@lock me=*Sandy Hawkins @Desc me=[get_eval(me/other)] @Sex me=male @Adesc me=@pemit me=\[%N looked at you.\] @Aconnect me=+bbscan;@doing <-- Me != Some Sand ---> .:. &STARTDATE me=Wed Sep 8 18:52:42 1999 &LOGOFF me=Sat Jan 8 14:40:07 2000 &IC_LOC me=#73 &CITY me=Roving &POSITION me=Surly Bastard &HISTORY me=Once upon a time, in the golden age, there was the Sandman. He had a sidekick: Sandy, the Golden Boy. The kid was rude, cocky, suspicious, and eminently capable. He was a reserve member of the Young All-Stars, and an active member of the All-Star Squadron. The kid ended up running into a lot of trouble because he couldn't keep his mouth shut, but generally he did fairly well getting back out of it by himself. When Sandy was fifteen or so, there was an accident; one of the Sandman's experiments went awry and backfired on the teen (who was assisting), turning him into a giant earth-moving silicon monster.%r%r%tFor somewhere around fifty years, ol' Sandy-boy was sentient, but semiconscious and sedated - locked in Wes (The Sandman) Dodds' basement. All Wes could do was angst over it and get increasingly older. Then! In the late eighties, S.T.A.R. Labs came up with a simple cure (causing Wes a helluva lot more angst - "Oh, no! How could I have neglected to think of that? What have I DONE?"), and *bamf*, there was Sandy again!%r%r%tOnly...he still looked fifteen, and had fifty years' worth of surliness built up. He also had the power to create earthquakes, but didn't really have any control over it. In the past nine or ten years, Sandy's been busy. He's studied like mad to catch up with the rest of the world; he's looked up his old friends to see what'd become of them (but didn't have the heart to contact them); he s traveled the world and seen the sights and lived in the cities and generally experienced all he possibly could to make up for his half-century of solitary confinement. At this point, he's still an experience junkie - he's always seeking out things he hasn't done yet, and immediately finding a way to do them.%r%r%tAs for legacy and ties, the remaining members of the Justice Society kept a watch over him until it looked like he could safely be left to interpret and live the world on his own - the society he rejoined was very, very different from the one he was cut off from in the forties. Yeah, yeah, naturally he was in some heavy duty counselling after he 'returned'...but he recovered quickly, learning that being one hell of a surly fellow was infinitely preferable to being a self-involved, angstful wanker.%r%r%tObSandy: He dreamed he would at some point take over the mantle of the Sandman, but that remains to be seen. %r &EMAIL me=brainy9@eyrie.org &AGE me=71 or 24. &FULLNAME me=Sanderson Hawkins &CODENAME me=Sand &PUBLICID me=Sanderson Hawkins is a low-profile, no-one-knows-me, slightly shady%rkinda guy. It's because, well, no one knows him, really, unless he's%rdeliberately gone and told them, or they're old-school enough to have known%rhim as a kid during World War II, or they're kids of oldschoolers. &COSTUMEID me='Sand' is a low-profile troublefinder with a gasgun and a bad attitude. &CREATOR me=Created by Simon and Kirby, added to by Roy Thomas &TEAM me=Lone wolf, for now. &NOTE me=%r%r"It's 106 miles to Chicago. We got a full tank of gas, half a pack of %rcigarettes, it's dark and we're wearing sunglasses." %r-Elwood Blues%r%r----BEGIN RP CODE BLOCK----%r[get(me/rpcode)]%r-----%rEND RP CODE BLOCK-----%r "E me=%r%rDavid Clark says "So, tell me Sandy, what's it like working with Sandman?%rAny secrets you can tell our audience?"%r%rSandy looks at you skeptically. "Now, if I told you, they wouldn't be%rsecrets anymore, would they? Even assuming I /have/ secrets. Hey, I could%rbe Sandy...the /Golden Boy/...all the time, right?"%r%rDavid Clark grins. "Just a figure of speech Golden Boy. Some gossip that%rwould give us a bit more of an idea of the MAN in the SANDMAN. We've all%rbeen watching with interest his switch from the purple suit of old to the%rgold tights ... is there any truth that his green/purple/orange original%routfit was chosen because he is colorblind?"%r%rOpening his mouth to retort to that, Sandy suddenly blinks and pauses.%r"Ex/cuse/ me? Are you implying that Sandman is a woman? If he is, he's a%rdarn ugly one." He shakes his head. "'Man in the Sandman'.../really/." He%rlooks down at his own outfit, then back up at Dave, unhooking his thumbs%rfrom his belt. "Ehn. No. He, um, was just trying to be...er, cheerful. In%ra world of olive drab and Batman."%r%r%t---%r%r A disastisfied 'hrmph' sounds from the less-formidable of the dynamic duo%r as he ineffectively hurls the seed on up toward Sandy, the seed missing%r its mark by... oh, but fifteen to twenty feet, or so.%r %r Sandy falls backwards, laughing. A couple seconds later, his head pops%r into view over the edge. "Your aim is somewhat less than desirable," he%r calls, still laughing. Then he stops, and calls seriously, "Actually, you%r throw like a girl."%r %r Robin's arms defiantly cross over his chest as he touts in response "Is%r that so?"%r %r Sandy calls back, "Absolutely." His head disappears, you hear a loud%r scuffling and a snicker, and then the older boy climbs nimbly down the%r fire escape.%r%r %t---%r%r "Yeah, and not just family responsibility...it's like a habit you get%r into, isn't it? It's more than a habit, then, it turns into part of your%r life; people wonder what you do with your spare time, but it's your spare%r time that they see you having a social life in, and doing the school or%r work thing in." Sanderson idly watches the tendrils of smoke curl up from%r his hands; he holds the cigarette backwards, between his thumb and%r forefinger, lit end above his palm. Then there's a slight breeze, breaking%r his reverie and tossing his hair. "Such a strange business, with a%r heirarchy and politics all its own." Then he smirks. "I just wonder%r exactly *how* much Black Canary takes after her mother."%r %r Robin nods solemenly as Sanderson muses since the former sidekick turned%r adventurer has hit it right on the head - especially the schoolwork and%r social life part. When Sanderson mentions the Black Canary, Robin jumps.%r The kid gets the inference. "Um, I dunno. I never met her mom." he says%r nervously.%r%r Sanderson laughs, looking up at Robin again. "Don't worry, I won't make%r you think about it," he grins. "Kid, you should stay far away from me. I'm%r a terrible influence; Batman's gonna come after me and beat me into the%r dirt."%r &OOC-NAME me=V. A. Donahue &OOC-AGE me=Too young to buy beer, dammit. &OOC-HOME me=New Jersey. Explain much? &OOC-ALT me=If You Don't Know, You Don't Go (IYDKYDG)%r &OOC-URL me=http://www.eyrie.org/~brainy9/index.html &OOC-NOTE me=If you get surled at in the course of roleplay with me, don't take%rit personally. Sandy is a very rude, rather inconsiderate bastard. If you%rget surled at in the OOC room by me, feel free to take it personally, but also%rremember that I, too, am a rude, rather inconsiderate bastard.%r &OOC-QUOTE me="Piss off." -Ramrod of Team Cynical &ALT me=IYDKYDG &CREATED me=Re-Created by Roy Thomas &VACATION me=Until the 30th of December, 1999! &COSTUME me=%tTall enough to be reasonably imposing, the man before you has the stance and bearing of an adventurer, a hero. His face is completely obscured by a mask, a gas mask that bears a disturbing resemblance to the vented robotic faces of the villains in the Saturday Matinees (and wraps around the back of his head, like Johnny Quick's); his wavy, unruly blond hair sticks out from the top, letting that one requisite curl fall over his forehead.%r%tHis light brown, unadorned shirt serves to emphasize his musculature: it's obvious that Sand works out, has been working out. Above his elbows, where his sleeves end, darker brown bands encircle his arms and secure his gloves, which are a very, very dark red. He wears a police-issue leather gun vest, gasgun holstered on one side, wirepoon on the other. His trousers are very dark canvas, durable and unassuming; on his feet are your standard, universally available above-the-ankle Doc Martens. &RESOURCES me=Skills Other Than Those Used Only In Combat:%r%r\[INSULTING\] A world-class insulter, Sanderson knows *exactly* what to say to set someone off. Even more useful, he knows exactly what to say to make someone feel like they *should* be insulted, but not exactly know why. In other words, he's a master at mocking people without them knowing they're being mocked. It's cruel, I know, but everyone needs a hobby.%r%r\[CHEMISTRY\] Due to the influence of his mentor, Wesley Dodds, Sanderson's picked up a good deal of science - especially engineering and chemistry, but mostly the chems. He's extremely good at mixing up batches of noxious substances that can be used for all sorts of fun things, like sending bad guys to sleep and making them dream of their mothers, and suchlike. He's also very good at analysing chemicals used by the symptoms caused or evidence left.%r%r\[ENGINEERING\] Well, okay, more like mechanics. He's nowhere near as creative artistically as Wes was, so he could never be an *engineer*, per se, but he's more than adequate at putting things together and fixing other things when they break, and sometimes even redesigning things to make them work better.%r%r\[CHARM\] When he's not being a cranky, unapproachable jerk, Sand can really lay it on thick. It's awfully hard to resist those blue eyes and that easygoing, slightly mischievous smile, and that terribly confident, capable aura...and it's equally difficult to miss those rakish blond waves that he unconsciously runs his hand through *just so* every once in awhile. We'll put it this way: he generally knows how to get what he wants.%r%r%tTechnology:%r%rWirepoon (see +combat)%rGasgun (see +combat)%rMotorcycle - classic badass Harley. Think Grease.%r%r%tWealth:%r%rWell, he did a fair job of squandering old JSA money in his globetrotting/learning All That Can Be Learnt stage (okay, it's education, not squandering - but Your Humble Narrator just spend WAY too much on college textbooks, so is a bit bitter about the whole thing), but has a modest income now as a hired thu- umm, a security type for contracted engagements, adventurer, and (at times) unscrupulous chemist.%r%r%tContacts:%r%rThe remaining members of the JSA, the children of the members of the JSA, various burnt-out All-Star Squadron members, the ghost of FDR (kidding, kidding!), assorted government agencies. If he explains who he is, basically, someone will know someone that knows of him. Ooh, that sounds pathetic.%r @lock me/RESOURCES &POWER me=The only metahuman ability that Sand has is quite uncontrollable, so he never uses it on purpose, and only very rarely by accident. As a leftover from his days as a silicon monster, he has the power to create earthquakes if he exerts enough force on some kind of weird plane that he doesn't really understand. So if you see him looking like he has a dreadful headache, then, well, it's a toss-up whether or not you should run for a doorway or not. It's extremely unpredictable, and honestly, it hasn't been mentioned yet in the new JSA series, so I'm not sure if they're even going to use it...but I'm being complete, here. @lock me/POWER &COMBAT me=Weapons fo' de Surly Guy:%r%r\[WIREPOON\] Sanderson carries a thick, strong cable attached to a grappling hook, which can be either thrown or fired from his 'wirepoon' - this is somewhat akin to a harpoon (duh), and looks rather like a gun. He's a dead shot with it; his aim is gorgeous. It's used *only* to deploy the cable, which is used mainly as a swingline.%r%r\[GASGUN\] As an homage to his mentor (and, well, because he knows what to do with it), Sand carries a gasgun and spare cartridges. He is also able to *charge* those cartridges, having learned from an early age what to mix and how to mix it. The gases vary: there are some that merely knock an average opponent out, and there are some that cause hallucination...there are also some that do both. Sweet dreams.%r%r\[HAND TO HAND\] As stated in +physical, Sanderson is trained in a variety of martial arts (all defensive), and street fighting. He generally won't *pick* a fight, but once he's in one, he'll gladly duke it out. This man is not a pacifist. He'd be able to take on, at most, two opponents at once, but if they were average thugs, he'd be able to konk them out or make them, ah, indisposed, fairly quickly.%r%r\[AIM\] Sandy's a dead shot, as stated above. He can, and *will*, throw anything from knives to bananas, with a deadly accuracy. However, he's decided to be decidedly non-lethal, unless his or someone else's life is in danger and there's no way to incapacitate the enemy without killing him/her.%r @lock me/COMBAT &PHYSICAL me=Sanderson Hawkins is 6' 190lbs - not overwhelmingly built, but strong and toned under them loose clothes of his. He keeps himself in shape with a daily routine; this is nowhere near as strenuous as, say, Bruce Wayne's, but it leaves him reasonably fit. %r%r%tHis best physical traits are his agility and defensive reflexes: as a kid, he was trained as a street fighter and a martial artist (aikido), and got to be pretty damn good at using a swingline. After his ~45/50 year hiatus on life, he went back to training, getting in barfights all over Europe to, uh, sharpen his skill. Yeah. During that time, he learned several other disciplines, and now fights hand to hand with a mesh of styles. %r%r%tAs for bad habits, ol' Sand is known to smoke when under stress, drink fairly regularly (but never actually get *drunk* - it wouldn't do to lose control), and swear like a sailor when provoked. He also tends to leer.%r @lock me/PHYSICAL &STREET me=%tA tall young man of about 24, Sanderson is well built and quite weathered. His sandy blond hair is wiry and unruly; he looks like he could use a shave, and his bright cornflower-blue eyes are already crinkled at the corners. Instead of your standard heroic square jaw, the man has a moderately pointed chin; a distinct widow's peak at his hairline lets a stray curl fall onto his forehead.%r%tCovering his head and shading his eyes, presently, is a battered tan fedora - there're a couple of small pieces of wrinkled paper sticking out from the band. On his back is a beige canvas satchel, patched in places, and discolored in others. His jacket, too, is a worn tan color; his shirt's an off-white, coarse linen. Actually, everything about him, except for his eyes, is rather sand-colored. Tough canvas dungarees cover his legs, and his feet are shod in brown steel-toed boots. &ICQ me=14958720 &FORMAL me=%rReasonably tall, but nonthreatening at first and second glances, this young blond man with touseled curls has an easygoing demeanor about him. His - Sand's - eyes are a bright cornflower blue, guarded yet friendly; his nose is straight and his clean-shaven jaw a bit pointed. The man's build is that of an adventurer, with powerful shoulders tapering down to a fit waist and stomach; for those that look more than twice, you can see that for all his apparent relaxation, he's extremely alert and aware of his surroundings.%r%rSanderson's wearing a classic double-breasted suit, older than the hills, but gloriously retro in keeping with the times. There's irony for you. It's black. If you got it new now, it'd be ridiculously expensive...but this one's just really well preserved.%r &QUESTION me=Okay. One day, you log in as Batman and see the following people connected: Argent, Supergirl, Bonnie Hoffman (actually, nevermind about her, that could be likely and it's a very interesting image, IMO), Booster Gold, Impulse, and Dolphin. Can You Find A Way To Roleplay Convincingly And Not Completely Fsck Up Characterization In The Name Of Interaction? Also, it can be any combination of them-all. Doesn't have to be all at once. Emitting is cool, fine, I understand that, but that's not what I'm looking for. And the people listed up there are arbitrary - interchange any of them with any other characters not in the Batfamily or JLA, if you like. &OTHER me=%rReasonably tall, but nonthreatening at first and second glances, this young blond man with touseled curls has an easygoing demeanor about him. His - Sand's - eyes are a bright cornflower blue, guarded yet friendly; his nose is straight and his clean-shaven jaw a bit pointed. The man's build is that of an adventurer, with powerful shoulders tapering down to a fit waist and stomach; for those that look more than twice, you can see that for all his apparent relaxation, he's extremely alert and aware of his surroundings.%r%rSanderson's wearing a plain, standard navy blue heavy cotton suit and a black tie. The suit jacket is unbuttoned, exposing a spotless button-down shirt and loose black tie; his oxford collar is ironed straight, but also loose - it looks like the top button isn't even there. If he turns suddenly, you can see a leather gun harness under his jacket. On his feet are worn black dress shoes. Oh yeah - there's a cast on his right hand, going up a bit past his wrist.%r &HARM me=%tYou see a tall, bent, extremely thin old man wearing a labcoat (come on, did you expect something else?) over a linen shirt, suspenders, and ratty old knickerbockers. Heck, his stockings are even torn...but his shoes are new. Liver spots dot his hands and the top of his head; a fringe of frizzy white hair rings his head like a halo that fell and got stuck. A pair of ancient bifocals rests on the end of his hawklike nose, magnifying his watery blue eyes when he looks through them. &BEAT me=%rReasonably tall and pretty badly beat-up, this young blond man with touseled curls has an easygoing, fairly quiet demeanor. His - Sand's - eyes are a bright cornflower blue, guarded yet friendly; his right cheekbone is bruised badly and the eye swollen shut. His nose is straight and his clean-shaven jaw a bit pointed; his right hand is in a cast, and he walks with a pronounced limp. The man's build is that of an adventurer, with powerful shoulders tapering down to a fit waist and stomach; for those that look more than twice, you can see that for all his apparent relaxation, he's extremely alert and aware of his surroundings.%r%rSanderson's wearing a plain, standard navy blue heavy cotton suit and a black tie. The suit jacket is unbuttoned, exposing a spotless button-down shirt and loose black tie; his oxford collar is ironed straight, but also loose - it looks like the top button isn't even there. If he turns suddenly, you can see a leather gun harness under his jacket. On his feet are worn black dress shoes.%r &RPCODE me=SscA!W!P?B R+ H--- I= M++ C++ A= S++ G+ P= XR(15) @set me=STAFF @set me=NO_COMMAND % Activity in world Billnet Sandy Hawkins(#621Pwnc) Type: PLAYER Flags: STAFF NO_COMMAND CONNECTED [get_eval(me/other)] Owner: Sandy Hawkins Key: Sandy Hawkins(#621Pwnc) Building Creds: 4233 Zone: *NOTHING* Powers: Sex: male Last: Sat Jan 8 22:18:50 2000 Adesc: @pemit me=\[%N looked at you.\] Aconnect: +bbscan;@doing <-- Me != Some Sand ---> .:. Alias: Sandy Lastsite: haven.Stanford.EDU STARTDATE [#7]: Wed Sep 8 18:52:42 1999 LOGOFF [#7]: Sat Jan 8 14:40:07 2000 IC_LOC [#7]: #73 CITY: Roving POSITION: Surly Bastard HISTORY: Once upon a time, in the golden age, there was the Sandman. He had a sidekick: Sandy, the Golden Boy. The kid was rude, cocky, suspicious, and eminently capable. He was a reserve member of the Young All-Stars, and an active member of the All-Star Squadron. The kid ended up running into a lot of trouble because he couldn't keep his mouth shut, but generally he did fairly well getting back out of it by himself. When Sandy was fifteen or so, there was an accident; one of the Sandman's experiments went awry and backfired on the teen (who was assisting), turning him into a giant earth-moving silicon monster.%r%r%tFor somewhere around fifty years, ol' Sandy-boy was sentient, but semiconscious and sedated - locked in Wes (The Sandman) Dodds' basement. All Wes could do was angst over it and get increasingly older. Then! In the late eighties, S.T.A.R. Labs came up with a simple cure (causing Wes a helluva lot more angst - "Oh, no! How could I have neglected to think of that? What have I DONE?"), and *bamf*, there was Sandy again!%r%r%tOnly...he still looked fifteen, and had fifty years' worth of surliness built up. He also had the power to create earthquakes, but didn't really have any control over it. In the past nine or ten years, Sandy's been busy. He's studied like mad to catch up with the rest of the world; he's looked up his old friends to see what'd become of them (but didn't have the heart to contact them); he s traveled the world and seen the sights and lived in the cities and generally experienced all he possibly could to make up for his half-century of solitary confinement. At this point, he's still an experience junkie - he's always seeking out things he hasn't done yet, and immediately finding a way to do them.%r%r%tAs for legacy and ties, the remaining members of the Justice Society kept a watch over him until it looked like he could safely be left to interpret and live the world on his own - the society he rejoined was very, very different from the one he was cut off from in the forties. Yeah, yeah, naturally he was in some heavy duty counselling after he 'returned'...but he recovered quickly, learning that being one hell of a surly fellow was infinitely preferable to being a self-involved, angstful wanker.%r%r%tObSandy: He dreamed he would at some point take over the mantle of the Sandman, but that remains to be seen. %r EMAIL: brainy9@eyrie.org AGE: 71 or 24. FULLNAME: Sanderson Hawkins CODENAME: Sand PUBLICID: Sanderson Hawkins is a low-profile, no-one-knows-me, slightly shady%rkinda guy. It's because, well, no one knows him, really, unless he's%rdeliberately gone and told them, or they're old-school enough to have known%rhim as a kid during World War II, or they're kids of oldschoolers. COSTUMEID: 'Sand' is a low-profile troublefinder with a gasgun and a bad attitude. CREATOR: Created by Simon and Kirby, added to by Roy Thomas TEAM: Lone wolf, for now. NOTE: %r%r"It's 106 miles to Chicago. We got a full tank of gas, half a pack of %rcigarettes, it's dark and we're wearing sunglasses." %r-Elwood Blues%r%r----BEGIN RP CODE BLOCK----%r[get(me/rpcode)]%r-----%rEND RP CODE BLOCK-----%r QUOTE: %r%rDavid Clark says "So, tell me Sandy, what's it like working with Sandman?%rAny secrets you can tell our audience?"%r%rSandy looks at you skeptically. "Now, if I told you, they wouldn't be%rsecrets anymore, would they? Even assuming I /have/ secrets. Hey, I could%rbe Sandy...the /Golden Boy/...all the time, right?"%r%rDavid Clark grins. "Just a figure of speech Golden Boy. Some gossip that%rwould give us a bit more of an idea of the MAN in the SANDMAN. We've all%rbeen watching with interest his switch from the purple suit of old to the%rgold tights ... is there any truth that his green/purple/orange original%routfit was chosen because he is colorblind?"%r%rOpening his mouth to retort to that, Sandy suddenly blinks and pauses.%r"Ex/cuse/ me? Are you implying that Sandman is a woman? If he is, he's a%rdarn ugly one." He shakes his head. "'Man in the Sandman'.../really/." He%rlooks down at his own outfit, then back up at Dave, unhooking his thumbs%rfrom his belt. "Ehn. No. He, um, was just trying to be...er, cheerful. In%ra world of olive drab and Batman."%r%r%t---%r%r A disastisfied 'hrmph' sounds from the less-formidable of the dynamic duo%r as he ineffectively hurls the seed on up toward Sandy, the seed missing%r its mark by... oh, but fifteen to twenty feet, or so.%r %r Sandy falls backwards, laughing. A couple seconds later, his head pops%r into view over the edge. "Your aim is somewhat less than desirable," he%r calls, still laughing. Then he stops, and calls seriously, "Actually, you%r throw like a girl."%r %r Robin's arms defiantly cross over his chest as he touts in response "Is%r that so?"%r %r Sandy calls back, "Absolutely." His head disappears, you hear a loud%r scuffling and a snicker, and then the older boy climbs nimbly down the%r fire escape.%r%r %t---%r%r "Yeah, and not just family responsibility...it's like a habit you get%r into, isn't it? It's more than a habit, then, it turns into part of your%r life; people wonder what you do with your spare time, but it's your spare%r time that they see you having a social life in, and doing the school or%r work thing in." Sanderson idly watches the tendrils of smoke curl up from%r his hands; he holds the cigarette backwards, between his thumb and%r forefinger, lit end above his palm. Then there's a slight breeze, breaking%r his reverie and tossing his hair. "Such a strange business, with a%r heirarchy and politics all its own." Then he smirks. "I just wonder%r exactly *how* much Black Canary takes after her mother."%r %r Robin nods solemenly as Sanderson muses since the former sidekick turned%r adventurer has hit it right on the head - especially the schoolwork and%r social life part. When Sanderson mentions the Black Canary, Robin jumps.%r The kid gets the inference. "Um, I dunno. I never met her mom." he says%r nervously.%r%r Sanderson laughs, looking up at Robin again. "Don't worry, I won't make%r you think about it," he grins. "Kid, you should stay far away from me. I'm%r a terrible influence; Batman's gonna come after me and beat me into the%r dirt."%r OOC-NAME: V. A. Donahue OOC-AGE: Too young to buy beer, dammit. OOC-HOME: New Jersey. Explain much? OOC-ALT: If You Don't Know, You Don't Go (IYDKYDG)%r OOC-URL: http://www.eyrie.org/~brainy9/index.html OOC-NOTE: If you get surled at in the course of roleplay with me, don't take%rit personally. Sandy is a very rude, rather inconsiderate bastard. If you%rget surled at in the OOC room by me, feel free to take it personally, but also%rremember that I, too, am a rude, rather inconsiderate bastard.%r OOC-QUOTE: "Piss off." -Ramrod of Team Cynical ALT: IYDKYDG CREATED: Re-Created by Roy Thomas VACATION: Until the 30th of December, 1999! COSTUME: %tTall enough to be reasonably imposing, the man before you has the stance and bearing of an adventurer, a hero. His face is completely obscured by a mask, a gas mask that bears a disturbing resemblance to the vented robotic faces of the villains in the Saturday Matinees (and wraps around the back of his head, like Johnny Quick's); his wavy, unruly blond hair sticks out from the top, letting that one requisite curl fall over his forehead.%r%tHis light brown, unadorned shirt serves to emphasize his musculature: it's obvious that Sand works out, has been working out. Above his elbows, where his sleeves end, darker brown bands encircle his arms and secure his gloves, which are a very, very dark red. He wears a police-issue leather gun vest, gasgun holstered on one side, wirepoon on the other. His trousers are very dark canvas, durable and unassuming; on his feet are your standard, universally available above-the-ankle Doc Martens. RESOURCES [+]: Skills Other Than Those Used Only In Combat:%r%r\[INSULTING\] A world-class insulter, Sanderson knows *exactly* what to say to set someone off. Even more useful, he knows exactly what to say to make someone feel like they *should* be insulted, but not exactly know why. In other words, he's a master at mocking people without them knowing they're being mocked. It's cruel, I know, but everyone needs a hobby.%r%r\[CHEMISTRY\] Due to the influence of his mentor, Wesley Dodds, Sanderson's picked up a good deal of science - especially engineering and chemistry, but mostly the chems. He's extremely good at mixing up batches of noxious substances that can be used for all sorts of fun things, like sending bad guys to sleep and making them dream of their mothers, and suchlike. He's also very good at analysing chemicals used by the symptoms caused or evidence left.%r%r\[ENGINEERING\] Well, okay, more like mechanics. He's nowhere near as creative artistically as Wes was, so he could never be an *engineer*, per se, but he's more than adequate at putting things together and fixing other things when they break, and sometimes even redesigning things to make them work better.%r%r\[CHARM\] When he's not being a cranky, unapproachable jerk, Sand can really lay it on thick. It's awfully hard to resist those blue eyes and that easygoing, slightly mischievous smile, and that terribly confident, capable aura...and it's equally difficult to miss those rakish blond waves that he unconsciously runs his hand through *just so* every once in awhile. We'll put it this way: he generally knows how to get what he wants.%r%r%tTechnology:%r%rWirepoon (see +combat)%rGasgun (see +combat)%rMotorcycle - classic badass Harley. Think Grease.%r%r%tWealth:%r%rWell, he did a fair job of squandering old JSA money in his globetrotting/learning All That Can Be Learnt stage (okay, it's education, not squandering - but Your Humble Narrator just spend WAY too much on college textbooks, so is a bit bitter about the whole thing), but has a modest income now as a hired thu- umm, a security type for contracted engagements, adventurer, and (at times) unscrupulous chemist.%r%r%tContacts:%r%rThe remaining members of the JSA, the children of the members of the JSA, various burnt-out All-Star Squadron members, the ghost of FDR (kidding, kidding!), assorted government agencies. If he explains who he is, basically, someone will know someone that knows of him. Ooh, that sounds pathetic.%r POWER [+]: The only metahuman ability that Sand has is quite uncontrollable, so he never uses it on purpose, and only very rarely by accident. As a leftover from his days as a silicon monster, he has the power to create earthquakes if he exerts enough force on some kind of weird plane that he doesn't really understand. So if you see him looking like he has a dreadful headache, then, well, it's a toss-up whether or not you should run for a doorway or not. It's extremely unpredictable, and honestly, it hasn't been mentioned yet in the new JSA series, so I'm not sure if they're even going to use it...but I'm being complete, here. COMBAT [+]: Weapons fo' de Surly Guy:%r%r\[WIREPOON\] Sanderson carries a thick, strong cable attached to a grappling hook, which can be either thrown or fired from his 'wirepoon' - this is somewhat akin to a harpoon (duh), and looks rather like a gun. He's a dead shot with it; his aim is gorgeous. It's used *only* to deploy the cable, which is used mainly as a swingline.%r%r\[GASGUN\] As an homage to his mentor (and, well, because he knows what to do with it), Sand carries a gasgun and spare cartridges. He is also able to *charge* those cartridges, having learned from an early age what to mix and how to mix it. The gases vary: there are some that merely knock an average opponent out, and there are some that cause hallucination...there are also some that do both. Sweet dreams.%r%r\[HAND TO HAND\] As stated in +physical, Sanderson is trained in a variety of martial arts (all defensive), and street fighting. He generally won't *pick* a fight, but once he's in one, he'll gladly duke it out. This man is not a pacifist. He'd be able to take on, at most, two opponents at once, but if they were average thugs, he'd be able to konk them out or make them, ah, indisposed, fairly quickly.%r%r\[AIM\] Sandy's a dead shot, as stated above. He can, and *will*, throw anything from knives to bananas, with a deadly accuracy. However, he's decided to be decidedly non-lethal, unless his or someone else's life is in danger and there's no way to incapacitate the enemy without killing him/her.%r PHYSICAL [+]: Sanderson Hawkins is 6' 190lbs - not overwhelmingly built, but strong and toned under them loose clothes of his. He keeps himself in shape with a daily routine; this is nowhere near as strenuous as, say, Bruce Wayne's, but it leaves him reasonably fit. %r%r%tHis best physical traits are his agility and defensive reflexes: as a kid, he was trained as a street fighter and a martial artist (aikido), and got to be pretty damn good at using a swingline. After his ~45/50 year hiatus on life, he went back to training, getting in barfights all over Europe to, uh, sharpen his skill. Yeah. During that time, he learned several other disciplines, and now fights hand to hand with a mesh of styles. %r%r%tAs for bad habits, ol' Sand is known to smoke when under stress, drink fairly regularly (but never actually get *drunk* - it wouldn't do to lose control), and swear like a sailor when provoked. He also tends to leer.%r STREET: %tA tall young man of about 24, Sanderson is well built and quite weathered. His sandy blond hair is wiry and unruly; he looks like he could use a shave, and his bright cornflower-blue eyes are already crinkled at the corners. Instead of your standard heroic square jaw, the man has a moderately pointed chin; a distinct widow's peak at his hairline lets a stray curl fall onto his forehead.%r%tCovering his head and shading his eyes, presently, is a battered tan fedora - there're a couple of small pieces of wrinkled paper sticking out from the band. On his back is a beige canvas satchel, patched in places, and discolored in others. His jacket, too, is a worn tan color; his shirt's an off-white, coarse linen. Actually, everything about him, except for his eyes, is rather sand-colored. Tough canvas dungarees cover his legs, and his feet are shod in brown steel-toed boots. ICQ: 14958720 FORMAL: %rReasonably tall, but nonthreatening at first and second glances, this young blond man with touseled curls has an easygoing demeanor about him. His - Sand's - eyes are a bright cornflower blue, guarded yet friendly; his nose is straight and his clean-shaven jaw a bit pointed. The man's build is that of an adventurer, with powerful shoulders tapering down to a fit waist and stomach; for those that look more than twice, you can see that for all his apparent relaxation, he's extremely alert and aware of his surroundings.%r%rSanderson's wearing a classic double-breasted suit, older than the hills, but gloriously retro in keeping with the times. There's irony for you. It's black. If you got it new now, it'd be ridiculously expensive...but this one's just really well preserved.%r QUESTION: Okay. One day, you log in as Batman and see the following people connected: Argent, Supergirl, Bonnie Hoffman (actually, nevermind about her, that could be likely and it's a very interesting image, IMO), Booster Gold, Impulse, and Dolphin. Can You Find A Way To Roleplay Convincingly And Not Completely Fsck Up Characterization In The Name Of Interaction? Also, it can be any combination of them-all. Doesn't have to be all at once. Emitting is cool, fine, I understand that, but that's not what I'm looking for. And the people listed up there are arbitrary - interchange any of them with any other characters not in the Batfamily or JLA, if you like. OTHER: %rReasonably tall, but nonthreatening at first and second glances, this young blond man with touseled curls has an easygoing demeanor about him. His - Sand's - eyes are a bright cornflower blue, guarded yet friendly; his nose is straight and his clean-shaven jaw a bit pointed. The man's build is that of an adventurer, with powerful shoulders tapering down to a fit waist and stomach; for those that look more than twice, you can see that for all his apparent relaxation, he's extremely alert and aware of his surroundings.%r%rSanderson's wearing a plain, standard navy blue heavy cotton suit and a black tie. The suit jacket is unbuttoned, exposing a spotless button-down shirt and loose black tie; his oxford collar is ironed straight, but also loose - it looks like the top button isn't even there. If he turns suddenly, you can see a leather gun harness under his jacket. On his feet are worn black dress shoes. Oh yeah - there's a cast on his right hand, going up a bit past his wrist.%r HARM: %tYou see a tall, bent, extremely thin old man wearing a labcoat (come on, did you expect something else?) over a linen shirt, suspenders, and ratty old knickerbockers. Heck, his stockings are even torn...but his shoes are new. Liver spots dot his hands and the top of his head; a fringe of frizzy white hair rings his head like a halo that fell and got stuck. A pair of ancient bifocals rests on the end of his hawklike nose, magnifying his watery blue eyes when he looks through them. BEAT: %rReasonably tall and pretty badly beat-up, this young blond man with touseled curls has an easygoing, fairly quiet demeanor. His - Sand's - eyes are a bright cornflower blue, guarded yet friendly; his right cheekbone is bruised badly and the eye swollen shut. His nose is straight and his clean-shaven jaw a bit pointed; his right hand is in a cast, and he walks with a pronounced limp. The man's build is that of an adventurer, with powerful shoulders tapering down to a fit waist and stomach; for those that look more than twice, you can see that for all his apparent relaxation, he's extremely alert and aware of his surroundings.%r%rSanderson's wearing a plain, standard navy blue heavy cotton suit and a black tie. The suit jacket is unbuttoned, exposing a spotless button-down shirt and loose black tie; his oxford collar is ironed straight, but also loose - it looks like the top button isn't even there. If he turns suddenly, you can see a leather gun harness under his jacket. On his feet are worn black dress shoes.%r RPCODE: SscA!W!P?B R+ H--- I= M++ C++ A= S++ G+ P= XR(15) No exits. Home: New York: Bachelor Flat(#650RAFJgn) Location: Hall of Justice Snapper Carr says "There. Instant peace of mind." Sandy Hawkins(#621Pwnc) New York: Bachelor Flat(#650RAFJgn) ***End of List*** @dig/teleport New York: Bachelor Flat @Desc here=%rAn empty room. That's how it usually starts, isn't it? It can be anything, but this is where it begins. A nearly featureless room with naught but a simple bed, a dresser that never gets used, a bar near the ceiling in the corner with a few lonely hangers on it, a mirror, and if you're lucky, a chair and a table. Any number of dangerous, low stories begin here, any number of passionate stories ending in heartbreak.%r%rThe only signs that this room is currently in use are an army-issue canvas duffel bag in the corner, a classic tailored black business suit and tie hanging from a couple of the hangers by the door, and a gas mask on the table by the window; on the dresser are a used ashtray, pack of cards, half-empty bottle of whiskey, and a faded, wrinkled, yellowed black and white photograph in a frame. If you look at the photo, you can see a trenchcoated man in a fedora and a World War II era gas mask, a kid in a light colored shirt with gloves and a domino mask, and a lovely dark-haired woman with 40s-style hair.%r @set here=ABODE @set here=FLOATING @set here=JUMP_OK @set here=UNINSPECTED @set here=NO_COMMAND