the Andalite mode wasn't so hot either (consider this a "Neutral" recommendation for Ax...only buy if you really like the character and want a toy of him). CAPSULE Very good Inferno Creature mode, reasonably challenging transformation, okay (if unstable) Andalite mode, has the potential for a third mode. Still has the stability problems of the Deluxe toys, but to a slightly lesser extent. Recommended. $14.99 at Toys R Us. RANT ANIMORPH: Visser Three Transformation Difficulty: Intermediate (5) (Note, they use the same graphic as for BW, including the words "Challenge level of robot conversion.") "I am Visser Three, leader of the Yeerk invasion of Earth. My army's mission is to enslave every human being on the planet. I am the only Yeerk in history to infest an Andalite body and gain its powerful morphing capabilities. I can change into any creature or alien I touch. In fact, I have been all over the universe acquiring the genetic patterns of monsters like nothing ever seen on Earth! I may look like any normal Andalite on the outside, but underneath lives a twisted terrifying creature with enough power to bring the entire universe under my control." (All [sic], clumsy grammar left intact.) Okay, like a normal Andalite painted red, I suppose. The instructions continue the distressing wordless trend set by the Deluxe toys, unfortunately. There were several bits I had to puzzle out because the diagrams were unclear. Inferno Creature: Apt name, since it uses plastic similar to (but not the same as) that used in Beast Wars Inferno. Mainly red with metallic dust in it, plus gold and orange painted accents. Stands from 7" to 8" (18cm to 24cm) depending on the pose, and is fairly stable thanks to the numerous stiff joints in the legs and the heel spurs on the feet. Fully stretched apart, the armspan is 10.5" (27cm). Each arm has a ball joint shoulder, two elbow hinges and an upper arm swivel. Each leg follows the same pattern, but with the poseable heel spur as well. Add the grasping claw and you get 19 points of articulation just in the limbs. The neck and jaw add two more. The face is meant to be demonic in nature, and strongly reminds me of Hellspont from WildCATs, if a slightly squooshed version of that baddie's face. The massive neck isn't articulated, the head merely swivels on it as well as raising and lowering (equivalent to a limited ball joint). This makes four-legged poses a bit problematic, since he faceplants even more than Cheetor II does. The toy's main gimmicks are only active in this mode, and they lend a nice symmetry to the figure's arms. The left forearm houses a missile, which sticks way out the back as an elbow spur because the missile has to be long enough to get past child safety standards. Not to worry, however, because the lever for activating the grasping right claw is made to look just like the rear of the missile, giving Visser 3 a pair of somewhat blunted elbow spines. In this mode, the toy is pretty stable, and it's obvious that the toy was designed to make this mode look better. However, some of the Andalite parts on his back don't really lock down, and his chest plates (one of which has the "A" on it) don't hold together well...and they really need some kind of snapping mechanism, both in this mode and Andalite mode. Transformation: Reminiscent of TM Rhinox's transformation, with opening chest panels and swinging the back legs back and all. But everything's pretty much "put it there and then hope it stays there." The few peg and slot setups in the transformation simply don't work. Alternate Transformation: To get a sort of transitional mode, a quadruped with vaguely Andalite characteristics, here's what you do. Rotate the beast mode's head around 180 degrees. Then rotate all the limbs around to match, making the beast's chest into the back of the new mode. Because the hips and shoulders of the beast mode aren't really designed to rotate all the way around, this mode is very limited in its poseability, but it's kinda neat. Andalite Mode: Not too bad from the front, but the hind legs are a real problem, especially since nothing locks his hindquarters together. If you put the legs even a little out of alignment, his butt cracks in half. This mode stands about 5.5" (14cm) tall at the head and is around 5" (12cm) long. The tail is okay, although my impression has always been that Andalite stingers were more blade-like than stinger-like. Visser 3's main "that's not an Andalite" moment, however, comes from the color. He's a normal blue Andalite on TV at least, and probably in the books too. But there was no way around making both his modes the same color. And it's a far lesser problem than the "furries in t-shirts" problem of the Deluxe figures. Because of the instability of this mode, the legs lose almost all meaningful poseability. The head, which cleverly pops up out of the beast's neck base, doesn't otherwise move. The humanoid arms have ball joint shoulders, hinge elbows and upper arm swivels, plus covers that let Visser 3 play jai alai whenever he feels like it. Check your figures carefully: on mine, the arms were reversed. Because Andalites have two thumbs, it's not as hard as you'd think to mix this up, but the hand poses look really bad in the reversed configuration. Plus, the jai alai shells have small tabs that need to face outward in beast mode. Overall: Very nice beast mode, but it could use a few more working tabs and snaps. The Andalite mode, however, needs them BADLY. But, because the "normal" form isn't one we're intimately familiar with (as we are with the human form), the compromises needed to make the transformation work don't stand out as seriously as they do with the human Animorphs. And Visser Three loves being a turtle. }-> Dave Van Domelen, just noticed that in beast mode, V3 can put his "hands" on his hips (the entire hip at once) in a really good, "Who do you think you are, Miss Thing? You think you got it goin' on?" pose....