Dave's Animorphs Rant: Marco/Beetle Thanks go out to Terry Flora who got me this toy. It never showed up in my area, but Terry snagged a lonely peg-warming clearanced Marco this week and mailed it to me. CAPSULE Marco/Beetle: Unlike most Animorphs, this is made from a rigid plastic. Beetle mode is very nice, humanoid mode is okay, transformation is pretty good. On the off chance you can actually find one, Recommended. Scans of Marco are up at http://www.physics.ohio-state.edu/~dvandom/Ani RANT Beast Mode: The core body is 4" (10cm) long, if you measure from mandible tip to rear leg "toes," the beetle is 7" (18cm) long. Made from rigid plastic in yellow and dark green (mostly dark green) with red and dark green accents (the dark green accents are on the yellow, natch). A little bit of peach color pokes through around the mouth from the human hands. All six legs are fairly poseable at the "hips" on ball joints, and the toy stands very nicely on its legs in a realistic pose. The mandibles move a little, although the fact that they're pegged on means they might pop off if you mess with them too much. The rear carapace folds out like a proper beetle's, although there's nothing but human mode stuff underneath, no wings or anything. With the exception of the mandibles, this mode is very stable and holds together well. Transformation: Once again, the instructions lack words, but fortunately this is a reasonably intuitive transformation. The rear legs fold up into humanoid feet about the same way the original Waspinator's do, but with one fatal flaw...the insect leg bits are longer than the shins, so they keep the knees from bending. As usual, there's a regular head and a mutant head, and again there's a parallel to the original Waspinator with the rotation of the heads. Given that it's possible to fully transform the figure without removing the mandibles, I think making them so easily removed may have been a bad idea...another part to lose. Humanoid mode: Like many Animorphs toys, this would be a lot better if they just gave up on the pretense of a human mode. The molded shirt and silvery pants just look stupid on what would have otherwise been a very nice beetle Transformer. Stands 4.75" (12cm) tall at the head, the yellows are subdued and the reds brought to the fore. And the stupid silver cutoff jeans. The carapace piece doesn't actually lock down to anything, instead flapping about like a short cape or something. The forearms are the halves of the insect head, and they're rather bulky, inhibiting motion. Unlike a lot of transforming insects, Marco doesn't have a pile of legs to deal with. Two fold up into his legs, two more tuck neatly behind his back, and the remaining pair on his upper arms don't get in the way. His weapon/gimmick consists of his insect mode mandibles, which can be kinda used as hand weapons, either left plugged into his wrists or removed and held kinda dippily in his hands. They really don't look all that good no matter how he holds them, because the Popeye forearms he's got get in the way of any potentially good positions. Overall: I actually hope to see this figure come back as a remold somehow. Replace the head and eliminate the clothing molding and it'd be a very nice Insecticon. And maybe fiddle with the mandibles so that they can be held better in robot mode. If you can find this on clearance in your area, snap it up. Dave Van Domelen, snagged a couple of $1.97 Grand Moff Tarkins at TRU today to kitbash into professors....